Posts for ISSOtm

ISSOtm
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Joined: 4/10/2016
Posts: 10
Location: Pallet Town
Someone at GCLf tested Stadium 1&2 : it doesn't work ! We have trouble with the SNES port of the Luigi Exploit ; to quote dotsarecool : "I can't get it to work. seems like it should work to me though" Because there's nothing that should give problems when removig a SNES cart running code in RAM. At least it looks like.
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
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Joined: 4/10/2016
Posts: 10
Location: Pallet Town
This is an exploit we at the GCL forums found (see our discussion topic here), and I believe it has potential for some A/SGDQ trickery (wink, wink) Note that the "cartridge swap" step restricts the supports this is possible on :
  • DMG? (untested, unlikely)
  • SGB? (untested)
  • CGB
  • BGB emulator (using "Load ROM without reset")
  • Pokémon Stadium emulator? (untested, unlikely)
  • GameCube GB Player? (untested, unlikely)
PGB (Pocket) and GBA have been tested and don't work. Speedrun potential : TheZZAZZGlitch has done SML2 "8F%" as a PoC, even though it's far from a speedrun. I'm still wondering if something like "Super Mario Land : Pokémon Red%" would be considered acceptable by the community. MrCheeze suggested using the same concept for SNES and N64 ACE (assuming we can break the Pokémon Stadium emulator) ; while this could be feasible for the SNES, this isn't possible on the N64 due to the lock-out chip making tests while the game is running.
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
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Joined: 4/10/2016
Posts: 10
Location: Pallet Town
Anty-Lemon wrote:
ISSOtm wrote:
According to TheZZAZZGlitch's video, when creating the save, the first segment is chosen randomly, and each save shifts every segment right by two segments (ie 23456789ABCD would turn into 0123456789ABCD). For normal players, there is a 1/2 chance that 0 will never be the first segment no matter what. But no video game randomness is TAS-proof, so that's no problem for us.
What? It isn't a valid save file if any sections are missing. It would be 23456789ABCD01.
Sorry for my typo, I meant what you wrote.
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
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Joined: 4/10/2016
Posts: 10
Location: Pallet Town
I don't think any memory addresses are involved, just the randomness routine. Wait, isn't it glitched in Emerald ? (Like, always being reseeded... Can't remember for sure)
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
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Experienced Forum User
Joined: 4/10/2016
Posts: 10
Location: Pallet Town
According to TheZZAZZGlitch's video, when creating the save, the first segment is chosen randomly, and each save shifts every segment right by two segments (ie 23456789ABCD would turn into 0123456789ABCD). For normal players, there is a 1/2 chance that 0 will never be the first segment no matter what. But no video game randomness is TAS-proof, so that's no problem for us.
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
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Joined: 4/10/2016
Posts: 10
Location: Pallet Town
Metarkrai wrote:
jlun2 wrote:
And uh....I wonder what happens if you traded a glitch pokemon to XD/Colosseum.
Someone tested it, but I don't remember what he said about Glitch Pokémon on XD/Colosseum nor where he said it. (probably on the glitchcity topic about Pomeg Glitch, but I don't know in what page it would be)
Don't they just turn into Dittos ?
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
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Joined: 4/10/2016
Posts: 10
Location: Pallet Town
We should try just jumping to the credits routine (although I bet something will go wrong), that'd mean bankswtiching (does it exist on GBA ?) then jumping. I also bet the game contains a routine that switches banks then jumps to wherever you told it to. Othewise, something like this : mov register, credits_bank mov register2, credits_address push register2 b bankswitch ; if it's a routine, it'll pop the credits address to the program conuter, then job's done !
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
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Joined: 4/10/2016
Posts: 10
Location: Pallet Town
Almost certainly.
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
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Joined: 4/10/2016
Posts: 10
Location: Pallet Town
In this video he uses the usual bag, but Metarkrai is planning to use the Fight Bag (the one you have in the Battle Pyramid) instead, where all item IDs are consecutive (and the IDs are quite easy to manipulate according to him). I'll keep this thread updated with our research.
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.
ISSOtm
He/Him
Experienced Forum User
Joined: 4/10/2016
Posts: 10
Location: Pallet Town
Hello, I'm from the Pokémon Glitch community, and one of our most known members (TheZZAZZGlitch) just found a better ACE method for Pokémon Emerald. Here is a link to the video he made : Link to video This is just a heads up for research, we are currently working on creating a safe method of generating correct payloads.
"THOU SHALL NOT PASS !" Rival's effect, Gandalf.