Posts for HeoandReo


Experienced Forum User
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
Wow, it's been quite a while since I last logged in. And it looks like the last post was mine, too. Apologies for bringing this one back from the dead, but the other DoS topic covers FF1, and I'm not sure whether it would take both games. Anyway, I've been playing through the game again over the past few days,(A solo Maria) and thought of a lot of things concerning a run on this. -Instant death attacks > Physicals > magic, for the most part. Most ID attacks are Matter elemental, and not many monsters resist it.(Only other one is Death, which is death-elemental) The earliest time to obtain one is at Salamand, where they sell Teleport. (Also useful to escape dungeons easily, but Cure may also be needed) The nice thing about this FF is that the ID attacks actually work. :P -Solo or duo game is probably faster. Training is much quicker this way, and in a duo game, characters can be relegated to different roles. Either can work. (In my view, solo is fastest overall. Haven't tried a duo, but could work in theory.) -Most important stats I've found are Spirit/Intelligence and Agility. Strength plays a role, though, in case enemies that resist the ID attacks are encountered. Maria seemed to have the best starting stats overall. HP shouldn't be much of a problem after the first few minutes. -I don't know if Agility influences running success, but my guess is that it does. Any random encounter with a previous boss(Red Soul, Lamia Queen) is unrunnable, even if you kill them. Encounters with Adamantoise seems to be the exception. -On that note, getting Fire may be a good idea, since most fights I couldn't run from were weak to Fire.(Mostly sets with Spectres) I remember getting one from a chest, so buying in Altair may not be necessary. I also have a very rough outline for what to do, based on what I've played so far. -Train in fists and/or swords. Knives(Particularly the Ripper) may be handy for fighting the Flans/Slimes/arbitrary gelatin desert with high defense of the day. -Buy Teleport at Salamand. It's the earliest obtainable ID attack, and helps for leaving dungeons. -Get Ancient Sword, and Diamond Shield as a drop from Adamantoise.(Not necessary, but it may be useful for evading stuff more often.) -Ancient Sword is used for Red Soul. -Get agility-boosting stuff. Gold Hairpin can be taken from Leila, and Black Garb can be found at the Cave of Mysidia. -White Robe can be found early in the Mysidian Tower. It allows the wearer to resist Mind, Matter, Death, and Body elements, which pretty much means no more status ailments ever. -Get Blood Sword. -Pretty much set to the end of the game.
It's good? You've got to be jackin' me, Steve.
Experienced Forum User
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
I haven't played the game, but I've seen the run, and did some research on MoS. It seems you can sequence break in the second area, as Supica and Gun Meca are optional, as you can get your way through the desert without having Supia guide you. A TASer might be able to reduce the time by a fair margin, as it doesn't look like many attacks 'lock on' to Isfa, and thus can skip getting the armour bonuses. I could be wrong, though.
It's good? You've got to be jackin' me, Steve.
Experienced Forum User
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
I second seeing a run of this. I haven't played the game all that much, but it's very interesting to me. If the player of a run isn't going for an 'everyone survives' game, Taro/Taguchi could be killed off, if the frescoes don't trigger story events and puzzle solutions, and Akiko can also die if status effects are manipulatible. For the most part, though, it can be a little hard without a 5 person party, especially at lower levels.
It's good? You've got to be jackin' me, Steve.
Post subject: Dr. Robotnik's Mean Bean Machine/Puyo Puyo
Experienced Forum User
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
I did a little search on here, found nothing, so I'm making this. Anyway, I was thinking, maybe MBM/Puyo Puyo might be an idea for a TAS. Kirby's Avalance already appears to be present, and this is just the same game for the Genesis, with some extra stages, and different music, so it could have the same entertainment potential. I also saw there was a run submitted here, but it wasn't really tool-assisted. Maybe with some TASing, a run could be more fun. In addition, I really want to see the game torn apart. I totally suck at Puyo Puyo. (Couldn't even make it past the second duncebot even on Easy.) I may or may not attempt a run, to compensate for my Puyo-suckitude. I'm still learning the ropes about emulators, and I've been known as a chronic procrastinator...
It's good? You've got to be jackin' me, Steve.
Experienced Forum User
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
The game looks good to me to see a run on. It seems to resemble a blend of Zelda and... I'unno, Rush 'n' Attack, with a little bit of Galaga thrown in for good measure.
It's good? You've got to be jackin' me, Steve.
Experienced Forum User
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
Daniel, Lord Bahamut wrote:
Thinking that's because, when his cloak is closed, he absorbs water and ice. Why he would do it when his cloak is open though... Unless you're talking about the four elements fight later on.
Nope, it's the first Rubicante.
It's good? You've got to be jackin' me, Steve.
Experienced Forum User
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
I saw something there about the Genji equips. Those reduce evasion heavily, but give out a lot of defense. Maybe something like the Power Armlets/Vests could be a little better for powering up, along with Shields to increase evasion. Those are probably better in the long run, I think. The shields are debatable, though, as they reduce fist strength.
It's good? You've got to be jackin' me, Steve.
Experienced Forum User
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
One thing I've noticed while fighting Rubicante is when Rydia casts Shiva on him, he counters by casting Blizzara on himself, potentially for more damage. This could be manipulated to save some time and make the battle faster, unless there's another viable alternative you can think of. Rydia is pretty slow, so there's no guarentee. For the last battle, you should probably take the normal party for speed purposes so that you don't have to change members. Edge could do some damage by Throwing any unneeded swords, but if you want to spice it up, go ahead and take some of the other characters. Edward and the Apollo's Harp obtained from the Cave of Trials can make Dark Bahamut a bit less daunting, if you get Ragnarok. (New name for Crystal Sword) There's also a few glitches that can be useful in the game. Quicksaving, declining to load, then loading the quicksave leads to the next encounter being the rarest in the room. There's also this thing where if you activate running when an ATB bar fills up, it's guarenteed. It's a little hard to explain, though.
It's good? You've got to be jackin' me, Steve.