Posts for Ilari


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franpa wrote:
Is there a 60fps 640x480 encode somewhere?
Here are the known encodes (excluding YT): http://tasvideos.org/forum/viewtopic.php?p=335125#335125
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Mothrayas wrote:
I presume some other senior/admin then banned him, or it's just their shared IP that was banned. I'm not sure about that.
"Frequently gotten" sounds like IP ban, as username bans would tend to be more stable (even if temporary).
Post subject: Re: Mumble mumble mumble (too small text to read)
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JWinslow23 wrote:
Easter Egg or bug?
Probably a feature... At least it definitely doesn't look like a bug in the site source code (the checks are explicit). There's also "(too large text suppressed)". That's if size is 19 or more.
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hegyak wrote:
Ok, what the heck is up with those totems. Why the skip? What were you supposed to do?
Normally touching those totems would teleport you to another area, which after completion would teleport you some distance back (and you would destroy the totempole when reaching the same point again). The idea is that the teleport won't work if X has mercy invincibility from damage. There is no enemies around, but misuse of the ice weapon can damage X. So skipping those totems saves a lot of time (50+ seconds).
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nanogyth wrote:
deathduel-tas-trask_files.xml
Language: xml

<files> <file name="deathduel-tas-trask.mkv"> <format>Matroska</format> </file> <file name="deathduel-tas-trask_10bit444.mkv"> <format>Matroska</format> </file> <file name="deathduel-tas-trask_512kb.mp4"> <format>512Kb MPEG4</format> </file> </files>
If this doesn't prevent the auto derived files, then simply "<files/>" would work as well.
As far as I can tell from the docs, derivations are disabled using file called "_rules.conf" or something like that (documented on the deriver page).
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A note about using keyboards: The key combos would likely be difficult even if you don't hit blocking. Some workarounds (if available for the respective emulator): - Autohold and typing input. - Multitrack Lua scripts (and other Lua scripts) - Emulator internal input editors.
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suwei wrote:
What's the meaning of it? I don't really know the rules here. Is it permitted to post an encode before it is accepted?
Yes it is allowed[1], even encouraged (mediafire, other file sharing sites, your webspace, your youtube channel, etc..). [1] But not to archive.org nor to TVC. And even after acceptance, only encodes meeting the guidelines for official encodes (high quality, low file size, logos, subtitles, length, etc...) go there.
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jlun2 wrote:
This is probably a stupid question
It definitely is not.
jlun2 wrote:
but why is there no encode of this in the TASVideosChannel
Either Aktan didn't upload it or marked it as hidden and linked the author-provided one...
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feos wrote:
Err, looks like I can't undo the misobsoletion myself.
Fixed.
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STBM wrote:
Little update, I'm still working on a new run with ion12, but not on an any%, but an "56 chicken emblem" run (out of 59 emblems). Why 56 ? Because the 3 emblems left require to hatch all the eggs of the game, take the coins and get rank S at each level, which means that it won't be possible to exploit all the shortcuts found.
Somehow this feels arbitrary to me, unless there the remaining 56 are awarded for completing each level (which would make it "all levels" run).
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nanogyth wrote:
P.S. this is a python script I made a wile ago, that can go from a movie number to the author's nickname.
I presume Python has JSON decoder. If so, maybe use things like http://tasvideos.org/subinfo/2000M.json and http://tasvideos.org/subinfo/3500S.json. Those things are designed to be machine-parseable. The submission id is the second element of the id field in xxxxM.json files. The submission author nickname is the first element of the player field in xxxxS.json files. Also, until the problem of it uploading to community_texts is resolved, please don't use it. opensource_movies, even if it is wrong category is considerably less problematic (of course, speed_runs is perferred).
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AzureLazuline wrote:
Random idea: there used to be a part of the main page that had randomly-selected featured movies, but that was removed with the redesign even though it was a cool feature.
Huh? Featured movie box (displaying a random movie out of subset of movies) is still there (just checked).
AzureLazuline wrote:
A completely-randomly-selected list of movies (regardless of tier) would be cool too, for finding movies of lesser-known games you forgot about.
That likely wouldn't be too hard to implement...
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ALAKTORN wrote:
oh, has it? probably another idiotic decision of the many this site’s staff does
More like deleting publications would be an idiotic decision. Just the amount of poo-flinging a proposal to obsolete without replacement (not delete) some bad movies got last time was quite intense.
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ALAKTORN wrote:
can’t you just delete it from the site?
It has been made abundantly clear that that isn't an option.
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Warp wrote:
Could it be possible that the tag text links to the "arbitrary code execution" wikipedia article?
Wouldn't be easy, would require nontrivial (or very very hacky) site code changes.
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MUGG wrote:
For now I suspect it's some error in my avs or something. I'm busy, can't check it right now.
You need to encode the audio separatedly (e.g. using venc) and mux it in using e.g. mkvmerge (part of mkvtoolnix).
MUGG wrote:
-- Youtube messes up the color regardless That's too bad... Does it also mess up the color if it is encoded with the tasvideos' guide's scripts?
It will mess colors up no matter what you do. The problem is follows: The display wants (and video camera spits out) the signal as red, green and blue intensities. Works very well for input/output of video signal. But, red, green and blue intensities doesn't work very well for video compression. Instead, normally for video compression, the signal is transformed into brightness, redness and blueness. The way the transformation between these two (Red,Green,Blue and Brightness,Redness,Blueness) is done is known as the color matrix. If the encoder and decoder are using the same matrix, the colors will come up correctly. Conversely, if the matrices do not match, the colors wil be incorrect. Now, what matrix does flash use? It depends on hardware, OS version, resolution and if playback is windowed or fullscreen. Thus, no matter what matrix you choose when encoding, it will be incorrect for some players. The video you did no doubt has correct colors for someone else (not just for you). If you encode it so it has correct colors for you, it will be incorrect for that somebody else.
Post subject: Re: "Unknown rank"
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jlun2 wrote:
How do you become a player without any movies ever published?
Someone with powers to set player rank (which is actually all site staff) making a mistake and setting it when it shouldn't be.
Post subject: Re: "Unknown rank"
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NitroGenesis wrote:
Just curious, what is this? I was just browsing througha thread and saw 2 people with it, Mister Epic and thechucknorrisofNSMB.
That thing happens if someone is set to have player rank with absolutely no points at all. Fixed both users you mentioned (both were set to players manually, despite not having any movies).
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Dwedit wrote:
Either way though, this game is next to impossible to accurately time it. I guess you just need to pick a frame rate and ignore any lag.
The exact frame rate is IIRC 125875/1796 fps. And the gameplay is pretty much lag-free.
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oneeighthundred wrote:
It looks like it syncs with the good ROM, but IMO you should edit out the first 125 frames and resubmit.
You (Cooljay) can also fix the file and request replacement.
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Dwedit wrote:
I see this is back now, but the encode still has bad audio. It looks like the movie was literally halved in speed, audio and all. Sound effects are at half pitch and half speed.
It is not half, it is ~42% speed. And apparently I didn't get the audio right when changing speed...
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THC98 wrote:
Interesting thing, could you use it in the full TAS to check how many lag frames there are in the full thing, if you don't already know it?
Of course, Mupen64 is regarded as one of the least accurate emulators on the site. This goes doubly so when emulating CPU speed (and thus lag). I think the full run has something like 40 seconds of unemulated lag...
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AngerFist wrote:
What is the record for a submission to recieve yes votes?
This one. At 182 yes votes it has currently is more than total number of votes for next most voted submission (171 votes for 2873S).
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FionordeQuester wrote:
But, are you saying that -8 is excessive?
QP 0 is already bit-for-bit exact, so going lower than that has no effect. (Negative CRF values are another matter, since CRF scale goes to -6 for 9-bit and to -12 for 10-bit).
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ais523 wrote:
You then start recording the actual run from power-on, but with that resulting save file. Get permission from a judge before doing this. Unapproved runs starting from a dirty save are often rejected for that reason.
Well, no real reason to ask for approval. The reasons for SRAM'd runs to be rejected usually are: - Getting the verification wrong. - Pointless category. - (bad play quality). Also, IIRC, such run would fail vault requirements -> Has to be entertaining to be published (but this is a Sonic game, so...).