Posts for Gvozdevik

Experienced Forum User
Joined: 9/22/2013
Posts: 7
Location: Ukraine
After 2000 years of development... I can say GG, we made it! It's like every TASer made 1 frame and all frames will become the movie
Experienced Forum User
Joined: 9/22/2013
Posts: 7
Location: Ukraine
http://tasvideos.org/userfiles/download/12421200089184835 Looks like you can hang on right slope of tube for a while.
Post subject: Battletoads and Double Dragon
Experienced Forum User
Joined: 9/22/2013
Posts: 7
Location: Ukraine
Deed needs to be done. NES version is superior. This needs some love too. I already made suboptimal 1p B&DD run. Link to video Here's WIP that I made with 2P (Pimple and Bimmy) http://tasvideos.org/userfiles/download/9579265023597478 (I'm shitty encoder so I better leave .gmv here)
Experienced Forum User
Joined: 9/22/2013
Posts: 7
Location: Ukraine
This is Suboptimal. Found new tricks. Cancelled
Experienced Forum User
Joined: 9/22/2013
Posts: 7
Location: Ukraine
WST Спасибо!
Experienced Forum User
Joined: 9/22/2013
Posts: 7
Location: Ukraine
* Inconsistent strategies with the purple monitors. It looks like dashing kicks should always be faster than grabbing them and using knees.
If my memory isn't lying first purple monitor can't be kicked. I'll check that out tho.
I'm not sure the homing missile saved time in the boss fight
Targeting first homing missle is faster and easy, because ship is shooting first.
The second round of goons feels slow, especially when you throw one over your head.
If I would kick him and do knee-press, second goon from left air-kick me in the air.
Are you sure you've seen this? [1810] NES Battletoads & Double Dragon: The Ultimate Team (USA) in 17:42.88 by feos
NES version is superior and entertaining. Yes. And I hate lack of glitches here on GEN.
I can list some mistakes.
I would like to hear them and re-optimizate them
Experienced Forum User
Joined: 9/22/2013
Posts: 7
Location: Ukraine
Как выйти из фрейм эдвенс мода в генс? И как удобнее всего записывать 2рlayers?