Posts for Gromba


Experienced Forum User
Joined: 6/7/2008
Posts: 11
Great work you guys! Youtube Encode
Experienced Forum User
Joined: 6/7/2008
Posts: 11
Eye Of The Beholder wrote:
Here is the smv showing the room.
Today I've added the feature of linking to the current position in my zebes map link
Experienced Forum User
Joined: 6/7/2008
Posts: 11
evilchen wrote:
we need more bruteforcing :D i think i should learn that lua stuff :(
Mweah, with snes9x.speedmode('maximum') my 2 year old notebook can do around 1200 frames/sec. When you've got something of say 20 frames, and you want to use 4 buttons (say right/up/jump/speed), you got . So Saturn is right, that was probably the most useful bruteforcing we will ever have for this game
Experienced Forum User
Joined: 6/7/2008
Posts: 11
Cpadolf wrote:
Gromba wrote:
>>.>>>.>>>>.>>>>>.>>>>>(>B).(>B)>>>>>>>>>>>>>>>>>>>>>>>>(>B)>>>>>>>>>>>>>>>>>>>(>B)>>>>>>>>>>>>>>(>B) is the fastest super short charge (163.9375px). I've brute-forced it with lua :-). lua script
EDIT2: Ok, so it turns out he didn't take frames where nothing but B was held, and he's now going to test for that as well. It'll be interesting to see if my pattern holds up :)
Your pattern is the fastest! I didn't try any weird input things, so there is a small chance that there is a faster one... but I'm pretty convinced. Pretty ingenious :-)
Experienced Forum User
Joined: 6/7/2008
Posts: 11
moozooh wrote:
Wow, damn good job! You've won another 1/3 of a pixel. :) Can you do the same for the PAL version, just in case?
For PAL it's: >>>.>>>>.>>>.>>.>>>.(B>)>>>>>>>>>>>>>>>>>>>(B>)>>>>>>>>>>>>>>>>>>>(B>)>>>>>>>>>(B>) 157.66796875px :) Here's the rest of the list of "fast" combinations that actually obtained a charge. Doesn't seem to be a distinct pattern, weird game :P.
Experienced Forum User
Joined: 6/7/2008
Posts: 11
[edit] Turns out, cpadolf's pattern is still the fastest. I've never considerd frames where you only press the run button. I'll get back on this (and sorry moozooh!)
Experienced Forum User
Joined: 6/7/2008
Posts: 11
Tested for every (usefull) subpixel, I think it is fake :P
Experienced Forum User
Joined: 6/7/2008
Posts: 11
I've created a lua script where you can 'brute-force' the subx en suby position when flying to the gate. lua script just edit the
for magicXvalue = 18350, 18400 do
  for magicYvalue = 8191, 8191 do
and load the lua script. Then it asks for the movie, load this movie, and hope the gate opens ;) -- added the check if the gate is open by taking a screenshot. You need to download lua-gd and extract to your snes9x folder.
Experienced Forum User
Joined: 6/7/2008
Posts: 11
This run was worth the waiting. It's just incredible! Some parts really made me laught. \o/ --- For people who aren't able to view it with snes9x, i've encoded the run. You can stream and/or download it here: http://gromba.nl/cpadolf100p (325MB, h264/aac)
Experienced Forum User
Joined: 6/7/2008
Posts: 11
I don't know if anyone still uses my plugin, but i'm out of town until 15 july. You can upload movies yourself at http://metroid.gromba.nl, or you need to wait until I get back :)
Experienced Forum User
Joined: 6/7/2008
Posts: 11
Saturn wrote:
Video demonstration for those who can't playback smv files:.
Things like this always bother me; about 30 seconds of work for playing a smv file of 3 seconds. For this, I created a plugin that automatically embeds the movie. (sorry, only firefox) For installing and more information; http://metroid.gromba.nl. [edit] I've only added the movies from the previous page as a proof of concept. You're free to add the movies before that page :P