Posts for Hutch


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Joined: 4/21/2011
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Acheron86 wrote:
diggidoyo wrote:
Try checking "render to main window" in the Display configuration tab.
While I do like this feature, it doesn't seem to help the hotkey issue I'm having.
I'll just mention that while I was fiddling around with Dolphin for fun, I had the exact same hotkey problem as yourself - the pause and frame advance button would stop working after a while, and then refused to work until a few minutes later. I just thought I'd say so that you know it's not just yourself having this problem. I used Dolphin r7588.
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Considering you made your last three posts within half an hour, I'd like to inform you of the edit button, at the top right of each of your posts.
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I'm not sure if I'm posting a ridiculously dumb and noobish question here - but I've been searching around Dolphin for a while now, but there doesn't seem to be a 'display frame counter' option anywhere. Does it exist? Or if not, would it be possible to implement as a small tickbox somewhere for TASers?
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Sorry for the triple post ;) I'm going to restart my run, as although it's a shame to leave out skateboarding challenges - they probably are a slightly slower option that two other eggs elsewhere, and it means the Automated Challenge Tuning doesn't kick in to the harder difficulty until after I collect that egg in Cloud Spires (and also, it'd be horrible to redo both skating challenges, and very hard to optimise too). I'm also restarting because there's several points in the run I can improve by a few frames, aswell as missing out one treasure box that I opened for some random reason, and going to cloud Spires before Sheila's Alp, which will mean I don't have to speak to Hunter as much. If you were wondering, although there are two ways to skip Bianca's speech, it's only temporary, as once you exit Sunny Villa, there is no way to avoid it. I've found one very small time-saver in Cloud-Spires (hint-flame). Here's the updated (and probably final) egg list: World 1: Sunrise Spring – 5/5 (interspersed between levels) Sunny Villa – 3/6 (not skateboarding, not sheila) Cloud Spires – 6/6 Sheila’s Alp – 3/3 Molten Crater – 5/6 {300 gems to Moneybags} (Not Tiki heads) Seashell Shore – 4/6 (Not Sheila castle (game freezes while using “practically dead” glitch)) and not boat battle) Mushroom Speedway – 2/3 (not Race) Buzz – 1/1 Total: 29 World 2: Midday Gardens – 5/5 (once again, eggs interspersed between levels) Icy Peak – 5/6 (Not Nancy ice-skating) Sgt Byrd’s Base – 2/3 (not Hummingbirds) Spooky Swamp – 5/6 (not Sleepyhead) Bamboo Terrace – 4/6 (Not flame challenge and not Bentley) Enchanted Towers – 2/6 (normal and island) Country Speedway – 0/3 (haven't decided order in which to do levels here yet) Spike – 1/1 Total: 24 World 3: Evening Lake – 5/5 Charmed Ridge – 3/6 (Not beanstalk, not sgt. Byrd) Lost Fleet – 2/6 (normal and acid swimming) Fireworks Factory 5/6 (not dragons) Bentley’s Outpost 3/3 Frozen Altars – 5/6 (not cat challenge) Honey Speedway – 0/3 Scorch – 1/1 Total: 24 World 4: Midnight Mountain – 5/5 Crystal Islands – 5/6 (not Whack-a-mole) Desert Ruins – 5/6 (not manta-ray) Haunted Tomb – 4/6 (not Tank Challenge 2) (not Agent 9) Dino Mines – 4/6 (not Agent 9) Harbour Speedway – 0/3 Agent 9 Labs – 0/3 Total: 23 (levels are completed in this order) Total: 100 Edit:Forgot to mention, this is how close I was to a 20-30 time-saver:
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Sorry for the double post, I know I can edit, but then no-one will see that there's a new post on the forum index. My WIP so far. http://www.youtube.com/watch?v=PZZp4LVZeW0 Description copied and pasted as before: Last time I used the record AVI function on PSXjin - but it took forever to do. So I lazily used Camstudio, plus the playback function, and then used WMM to double the movie speed (which makes most of the movie look normal speed). Just uploading this to show how much I've done so far (up to a few weeks ago when I took a break). I'll probably redo/start off again from frame 20600 ish, as I was really lazy with the gliding sections (should've pointed downwards and pressed X a lot), and the quicker swimming in air glitch (thanks to Lapogne for using it in his Spyro 2 run, so that I knew it existed) wasn't too hard to pull off. I've yet to download the 2.0.2 release of PSXjin to see if the Cloud Spires egg glitch somehow works again. Some of the skating sections may look rough, e.g. start of the first egg, where I have to weave like that to get the required momentum to get on the roof, and where I take wide turns to manipulate those damn lizards. Also, if you're wondering, the randomness after Sunny Villa second egg is no slower than a clean charge a bit wider (it's like that because I had to hex edit from Bianca chat all the way to the end of the Sunny Villa). I didn't bother to record the bit that I've already uploaded to youtube. Edit: forgot to mention that both of the skating routes are practically equal in length (3000 frames, or ~50 seconds) which is great, because I was going to mention the speed/entertainment tradeoff (I think you'll agree that seeing the same route twice is going to be boring), but thankfully this isn't really an issue, imo, but if you disagree please say.
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I agree, I'd watched half of this in the WIP before, and I especially enjoyed watching Dry Canyon, with all of the seemingly impossible glides, and also the use of the gliding against the wall trick before night flight. I can't find any fault with this so far, I look forward to seeing more :)
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lapogne36 wrote:
Have you try this with PSXJin 2.0.2 and 2.0.1 ? Maybe it's an emulation glitch, because I have asked your question to some skill players and they don't know what happened.
I'm using PSXjin 2.0.1, so I might try it with my ps2 (I'm such an idiot for not thinking of the possibility of an emulation glitch before), buut, I have one day free tomorrow, then 3 important exams over the next two days, then I'm away for a few days, so unless I check this quickly in a break tomorrow, this'll have to wait until next Monday/Tuesday. Just checked this on my PAL game, and didn't encounter the error. I expect there's a small possibility that the glitch is occurring because I'm using an NTSC rom, but it's probably an emulation glitch. I'll try using PSXjin 2.0.2 once I'm free, but I don't see why a new release of the emulator would fix this, can anyone explain to me? Don't expect a response until about a week from now, I won't have access to a PC.
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exileut wrote:
I'm not familiar with the game. Is the egg on the island required for your run goals? Are you asking if you should make a speed/entertainment tradeoff?
In my Any% run, I need 100 eggs to unlock the final boss battle. The first route of my video shows the optimal route to collect/hatch the three main eggs of the level, but the last egg doesn't hatch. As torn was saying, even though getting the island egg first (and then going directly to the corner egg before exiting the level) will be slower, it'll still be faster than ignoring one of the eggs, and collecting a different egg later on, so I suppose I'll do that then. It's really quite annoying that I can't skip half of the route to the island egg by using the whirlwind - it would've solved the problem and saved time while I was at it.
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Hi, I'm back. As I said before, I was having a bit of trouble with an egg in Cloud Spires: http://www.youtube.com/watch?v=iXKpiY8QjBU Description C+Ved: I came across this problem a few weeks ago (made me quit TAS'ing it for a bit, I couldn't work out how to get around it). But I finally realised it had something to do with the order in which I collect the eggs in the level. If the end of level egg is collected before the in the corner egg, regardless of other eggs collected in between or after them, then the island egg won't hatch - how annoying. Although I can easily get the island egg first and then get the in the corner egg after (tested - works), this would be significantly slower, and horrible to watch (many people who would watch the run would probably say 'why didn't he get that one first' etc. This video is mainly for the people at TASVideos, but anyone else can suggest what I should do, e.g., skipping one egg, or just have a longer route with both eggs. Before you ask, I tried TAS'ing the whirlwind to get to the island egg early for about an hour a while ago and failed. I'm about to try it again with the camera facing the other way so I can use down and right to turn quickly, but considering I'm only turning for a few frames, I expect it'll be impossible. Edit: Just tested, once again, so painfully close, but I just can't quite make it, GRAGH. So, basically, here's my question: In the interest of the the fastest TAS possible, should I skip the egg on the island, or take a bit longer route (even though this would make this part of the run a bit nonsensical to those who wouldn't originally realise why it was done slower)?
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lapogne36 wrote:
You should post an accurate list of all eggs you are going to get, it will help a lot in the route planing
World 1: Sunrise Spring – 5/5 Sunny Villa – 5/6 Cloud Spires – 6/6 Sheila’s Alp – 3/3 Molten Crater – 5/6 {300 gems to Moneybags} (Not Tiki heads) Seashell Shore – 4/6 (Not Sheila castle (game freezes while using “practically dead” glitch)) and not boat battle) Mushroom Speedway – 2/3 (not Race) Buzz – 1/1 Total: 29 World 2: Midday Gardens – 5/5 Icy Peak – 5/6 – (Not Nancy ice-skating) Sgt Byrd’s Base – 2/3 – (not Hummingbirds) Spooky Swamp – 3/6 – [Sleepyhead 1:10, 2 bomb challenges 2:40] Bamboo Terrace – 4/6 – (Not flame challenge and not Bentley) Country Speedway – 0/3 Enchanted Towers – 2/6 (normal and island) Spike – 1/1 Total: 22 World 3: Evening Lake – 5/5 Fireworks Factory – 3/6 – [Both Agent 9 challenges, 2:20 for both] (not dragons) Lost Fleet – 2/6 (normal and acid swimming) Bentley’s Outpost – 3/3 Frozen Altars – 4/6 – [Bentley 2] (not cat challenge) Charmed Ridge – 3/6 (Not beanstalk, not sgt. Byrd) Honey Speedway – 0/3 Scorch – 1/1 Total: 21 World 4: Midnight Mountain – 5/5 Crystal Islands – 5/6 – [Whack-a-mole] Desert Ruins – 5/6 (not manta-ray) Haunted Tomb – 3/6 – [Tank Challenge 1, 2] Dino Mines – 4/6 (not Agent 9) Harbour Speedway – 0/3 Agent 9 Labs – 0/3 Total: 22 Total: 96 (___) describe the eggs missed out (except for enchanted towers and lost fleet it's what I am getting). [___] describes possible eggs out of the last 4 I need (I've gotten both skateboarding eggs now and am up to the start of Sheila's Alp). Only paying Moneybags once for the two molten crater thieves as they are quick eggs and 300 gems is easy to get. Edit: I have an annoying problem with the game while testing cloud spires. If the last egg I collect before the egg on the island is the egg in the alcove, then the egg on the island is uncollectable :/ I could easily solve this by taking a slower route and going back on myself a bit, but it is rather weird? I'll go and get advice from the IRC chat tomorrow.
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Kitsune wrote:
Slowking wrote:
Yeah I did the exact same thing. Good times. :) But I never tried to speedrun this game, so I don't know how fast she really is compared to others. Edit: Oh actually I used her other heavy bike, not the bowser bike.
Oh, The Shooting Star, huh? That bike is actually fairly decent, but not as fast as the Bowser Bike. And that video made me want to crawl out of my skin, SirVG.
On the subject of Shooting/Twinkle Star, ltx made this a few days ago: http://www.youtube.com/watch?v=CPbQBonImY4
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lapogne36 wrote:
Nice to see someone trying to TAS this game. Here is some links if you don't know them already : SDA thread James Bertoli's prototype run 3 runs in 1 IAS3 Grand Final (4 runs in 1)
Thanks for the links. I heard of bertollis run a long while ago, but never got around to watching it, but I'm watching it now and it's quite helpful, although I think the only gems I may collect are for the Molten Crater thieves, considering lots of easy gems can be collected in Sheila's Alp and Cloud Spires. So far in Sunrise Springs, I think with TAS I may do the skateboarding challenges, perhaps do the Sun egg in Cloud Spires, and use the swimming in the air glitch for Seashell shore (although this may be pretty close timewise to without. I also saw the I'm a speedrunner 3 final vid a few days ago, but I'm not sure it's that helpful, but the SDA thread certainly was. How's your Spyro 1 TAS coming along by the way? Can you easily get under an hour do you think?, I reckon this one will be pretty damn close to one hour. Edit: Forgot to mention the obvious - I'll be using swimming glitch to get Sheila early, obviously. Edit2: I've made a list of the eggs I'm collecting, and I have 94 that I'm certainly getting, and here's the list of the eggs that could make up those 6, some with the time that it takes to get them. Sunny Villa: Lizards 1,2 2:40 (using an easy strat, but TAS could easily go 10 seconds faster) Spooky Swamp: Sleepyhead 1:10, 2 bomb challenges 2:40 Fireworks Factory: Both Agent 9 challenges, 2:20 for both (according to Ratchet5. I suck at these Doom levels so I tried to test this, but I sucked and kept failing) Frozen Altars: 2nd Bentley boxing match (probably could do it in one round) Crystal Islands: Whack-a-mole (probably too slow) Haunted Tomb: Tank Challenge 1, 2 (I reckon only the first challenge would be worth it).
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I've decided to begin a Spyro 3 TAS. I started properly this afternoon, after practicing for a bit on PSXjin and planning a route on my ps2 for a few days. Here is my very short WIP (I would wait to do more before showing this, but considering I'm totally new to this, if there's something I could be doing do improve this significantly then I'd like to know before I do hours and hours of work on this :) YT Link (awful AVI quality) http://www.youtube.com/watch?v=u2DzKhRtf3Q Mediafire link to the pjm file http://www.mediafire.com/?8xitqzvz6oqvxg1 I'm aiming to get this published eventually, so if this isn't currently of submission standards please let me know. As for the run itself, I timed each and every of the cutscenes and non-spyro playing frame-perfect (I believe), and while I couldn't skip the Bianca rainbow intro, which I thought that I used to do on my ps2, I was able to skip the menu animation (which I couldn't do on my ps2). I assume this is because of the weird differences between NTSC and PAL version of the game (I own PAL and have been advised to TAS on NTSC). There are two sections which I could probably improve by 5 frames each I reckon (climbing up to first egg, and first two jumps of sunny villa). Sorry for the long post, thanks for your time :D Edit: It would've been great if I could've compared to theenglishman's test run, but his link seems to be now broken. And I forgot to mention that I tried to see if Bianca's scene was skippable, by gliding up to the portal, and landing just as you enter, but unfortunately it loaded as I exited the level, so there you go. Edit2: new YT link http://www.youtube.com/watch?v=TRnFljOM9nk
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ALAKTORN wrote:
these are the best records for all tracks, sometimes split between different bikes Bean did WGM 3lap but David beat his time, so it got replaced
Nono, I mean Bean had a thread listing all the TASs' that had been made at the time, although most of them were Guillaume, but it's very old and dead now, but the search function on that forum sucks so I cba to find and link to it. Edit: I'm Nosey from the PP btw, I forgot to mention - considering I'm going by a different name over here.
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Nice thread Alaktorn :) I think Bean did one like this ages ago on mkwii.com, and there's also a TAS WR thread, but it doesn't include every single one like here :) I'm not surprised there isn't much activity tbh, there aren't many people round here who are really into the modern games so to speak :P
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Hi, as you can see this is my first post on the forums. I wasn't sure whether to post in this thread of the PSXjin questions and forums thread, but this one seemed more active, so... I decided a few days ago that I was motivated enough to attempt a spyro 3 Any% run. Background information complete. I have a Spyro 3 CD that I'm currently playing atm on my ps2, and for that reason I downloaded a spyro 3 (E) iso from the internet. It was in ECM format so I used Imgburn to convert it into an iso. On PSXjin version 2.0.1 my bios is SCPH1002.bin, sound config left as it was, graphics configured to 'nice', but with Primary Display driver sound plugin, I just get a black screen, but with the other available plugin 'ATI Mobility Radeon HD 4270', I get an error message saying 'This GPU requires DirectX', of which I have the most recent version - 11. So, I tried PCSX too, and while I could get it started, I only got the orange diamond startup screen, and then the emulator stopped on a screen with the words Sony, Playstation, and PCSX aligned centrally. Thanks for your time, and if there was a more suitable place to post my noobish problems, then I apologise in advance. Edit: with some help from various people from the IRC I got PSXjin working. it's only half-fixed really, and I have to open the .bin file with the primary display driver to not get the weird error message, and then after that I swap back to the ATI graphics device and it starts working.