Posts for Grincevent


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An easy yes :) Seeing Tails go through walls all the time confirms my theory: he's dead and is a ghost now, since the beginning! That's why he could not die in the earlier games too. Or he's just Sonic's imaginary friend... I still liked the Sonic run better, but this one has its own merits, extremely well done.
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Thanks for the good feedback :) I was searching for a good "suggested screenshot" and there are still 9 of them... I couldn't narrow it down better. Here they are (numbers and corresponding frames): Please, help! (if anyone has a better proposition, it's good too)
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Lord Zelkova wrote:
Thanks There a movie I want to watch on an emulator that was made by someone else. Would I need to download the emulator that the guy used to be able to see it? The SNES emulator that I want to use save movie files in a different format. Even if I change the format is there a chance that it would screw up the movie because I am watching on a different emulator?
Ah, I'm no expert of SNES emulation (and TASing), but to be safe, the best option is to use the same emulator, and the same version of that emulator. You can have the possibility to read or convert different movie file formats (depending on the emulators), but I really don't know which format can be read or converted with which emu... For more info, you should tell the format that you want to read, your emulator, and wait for someone that knows the subject better to give a verdict :P (or just try with the emulator used by the author)
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I don't think it's bad to have the speed upgrade quite late, it gives a spectacular boost to the run for the finish. It was already very entertaining before that glyph anyway ^^.
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Lord Zelkova wrote:
So it isn't really even necessary as it is a simple game. I may move on to a platformer later but I guess you could say that I am just testing the waters before diving too deep.
And that is a very good approach :) You're testing and playing with the tools before starting your project, you're even asking some good questions to really understand how it works. So, have fun with TASing, and welcome here, too ^^.
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Looks like a veeery good run, and I was totally entertained :D Voting YES and congrats for the improvements. Actually, when I was searching for a new TAS to make (some months ago), I thought about giving a shot to this game. It didn't happen in the end, but I remember watching the "old" publication in detail and thinking it would be a serious challenge because it looked really good already. So, again, good job ;)
Post subject: Re: I would like to state:
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Mr_Sweed wrote:
I understand that I have angried some of you over some time. It has never been my intention to do so. I know I like to be credited, mayby a bit too much. Maybe I take this TAS-ing too serious, I guess that's why I want to be credited so bad... :( In this thread, I've seen the dislike from many and the talk about banning have made me realize I might be excluded from the community which I like so much. Maybe to much... Today I want to say sorry to all of you who might feel that I've hurt you. It was never my intentions to do so. I also, in order to continue to be part of this community, want to state that from now on, since TAS is what I love to do, that I'll be glad to exchange my experiences, glitches and help without any credit. I feel that my hunger for credit has put me in a position were I risk to never ever get back in "good standing" to you guys. Therefore, I will never ask for credit again, as long as I can continue to do what I like, TASing! Ofcourse, if someone wants to give me credit I appreciate it, but I will never ask for it, since the reason I once started with TAS is because it was fun, not for the credit, and TASing is what I want to continue doing. I also want to say that sometimes I might use words and phrases that sound harsh, hurting to someone. It is and has never been my intention to hurt someone, but english isn't my native language and sometimes I write too fast and dont't realize that the phrase could be offending. Sorry. I hope I can continue to be part of this community. My best regards Daniel/Mr_Sweed/DMTM
If you're sincere (don't be offended, please, I just don't know you and can't judge ^^), then that's perfect. You can now use the energy you won't spend on asking for co-authorship on better ways to actually get credits: making your own project, solo or not, or contributing more in another project to make it 100% obvious that you deserve the credits, you won't need to ask for it.
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It was absolutely impressive and fun from start to finish. I looooove that game and that run ^^
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It's almost never wise to compare speedruns and TASes, and I'm not only talking about comparing the times; both activities have things in common, but they have different goals and are really not made the same way... There can be competition between speedrunners, competition between TASers, but I can't take "real" competition between TASing and speedrunning seriously. As a TASer, comparing times with the unassisted world record can be useful for one thing: if you are slower with your TAS (after converting the time if it needs to), there's a problem. That's all ^^ Back, to this submission :P Good job CoolKirby, looks like a nice improvement with that new trick. Obviously I can't lie and say that I was entertained while watching the run; I'll have to vote no, that game belongs in the vault ^^.
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Personman wrote:
Grincevent, that was adorable. I like you. :) And Robert, hi! How's it going? Made any progress so far?
I like you too! We're giving a good example for RobertStrongfox about how the community is nice :p There is even a topic talking about ponies somewhere for people who like each other even more.
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Je crois pas qu'il y ait de règle spécifique sur le site pour ça. Donc ouais, perso je vote pour le bon sens et le respect de l'"auteur" qui a créé ces inputs: lui demander et voir ce qu'il en pense. Au minimum je le citerais en remerciements en soumettant la run, et sinon tu peux aussi lui proposer de l'inscrire en tant que co-auteur. A part ça, juste copier certains niveaux c'est bien, mais essayer de voir si tu peux les améliorer c'est sympa aussi, aucun TAS n'est parfait ;) En le contactant, tu peux alors aussi lui demander s'il pense que certains passages sont améliorables.
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feos wrote:
If no one moves in and posts how much this movie is similar to the 2P version, I'll accept this as a separate branch!
It's different enough for me, and entertaining too (even if I still prefer the 2P version because of the "knee boosts" between players). So I won't be an obstacle for the separate branch :P.
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hai and welcome to ToolAssistedSpeedrunvideos Dont hésitate too ask for advices about anything TAS related, and have fin ) hi and welcome to ToolAssistedSuperplayvideos Don't hésitate too ask for advices about anything TAS related, and have fins :) Hi and welcome to ToolAssistedSvideos. Don't hesitate too ask for advices about anything TAS related, and have fun ^^. Hi and welcome to TASvideos. Don't hesitate to ask for advices about anything TAS related, and have fun ^^. Hi, welcome ^^.
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comment author Grincevent
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adelikat wrote:
3) This and the currently published movie (that uses the fixed) version are vault compatible I think. This movie serves as the fastest possible completion (any%), while the other movie shows all levels (100%)
I'd add another (additional?) factor to differentiate the two runs: this one uses the original game rom, the other uses a modified rom (created only to make the game playable, but still modified). Hum, I don't remember if it has been mentioned, but is it possible to skip the four first levels on the modified version too, with the same technique? Anyway, if it is possible, I don't think it's worth it. I could see the two runs being "fixed version, 100%" and "original version, specific power-on state", or something like that.
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I don't have any problem with the starting state manipulation. As far as I can understand, the run technically starts from power on and an arbitrary state. It sounds like every other "power on starting" run of other games, they just have another arbitrary state that is considered a standard (mainly because of compatibility issues with the majority of games I guess). This game requires a specific, different, state to be able to see the final levels with a non hacked rom/cartridge. I'm not good enough in technical stuff to find out if the state used here is "legit" (RAM, etc... all possible on a real NES, I mean), I only know it's possible to make the game start in a veeeeeeery similar way on real hardware. But on the other hand, I don't know either if the default start up state used by most or all emulators is legit too ^^. So I'll leave it to people that are more competent to understand Adelikat's explanations (and test stuff if required). On a less technical subject, I see one thing that can be problematic: the run doesn't finish the game. But again, it's a special case... It just can't be finished. Here are the rules of the site about ending a game, to make it easier:
Your movie should begin from the console power-on and end when the last decisive action has been delivered. There are no specific rules for an exact endpoint but it must adhere to the following rules: It must beat the game (1-level movies are rejected). It must be able to reach the credits or end screen without requiring any further interaction; all input must come solely from the input file (e.g. configuring the emulator to autofire after the end of playback is not allowed). An exception has been allowed for Rygar. It should end with the last input. Don't leave any blank input at the end of the movie. If a game never ends, then it may be considered complete once there is no new content introduced, and the difficulty no longer increases.
But we already have exceptions to this, depending on the genre played, there are also runs that only play one part (one mode, for example) of a game. Clearly, here, the last achievement possible is to bring the final boss to 1HP. Sooo... Good luck for judging this run, I really can't state a definitive opinion :D Anyway, it's technically interesting. (where is the "mad scientist" tier or category when we need it the most? Where all the weird runs could go, like the total control ones and some technical demonstrations)
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Extremely short, but fast, technical, fun and fresh. Voting yes :D
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THC98 wrote:
Okay guys, so as I noticed that my TAS got accepted, I wanna thank you very much for all of the support! I also wanna say that I added the screenshot suggestions in the submission, so can you help me to find the best one? Thanks again!
I'm voting for the 3rd one (46061). Sonic going for the stars ^^.
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Yes vote for the speed and destroying the level designer's work.
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I really like your first idea, it's an anamorphosis (the link is here if someone wants to learn more about it, since you obviously already know about it). You can also hide this distorted text on a "normal" picture.
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hezekiah wrote:
I think that time to completion is better than time to end input. Example that just popped up to me is a racing game, where you can lay off the gas and coast to an eventual victory. I do not deny that some games have unconventional ways to end input way early, ultimately ending up with game completion. To me, this strategy would be classed as a speed-entertainment tradeoff.
I didn't watch a lot of racing games TASes, but I think that's a typical example of "aims for ingame time". People like to see some speed records in these. The Sonic games come to mind too.
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Since there are always exceptions and stuff, if we need a rule, I'd personally pick something like that: "Aim for shortest input time by default. If you want to aim for another thing, like shortest avi time or ingame time for example, state it in the submission and explain the reason for it if you think an explanation is needed." We have the viewers and the judge to deliberate in the end, if the goal is a special case (shortest input time can be a special case sometimes, I guess, but it's rare).
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STBM wrote:
Le RNG n'a rien à voir avec le principe des rerecordes, faut pas rendre le tout confus non plus le pauvre... ^^
Surtout que le RNG dans les jeux Sonic c'est pas forcément l'obstacle majeur, en tout cas pour un débutant qui veut se faire la main sur un émulateur (même si je trouve que commencer par du Sonic c'est pas simple). J'avais pas pris le temps de répondre parce que ça m'aurait pris pas mal de temps, et je vais pas donner une réponse très complète, là, mais je vais faire de mon mieux. En gros le souci c'est qu'il a fait sa run test à vide, comme qui dirait, sans créer un fichier movie du départ; donc rien de ce qui a été fait n'est sauvegardé nulle part, tout ce qui reste au final c'est les savestates, c'est trop tard pour en faire un TAS. Bon d'abord, il faut bien distinguer le fichier movie d'un encode: Un fichier movie, c'est ce qui sauvegarde tous les inputs au fil d'une run, ça tient peu de place sur le disque dur, et souvent on peut même les ouvrir avec notepad (ou de préférence notepad++) pour voir la liste de touches appuyées à chaque frame. Ca marche bien avec FCEUX ou BizHawk par exemple, où tout est "en clair". Mais si on prend VBA, c'est autre chose: le fichier est quand même léger mais on n'en tire rien à essayer de le lire avec notepad, il faut utiliser un programme spécifique (Tas movie editor) si on veut l'ouvrir pour voir clairement le détail des inputs. Peu importe la façon de voir cette liste d'inputs, c'est utile de le faire surtout si on veut faire de l'hex editing, c'est à dire copier, couper, coller, bref modifier des bouts du TAS à la main et en dehors de l'émulateur. Mais en général on évite si on débute complètement, il y a d'autres choses à apprendre avant... Un encode c'est simplement un fichier vidéo (genre .avi, quoi) qu'on crée pour montrer au monde, de façon plus pratique pour le spectateur, une version "finale" de notre TAS ou WIP (Work in Progress). L'émulateur peut le créer, mais à condition d'avoir déjà son fichier movie (c'est vraiment ce fichier-là qui est LE TAS). En bref on peut quand même partager sa run avec quelqu'un sans faire d'encode, il faut juste qu'il ait aussi la rom, l'émulateur, et évidemment notre fichier movie. Donc pour commencer un TAS, la première étape c'est de créer un fichier movie (on lui dit de démarrer depuis le lancement de la "machine" en général, enfin c'est dans les options à choisir au moment de sa création...), puis de là on commence à bosser. Je me demande si ça serait pas une bonne idée de faire une sorte de section "travaux pratiques" dans le guide du TASeur; même rien que pour expliquer très précisément comment on fait et manipule le fichier movie, vu que c'est vraiment la base. Un truc qui expliquerait donc la création et les options à choisir, mais aussi les différences entre read only et read+write pendant le TAS, etc... Je vois bien un exercice qui demande de créer un TAS de SMB (juste le 1-1, disons) au départ joué en temps réel, puis qui demande de revoir sa run en read only, puis ensuite demande de revenir à un point pour modifier des actions, etc... En fait ça pourrait être un truc complètement à part maintenant que j'y pense, pas inclus dans le guide général. Et vu comme je suis parti, j'ai l'impression que je vais m'y coller un de ces jours, mais j'ai pas vraiment de temps en ce moment, argg ^^
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Hâthor wrote:
C'est un bon début :) Très bon choix pour comprendre comment ça fonctionne tout ça! Tu as créé une bonne base, je t'encourage à la travailler d'avantage. Il existe un "warpless" fait par HappyLee en 18:48 (bon lui, il prend les champis / fleurs). Donc il y a moyen de s'approcher de ce temps. Par exemple, tu pourrais te baser sur ses routes (au premier niveau, il prend le tuyau pour arriver plus vite à la fin). Ensuite, tu pourrais essayer de démarrer comme lui le fait (de mémoire, il appuie sur gauche + droite simultanément et le saut est dosé pour une accélération maximale). Ce sont des petites choses "simples" qui te feront gagner pas mal de temps. Je pense que sub 19 est faisable "aisément". Enfin, si tu te sens d'attaque, tu peux essayer de reprodruire le glitch du drapeau à la fin des niveaux qui fait gagner quelques frames. Bon courage !
On dirait pas comme ça, mais le petit saut au démarrage est une technique très avancée. Le truc c'est pas de le reproduire mais surtout de comprendre ce qui se passe dans le jeu (indice: il manipule les subpixels et les... sub-subpixels, c'est à dire jusqu'à la décimale de la vitesse). Je pense qu'à côté, le coup du flagpole glitch doit être simple à comprendre ^^
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Aldaris wrote:
Loin de la quand même ^^' C'est bon sa marche !! C'était pas la bonne rom en fait ^^' , merci Grincevent !!
Ah, je le savais, que ça venait de là! Grincevent a toujours la solution. La plupart du temps... En tout cas au moins de temps en temps.
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Aldaris wrote:
Le problème c'est qu'il dépasse pas les 1er niveau jusqu'à la fin , c'est pas normal
Ce que tu as décrit ressemble énormément à une désync(hronisation). Vérifie d'avoir exactement la même version de l'émulateur et de la rom qui ont servi à faire cette run.
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