Posts for Gronkling

Experienced Forum User, Published Author, Player (19)
Joined: 2/1/2016
Posts: 6
Location: UK
"maximum saved" is the term used by the lemmings community which is a bit more clear. It stands as the "main" challenge for the community, and has been pretty thoroughly solved, so a TAS would mostly just be going through old threads and implementing these solutions. Some lemmings games (such as the SNES port) have a score feature which takes into account other aspects such as number of skills used (with minimum skills being another common challenge)
Experienced Forum User, Published Author, Player (19)
Joined: 2/1/2016
Posts: 6
Location: UK
I have changed the category It is actually possible (though not intended) to 100% every single level in one game: "lemmings 2 the tribes" which is an interesting run
Experienced Forum User, Published Author, Player (19)
Joined: 2/1/2016
Posts: 6
Location: UK
It is impossible to save every lemming on every level, and there is no indication on what the maximum lemmings able to be saved is, and its not an easy question to answer. This makes it unsuitable for a "speed" category, and is its own separate challenge (With a long history). For example, in Fun 6, there is no way to save every lemming as bombers are needed, and some levels only have bombers. The current Any% lemmings TAS (on SNES) has the player skip to the final rank and play through only that rank, rather than every level. I can change the category to "all levels" if people think that is more clear. The amount that is off screen is the main annoying feature of this run. It would be possible to make a alternate slower TAS, showing everything. I have done this in the past.
Experienced Forum User, Published Author, Player (19)
Joined: 2/1/2016
Posts: 6
Location: UK
Sand wrote:
These were fun to watch, nice job! Can you say something about the offscreen tech? (Where the camera looks away from where lemmings are doing things.) Is it purely lag reduction, or does it have other effects?
Yeah, it's just for lag reduction. Haven't found any other effects from moving the screen (yet...). Unfortunately having a lot of lemmings on-screen causes a significant amount of lag (often seconds in a level), which means that sometimes fun stuff has to happen off-screen. I have done alternate takes for some levels though, like this one I did yesterday Link to video
Experienced Forum User, Published Author, Player (19)
Joined: 2/1/2016
Posts: 6
Location: UK
I've been working at this on-and-off over the past few ..several.. years. Hoping to have mayhem finished this summer. Should have updated this thread with major milestones but I do it now! Got videos of all the first three ranks Link to video Link to video Link to video There's also been some RT speedruns since I last posted https://www.speedrun.com/lemmings#Fun
Experienced Forum User, Published Author, Player (19)
Joined: 2/1/2016
Posts: 6
Location: UK
Hello, me and some members of this game's community are working on a TAS of this game (all levels). Most discussion of this TAS is over on this lemmings forum thread. So far the first 11 levels are done (though of course may be subject to improvements). Here's an example of a recent completed level. (Though this has since been improved by a few frames)