Posts for Guhbadoo

Experienced Forum User
Joined: 12/21/2013
Posts: 4
Does anyone happen to have that 11:43 normal mode run saved? The link for it is long dead now.
Experienced Forum User
Joined: 12/21/2013
Posts: 4
Real interesting stuff scaryice, I can see some weird things happening in the future with this game. Some things I forgot to mention in my prior post: The Skeleton Miner's hammer causes a stun. If you jump at just the precise moment this can be avoided. I found this weird graphical glitch in this room. You throw katanas instead of daggers. Probably worthless, but interesting nonetheless.
Experienced Forum User
Joined: 12/21/2013
Posts: 4
I ran this game last year and discovered a few tricks. Here's a video of the run: http://www.twitch.tv/guhbadoo/c/2318122 I plan revisiting it at sometime because I think I can improve it over a minute without too much trouble but for now that's the run I have. Some things I found: -In stage 1 some of the switches can be skipped. You don't need to deactivate the claws because Nick can run right through them if he's in a precise location. I think this is only possible with Nick, but I could be wrong. -I could not for the life of me find out what determines the spawn location of the fake ID in stage 3. I thought it may have been set based on health or position at the end of stage 2 but I don't think it is. It has been a while since I messed around with it so again, I could be wrong. The first ID is determined based on when you press start before the stage begins. I didn't try testing the others. -You can walk along the very edge of sensors and not be detected, and you can walk along the edges of sewage in stage 1 and not take damage. -Punching and then immediately moving will cancel the attack animation, allowing you to move more quickly. If I think of anything else I will be sure to post it here.
Experienced Forum User
Joined: 12/21/2013
Posts: 4
I run this game and I've just now come across this thread. I figured I'd add some information that I've learned. I've only played in real time so I don't have exact frame counts. -After the Chapter 4 brain boss it is possible to grab the "?" orb without landing on the raised platform, which makes only one jump necessary. -It is possible to 1-cycle Zoda-X, even in real time. Grabbing the spike disc in the raft room 2 rooms before the boss makes this possible. It only takes a few frames to get, but saves several seconds. If I think of anything else I will let you all know.