This is an exploit we at the GCL forums found (see our discussion topic
here), and I believe it has potential for some A/SGDQ trickery (wink, wink)
Note that the "cartridge swap" step restricts the supports this is possible on :
- DMG? (untested, unlikely)
- SGB? (untested)
- CGB
- BGB emulator (using "Load ROM without reset")
- Pokémon Stadium emulator? (untested, unlikely)
- GameCube GB Player? (untested, unlikely)
PGB (Pocket) and GBA have been tested and don't work.
Speedrun potential :
TheZZAZZGlitch has done SML2 "8F%" as a PoC, even though it's far from a speedrun. I'm still wondering if something like "Super Mario Land : Pokémon Red%" would be considered acceptable by the community.
MrCheeze suggested using the same concept for SNES and N64 ACE (assuming we can break the Pokémon Stadium emulator) ; while this could be feasible for the SNES, this isn't possible on the N64 due to the lock-out chip making tests
while the game is running.