Posts for Highness


Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
*claps my hands* Great movie!
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Keep trying. I thought that Volume Envelope Height Reading helped against desyncs?
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Does one need to learn the entire spell in order for this to work? Because I remember that it will show a percentage on how far you have leveled your magic. That won't do eh?
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I'd still love to see Bomber Raid. Even though it might not be much of a game. Still brings back alot of memories.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I might smell a star-vote uppon completion of this run! :D
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Congratulations on having this run published! Awesome work mate. :D
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I hate goodbye's. So I never do stuff like that. I rather not say anything and just stalk around, waiting for the right time to return. Anyways. Hope you clear up your issues. I could care to see you again among us. Cheers!
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
WOW! That was a nice surprise. I love secrets. :D Going to watch it now. Thanks. Edit: Oh my dog! That game (?) is BORING! It should even been illegal to publish it back in the days. Wonder how many BJ's SEGA got for releasing this? =D The good thing though, is that this movie was very well made. I can't even understand how your patientness ain't depleeted from 5 minutes with this game. I now feel more respect towards the coders for the fast forward button! :D This movie should be published so that people doesn't fool them selves by buying the game for example. Because they must get retarded by playing it! Thanks for saving the world! Yes-vote.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Felt like someone was playing with a bulldozer in my head. Just WTF was happening in that movie? Really? =D Cheers! Hope someone can beat it. Good for competition I guess?
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
*whine whine whine* I still want the source converted for gens and baked into both windows and linux version. :D *pokes the coders* =)
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
My only wish is that they would change look of the bosses. For example it would have been awesome to see Bowser, Motherbrain or Samus as a boss. :D Good hack though. Go for a TAS I say.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
AWESOME!!! Thanks alot for this port man! No more wine as you said! :D Also BIG thanks for the RAM reading feature. You really deserv a new rang as a coder now! Edit: Is there any GUI attached to this? I could only get it to work with command line. Also I would appreciate to get a tutorial on how the RAM watcher works. For example if one wants to find out how to find the RAM where a game stores boss health and stuff like that. Cheers!
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Awesome that you could get loose from the claws of WoW. I my self doesn't do drugs like that. Infact I don't do drugs at all and have never done it. :D
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Is the time counted down to score in some way? Because then, choosing hard would save you time. I don't really know how this game works though.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Because some times I forget about it, like this time. And it's annoying to re-watch the entire run over and over again.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I use snes9x under linux. :)
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Awesome movie! Oh. And those multi coin blocks has a time limmit right? So if you just grab one coin and wait a few seconds I recon they will only give you one more coin. Or was that another game perhaps?
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Location: Sweden
Is there any way to edit the submitted file? Since this small change is not even affecting the game play I feel it's somewhat a rediculous response Zurreco. The published movie will probably be fixed. I know I did this fix but never uploaded it. Could Bisqwit perhaps fix this problem for me? Otherwise I could send you a fixed version that adds the very last frame needed Zurreco. Anyways. Do you have any other inputs about the movie? Edit: Here is a fixed version wich contains the C-press on the last frame that was earlier dropped. :) -Link removed because Bisqwit switched to the fixed file instead- Thanks for the help Bisqwit! Edit 2: If this run get's published. The best frame to stop the encode would be 101059 I think. Just a note so you don't have to do all the work your self!
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
SXL - I worked on that movie for a while! :D Also that game is a bitch when it desyncs as well. I do plan to make a V2 of that game some day as well. Now.. I will check this game out. Probably loads of fun. =) I have checked the run now. Doesn't seem optimal at some places. But I could be wrong. Have you checked if the intro text etc is skipable with other buttons than start? Seems like a very weird game. Please go on with it. But change the difficulty!
Post subject: Savestate index
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
This should go into every emulator topic really. We have been talking back and forth many times about fast forward functions and stuff like that right? How about this: A function that makes savestates with desired ammount of key frames. For example. A person making a TAS could hit a button or something called "Index". Then the emu would play the desired movie. The index function should play the movie from scratch and output a savestate every n frames of desire. I could for instance choose every 60th frame or something to be outputted. Preferrably this should be saved into a single file with indexes and then compressed with 7zip or anything else that is providing enough compression to not have a super-huge file in the end. This allows for much faster fast forwarding. And for ambitious programmers one could perhaps add thumbnail screenshots of those certein frames and add chapters perhaps? I don't think the file sizes should be that big. If one use 7zip with the best compression possible (I don't actually know if this is the best compression program out there, feel free to suggest anything that is better). This feature could be especially good for longer runs, such as Final Fantasy games, Secret of mana, Chrono Trigger, Donkey Kong Country, Super Metroid, Phantasy star, etc. What do you guys think about that? Remember that this is just a thought I have. I'm not really demanding it, but it sure would be a GREAT feature as you can dive right into a movie without having to watch it all from scratch or certein save states etc. It would also be good if you forget to create a savestate and you can just have this batch do it for you. Thanks for taking time to read this! :)
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Catastrophe - Feel free to e-mail me savestates and I'll host them for you without any problem.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Go for it! Improve it. :D
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Awesome once again! :D Could you please provide more save states for your WIP's? For example for next WIP it would be great to have one that brings you right to the crane fight or something.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Do a mortal kombat 2 TAS! :D
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I say go for it! :D