Posts for Habreno


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Experienced Forum User
Joined: 5/23/2014
Posts: 162
I will be watching this alternate encode to see how it is. EDIT: Alternate encode finally lets me give this the yes vote it absolutely deserves. A technically impressive TAS that finally can be mostly understood.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
That looks intriguing (from the screenshot; I can't watch the TAS in an emulator personally).
Experienced Forum User
Joined: 5/23/2014
Posts: 162
If it's not severe enough that it's painfully obvious to the average user, it shouldn't be put there in the first place. Based on the fact that nobody generally agrees on it, it seems quite clear that it's not painfully obvious and shouldn't be there. The fact that it's also been an incredibly controversial point further leads to my thought that we should remove this without delay.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
I am entirely with ais523 here. As this stands now this is basically almost unwatchable, which is a mighty shame since the technical aspects involved here are massive. Even reading the submission text pausing during the run to see, I still have absolutely no idea what is going on visually and how that is correlating to what is being said in the submission text. As it stands now, this is a heavy no on entertainment because of just how glitched everything is, which is a mighty shame since from a technological aspect this is incredible. I may change my opinion if an alternate encode comes out. Side note to judging: I have not yet voted in the poll.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
I am wholeheartedly in favor of this. TAS timing is quite a bit different than RTA timing and it's difficult if not impossible to compare the two directly.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Quite understandable. Best of luck with it and hoping this go well.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Possible to get some kind of update on this? Is it in encoding limbo, is there someone working on getting an encode, is it working on trying to modify a Dolphin build to get an encode, etc...
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Thank you, Masterjun. I had a feeling there were reasons it wasn't but I wasn't sure, thus I figured I would ask and either find out or it gets considered.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
I would look into 24FPS as possibly being one of the common framerates - it is (was?) used for movies, though I'm not sure about games.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
FitterSpace wrote:
DrD2k9 wrote:
It would be interesting to see how many other current publications have similar trivial inputs after the last necessary gameplay input has been accomplished.
[3410] Wii GoldenEye: 007 "007 Classic difficulty" by FitterSpace in 1:41:35.67 has over 2 minutes of blank input after beating the final boss because of an additional A press needed to select "continue" at the results screen, which is needed to reach the credits. Timing from power on until last gameplay input would be somewhere around 1:39:11 without that A press at the end. I don't see an issue with the encoder pressing A themselves outside of the input file, or supplying an extra input file with the A press outside of the actual submission. I'd also be interested to see what other TASes have more cutscenes between the final boss and the end credits. I think Zelda: Twilight Princess has over 10 minutes of stuff after the final boss, and I'm sure there are plenty of RPG's that have several minutes of post-boss inputs too.
It's almost 11 minutes for TP (10 minutes 49 seconds as a rough accurate estimate), so it's absurdly significant.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
I wanted to note with the recent change in rules as mentioned here - http://tasvideos.org/forum/viewtopic.php?t=20515 - that the timing of this TAS would be drastically affected by the change. Specifically for this video, the final input required to start the credits is the inputs to deliver the ending blow, shown in the No Commentary video linked in the submission at the timestamp https://youtu.be/MJeDM7sOzy0?t=9236 (2:33:56) - note that as a YT video timestamp this is not perfectly accurate, but this is merely intended as a note of what the time would become. The only inputs following the ones to deliver the ending blow are the two dialogue boxes immediately following the ending blow, then the dialogue boxes in the Mirror Chamber (starting just after the 2:44:00 mark) - the ones at 2:37:00 are automatically done by the game and don't require input. The last textboxes that require input are at YT video timestamp 2:44:45 - thus the change would result in a time roughly eleven minutes faster. Obviously as I am not the one that submitted this I cannot provide an updated file, that is on Gymnast to do. However, as a member of the TP community I wanted to note this for TASVideos's sake, should this end up seeing publication soon.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Call Replacement Programs, abbreviated to CARPs?
Experienced Forum User
Joined: 5/23/2014
Posts: 162
And here when I suggested a special tag for movies, where one of the notes was "beyond 100%" I got shot down for the notion of going beyond 100% absurd. Man does this site get funny at times. I like "Completionist" if we're not defining this as 100%.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
I get the analogy being made here. I would state that you're missing one piece, in that, not because the game being unplayably boring is why "passwords" are used, but because the game explicitly wants you to input "passwords" to get randomly created characters, with a few special discs providing special characters. I cannot say if MR or MR2 are "boring" to play without generating a monster via a CD, as I have never played them nor ever will. However, I can tell just by reading this thread that they are certainly intended to be played by inputting "passwords" for new, randomly-generated characters. Given that is a major point of the game, I'd definitely consider allowing an exception for Vault in cases like this.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
I would dare say that in normal circumstances, the CD drive is not an acceptable path for anything but the game image. However, I would also make a written exception for games that explicitly request using the CD drive for things other than the game image, which includes MR and MR2. Furthermore, for games which this exception applies to, any image used in addition to the game image should be stated explicitly and a hash provided - if there's multiple versions, an attempt at defining version should be made. As to where that applies in regards to vault, I feel it should still enable the run to be vaultable, though I can understand the hesitation with not wanting to do so. For the monsters generated from the process, I would consider these normal, much like monsters generated from RNG in, say, Pokemon or such. I'd only consider them special if they were explicitly called out (as using the MR1 disc in MR2 does). Now, normal monsters I'd consider still fine for vault, but special monsters might not be.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Would it be possible to do Scribblenauts? Yes, it's on the site, but it's still very artsy and nifty.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Absolutely worthy of a star IMO.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Perhaps something that should be DM'ed for account safety reasons?
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Grue Delight is certainly a place. Furthermore, I still feel this submission should be linked to by the current publication. Don't add TAS categories to speedrun.com. That site doesn't want them and removes them rather frequently when its staff encounters them.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Really nifty game, well done TAS.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
Invisible doesn't necessarily mean it isn't there and you can't interact with it or shoot it, just means you can't see it.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
I would assume so, but I believe it's going for a "no new content exists" aspect rather than a proper "win".
Experienced Forum User
Joined: 5/23/2014
Posts: 162
OOT can definitely support a category between pure Any% and MST. This just isn't the right category. Abstain from voting (since I haven't watched it), but I don't think this is publication-worthy. Just writing the six medallions into inventory (mostly with RBA), and then jumping to credits just isn't intriguing enough to watch.
Experienced Forum User
Joined: 5/23/2014
Posts: 162
How's this coming along, Fog?
Experienced Forum User
Joined: 5/23/2014
Posts: 162
So the Twilight Princess TAS would get the "warp glitch" label for skipping Temple of Time by doing Early CitS? ((Just trying to understand, is all))
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