Posts for Heisanevilgenius


Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Late to the party, but this was pretty phenomenal. I usually can't stand to watch runs this long, but it held my interest the entire time. :D
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Yeah, there is way too much harping on the guy going on here. I think most of you are trying to be helpful but he's gotten the message. No need to keep hammering it in.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Maybe he forgot his password already and then just registered a new one instead? :p
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
...you didn't colour the dinosaur! Huge no vote. Highly disappointing run.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Man, I missed Color A Dinosaur.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Voting no. Actually the reason I'm voting no is because this run does not complete the game. There are three levels and it only completes one.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Are you all nuts? Seriously, this was awesome. The first fight with Scorpion Vs. Scorpion was kind of boring, but it had a pretty funny ending. After that it just kept getting better. The Kabal/Jade fight was hilarious. It kind of ended in a boring way, but I loved all the instances of them falling over, and then Kabal being frozen in place after every attack, and sliding across the floor. Then I couldn't stop laughing when Noob & Smoke kept running across the arena. How in the world can anyone find this boring? Holy crap, people.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
I never really understood why you need to get 15 super missiles for a low% run. Can someone explain? The only things I can imagine that you need super missiles for are green doors and gates (which only need 1 hit each). Bosses can be killed with the charge beam, so super missiles aren't needed. Seems like you should only need 5 super missiles. I looked through the tips page for Super Metroid and never found anything, and it's not in the submission text for any of the low% runs that I could see.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Faster AND more entertaining. How could anyone vote no?
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Now THAT looks optimal.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Yes, it's challenging to do but not interesting to watch.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
If they're identical, then it might be a good idea to do it a few times for variety sake and make the video more entertaining. It also might make the enemy at the end easier to dodge and save you some frames. Just a thought.
Post subject: Re: TAS Challenges
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
zaphod77 wrote:
2) multi game completion challenge. Try and make an input file that completes the greatest possible number of games. :) I think it' sup to 5 now? surely we can do better. :)
I really think that doing more than 3 or 4 is severely pushing it. It's just not possible to follow that many games at once.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
I am rescinding my offer in light of a change in circumstances. Sorry for any inconvenience this may have caused. (He didn't really have leukaemia.)
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Cutscenes, NPCs, a wide variety of worlds, a really unique setting, and a very unusual method of playthrough. Unlike most SMW hacks, most of the levels are accessible on the map screen from the beginning but like Mario 64 you have to collect stars in order to unlock certain areas. That could make for some really interesting route optimization in a TAS and I'd love to see it done.
Post subject: Notte Luminosa (Super Mario World hack)
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
The author of this hack is dying of leukaemia and may already have passed away, but I think more people should be aware of this very cool romhack. I'm not that great at doing SMW TASes so I was going to request someone here do one. (Link removed) If someone makes and submits a TAS of Notte Luminosa and it gets accepted, I will PayPal them $20.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
I'm voting no due to poor optimization, but there are a lot of parts that are well done. I think if you redid this and cleaned up a few parts, this would be a yes.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
That Sarlacc boss fight in level 1 really does not look optimized.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Derakon wrote:
TASVideos is not outside the ROMhacking community -- there's substantial overlap between the people who play hacks and the people who watch TASes. Switching up our terminology for no good reason will just create confusion.
This. Also, I used to be part of the Doom community which had both hacks and mods galore. They can be interchangable. In fact, in the Doom community we usually just used the term "wad" based on the fact that the file extensions for such mods was ".wad." Terminology can be based on weird things. Just go with what the popular expression is so there isn't confusion. It doesn't have to be a perfect encapsulation of the concept down to the dictionary definition.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
...actually by the looks of it, this is a considerably different game than the C64 version. Both can be published separately. Yes vote. (I wasn't seriously going to give it a no vote just because I like Commodore. I was just being a fanboy. :p)
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Noooo! Jumpman Junior should be a C64 run!
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Guga wrote:
[809] SNES Mega Man X2 by FractalFusion, Graveworm in 31:42.45
You know, I'm not sure I ever watched this run before and it was amazing.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Yesssssssssssssss You've got some baller Moon Patrol skills, son. I did notice with that game the explosion sounds seemed rather quiet. I don't remember it being like that on C64 hardware or other emulators. Maybe it's related to the sound issues you're having?
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
I honestly don't know how to vote here. I think this is very impressive conceptually, but it's not really fun to watch.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
11 minutes of a bunch of weird boring stuff that's impossible to follow, and then I got Brony-rolled... This isn't April Fools Day, is it?