Posts for Ilari


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darko21 wrote:
I got a.vbm files and I wanna know how to create a .avi files. Should I use VBA for this or a different software
VBA has AVI dumping which records a video into an AVI file. Use that. Then there's other software for compressing those files further.
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feos wrote:
I still don't understand what exactly is wrong in TAS sound plugin? All the difference I hear is clipping here and there.
Some games also have missing sounds and other more serious audio issues.
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TASeditor wrote:
Masterjun wrote:
TASeditor wrote:
Tasvideos userfiles also doesn't allow .lsmv.
Weird, I tried to upload one yesterday, but it didn't worked.
For lsmv, it only allows movies, not savestates (but savestate-anchored / SRAM-anchored movies are OK). I guess I should fix that.. Edit: Fixed. Also note that lsmv files must have extension .lsmv in the final filename (which is the same as upload filename if filename box is empty, or the contents of filename box if non-empty) or it won't work (all formats are similar here, e.g. openMSX movies need .omr extension).
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TASeditor wrote:
Tasvideos userfiles also doesn't allow .lsmv.
It allows every non-special format that is submittable (and there are no special submittable formats).
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jlun2 wrote:
Also, anyone know which domain addresses around F400 - F600 for the GB belong to?
I presume those are bus addresses.
Post subject: Re: SNES Memory Watch
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pyromaniac wrote:
No matter how much I try, I can not seem to get the SNES Memory Watch to work for me. I am using Snes9X v1.43+ v10 using rev.13 memory watch.
Snes9x v1.43 is really inaccurate and really really not recomended to be used. Use lsnes or Bizhawk (or if you really must use snes9x, at least some 1.5x version).
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diggidoyo wrote:
For a specific question, I'm looking for my rerecord count. I'm told it's a 32 bit unsigned integer at offset 0x02D. Using my best reasoning skills, I'm guessing that means it's here: <snip screenshot>
Correct.
diggidoyo wrote:
So does that mean my rerecord count is 8914, or do I have to convert "00 00 00 00 00 00 00 00 00 00 00 00 00 89 14 00" into decimal format, or am I looking in the completely wrong place?
32-bits means 8 hex digits (4 pairs). Also the rerecord count is little endian, so the pairs have to be swapped. So 32-bit integer starting at 0x02D reads as 0x00001489. Now, that is in base-16. Converting to base 10 yields 5257. So 5257 rerecords.
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feos wrote:
For some reason, this is what's called at the end of the movie instead of proceeding to the ending. Looks like Pause. How to fix that?
A well-known Mupen64 bug. Basically, on end of movie, all buttons get pressed. The fix is to increment the VI count and input sample count in movie header and append some zeroes to the input data. See the M64 format docs for more details.
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Dwedit wrote:
Doesn't Bizhawk integrate BSNES?
Yes, it does, except that Powerfest 94 emulation appeared in newer version, that is rather nasty to make work as a library...
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Rydian wrote:
Is there some place normal users can submit addresses?
User movies thing takes WCH files. That's the closest thing currently.
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SoulCal wrote:
I believe I found them, but when trying to modify the values it changes right back to what they were. It could just be that those values can't be changed.
That sort of behavior is typical if one hit some sort of derived value closely associated with the position instead of the position itself. The real position addresses should warp the character if written to... As for finding those, no idea...
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darko21 wrote:
for exemple I realized that my frame 500 isn't good i wanna go back to frame 499. What you I do?
If you have savestate for frame 499, load it. Or load earlier savestate (or start playback from beginning) in read-only mode, and play movie until frame 499. Then stop and switch to read-write mode and continue.
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Robert_Ordis wrote:
But, I wish if thumbnail of this site were able to be switched with others like Amazon...
There are animated alternative screenshots (hover on image), but other kind of screenshot switching is currently implemented. :-/ Oh, and because sanity checks on those also aren't implemented, an admin-level is needed to add one.
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amaurea wrote:
It would be nice if rerecording did not discard the part of the movie that is being revised, but instead kept all the input in a tree of histories, much like the full undo history in text editors like vim. This would make it much easier to make videos like this: https://www.youtube.com/watch?v=T2OytHzZ72Y. These alternative histories generalize the concept of the number of rerecords from a single number to full temporal information about when they happened and what approaches were explored.
Sounds similar to my earlier "Multirecording" ideas. There are some subtle issues with things like sharing progress. Oh, the thing corresponding to rerecord count would be branch count (number of segments minus number of branching points).
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Truncated wrote:
What is keeping this from getting published?
Dumping and encoding takes time...
Truncated wrote:
Are there encoding problems?
Yes, the problem is called "PCSX-RR"...
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STBM wrote:
I really hope somehow understand where does this audio desync comes from...
Based on what I recall from seeing some videos, it looks like the audio desync is caused by errors in video capture (strange, given that video capture should be easier than audio capture).
Post subject: Re: lsnes desync problem
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RachelB wrote:
hbalt wrote:
Can you explain what exactly causes this to occur?
Bad save state code.
Actually, the problem is bsnes internally using threading and thre way it brings threads to sync for saving.
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samurai goroh wrote:
I don't know how ofter could it be used, but now I can use the exact type to describe it.
Hah, actually I ran into fields that had 3-byte type before in another (GBC!) game. :-)
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samurai goroh wrote:
So, if I want a 3byte size address, you say is Q16.8 but from what I read, I don't need the fractional part. So I'm lost here :S
There is now a 3-byte integral type.
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samurai goroh wrote:
What is the size of each data type?
  • Byte: 1
  • Word: 2
  • Dword: 4
  • Float: 4
  • Q12.4: 2
  • Q20.12: 4
  • Q28.4: 4
  • Q8.8: 2
  • Q16.8: 3
  • Q24.8: 4
  • Q16.16: 4
samurai goroh wrote:
If you add an address, can you later on move it to another place or insert a new one on the middle of the list?
The list autosorts by address (which can be changed).
samurai goroh wrote:
How can you explain the values of the codes? Like for example, enemy list.
Comment field would likely be useful...
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When the BoF3 run was made, somebody wrote this lua script to make PCSX encoding easier: http://ompldr.org/vNzNtNw/encoding-bof3-lua.zip ... Dunno what it does exactly.
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GuidMorrow wrote:
New publications didn't immediately appear in my RSS feed, which means I missed new publications, starting with movie #2269.
Allmovies.rss was broken for a while. Also, at some point, vault publications were excluded from some lists.
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Spikestuff wrote:
but doesn't support 2560x1200 (512x240 upscaled) GOOD JOB YOUTUBE!
512x240 -> 2048x1920 ?
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JohnnyG wrote:
it looks like that youtube hd encodes can get really big in filesize which might be a problem because the youtube filesize limit is 20gig.
Yes, they get big. And AFAIK, the limit is 64GB now.
JohnnyG wrote:
i see a 320x240 psx movie i.e. is after encoding 2560x1920 but wouldn't it be enough to get 1440x1080 which would be max resolution on youtube?
Actually, 2560x1920 is likely going to result smaller encode than 1440x1080 (due to how h.264 works). And youtube does support resolutions above 1080p (at least up to 4096x3072).
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Dooty wrote:
Something I miss on Snes9X 1.43 is the ability to load a state and still have things I did after that point intact.
You mean loading state and the associated movie (including parts after savestate point) or something else?