Posts for Harri103

Experienced Forum User
Joined: 10/27/2008
Posts: 4
Location: N Wales
Anavrin wrote:
Hi there, I just started to TAS this game not too long ago, for now I'm just doing some pointless playaround in Termina Field, and I was wondering how to change Link's angle during an hover, like in this video. Thanks.
Z target something (you can use a bomchu used for hovering) so the camera angle isnt fixed. Push forward and then to the side, quickly put the control stick to the middle and then to whichever direction you want link to be facing.
Experienced Forum User
Joined: 10/27/2008
Posts: 4
Location: N Wales
Synced fine using antids (I consistently got a desync after that tree with the original m64). The run is excellent so far, really entertaining. Glad to see that cut-scene skipped and ive never seen that trick as a zora before, cool time saver.
Experienced Forum User
Joined: 10/27/2008
Posts: 4
Location: N Wales
ivmaddnessvi wrote:
Do you guys think this would save time in a run? http://www.youtube.com/watch?v=DDyusrXRlpo&feature=sub It also saves 2 bombs.
In mrgrunz run woodfall is done first, i may be wrong but im pretty sure that the bow is needed for pirates fortress to hit the bee hive so we wouldnt have the hookshot in woodfall anyway.
Experienced Forum User
Joined: 10/27/2008
Posts: 4
Location: N Wales
Pretty certain it is the walk under water cheat, being able to walk on steep slopes seems to be a side effect of the code. Heres the code: A1253DAC 0000 A1253DAE 0000 A1253DB0 0000 A1253DB2 0000 Also the keys are specific towards thier own doors not that it matters any more unless someone actully finds a real way in.