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Regarding the middle tier, the boring option would be to give it some generic name and NULL icon, which would mostly hide the name from users.
I think the places where tiers with NULL icon shows up are:
- Publication edit page.
- Publication header edit page.
- Publication form.
- Submission/Movie machine-readable info.
- As tier filtering key.
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Well, within finite natural numbers: This problem seems similar to data compression.
Taking the viewpoint of Kolmogorov complexity: For each number, there exists a program that computes the number (in finite time, but possibly requiring insane amounts of time and space). Now, there is certain minimum length for such program.
Now consider huge finite numbers. Some such numbers have quite short programs (e.g. g_64). But even very near (relatively)[1] of such numbers are lots of numbers that have huge minimal representative programs.
So some huge numbers are easily representable, but most aren't.
[1] E.g. Within [1-10^-10^10^10^10*g_64,1+10^-10^10^10^10*g_64].
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I think the current plan is to multiply the points by per-tier factor (which would be greater than 0 but less than 1 for vault movies).
... Similarly, stars would have factor greater than 1.
Also lower-tier movies would likely have lower ratings, and points are proportional to 2.5th power of rating, so you wouldn't get a lot of points from low-rated movie.
Take two movies, with ratings 4.0 (low end today's standards) and 9.0 (very good). The latter would give ~7.6x (32 vs 243) the points with the same player count.
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Megaman X2 uses Cx4 chip, which has firmware (cx4.bin) which bsnes needs to properly emulate it.
If you are missing that, one of the levels in MMX2 is impossible to complete.
(Edit: Played MMX2 Crystal Snail stage up to the boss to test)
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The video capture should lock into the SNES output signal, which in turn is locked into the same clock S-CPU and S-PPU is. So the video capture should not introduce timing differences.
Also if it did, it would have been seen in the earlier videos already.
This game doesn't use enhancement chips that could have their own clocks, so the only possible source of interference from other crystals would be the possible 2nd crystal (I think there is one, but haven't seen any definite information to confirm or refute existence of such crystal) that would clock S-SMP and S-DSP.
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AFAIK, checking in tas-editor is not a valid way to test.
However, that movie syncs in FCEUX 2.1.4a for me, ending in the same ending screen as previous runs of this type, so it is valid.
(Edit: No, I didn't add a frame to compensate for that FCEUX bug or anything).
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You mean GameCube controller TASing? Because GC controller can be used wih Wii, and it works just like when connected to GC as far as TASing is concerned.
Of course, some Wii games require Wiimote (or some related device).
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Each input frame is variable-size (it has length tho, so it is possible to follow the input framing without reference to the ROM).
The first byte of each input frame appears to be length of said frame (not counting the length byte itself).
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Are you claiming that by uploading videos compressed using Camstudio Lossless Codec, you got better quality from Youtube than with lossless h.264 (x264) of the same resolution?
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Can you give names of some games you have tried (some games have slow-to-emulate enhancement chips[1] or may be in some other way nasty)?
[1] Even if I don't think any chip except S-Z80 a.k.a. ICD2 a.k.a. Super Game Boy is slow enough to explain what you are seeing...
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Yeah, either properly A/V synced dump (multisegment on framerate changes) or at least dump information needed to fix A/V sync.[1]
[1] The information needed:
- Timestamp for each frame.
- Timestamp for each sound DMA block.
- Rate (32kHz or 48kHz) for each sound DMA block.
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Warp wrote:
I do not know how they hacked my account, as Microsoft's report did not reveal any such information. I consider myself quite an experienced and savvy computer user, having been using Unix and Windows systems since the early 90's, and I know not to fall for eg. social engineering; not that I have had any attempt at such a thing done to me either. Yet it still happened.
Maybe a weak password (if it isn't that, things get more worrying)?
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CoolKirby wrote:
but I read on the Donate page that the site isn't accepting donations at this time.
Why is that? I thought the site was supported by donations.
It was, until it was moved to the current server. Also, the site used to have ads, but those were removed.
A major reason for this is to avoid appearing commercial in any way.
CoolKirby wrote:
There's no longer a way for me to show my thanks for the coders' efforts or help support the site?
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BrainStormer wrote:
Stick with the original idea, re-do it. If it saves time, implement it. Don't be lazy! I don't want to see an incomplete run! It's either all or nothing. !!!
The 120-star SM64 is such a big project that if you would implement every little timesaver that is discovered, you would pretty much never finish it.
Thus, practically one must have some known improvements if one is to submit one at all.
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DiscoRico wrote:
Now, having said all that. I guess I registered for a couple of reasons. First and foremost, having lurked I've forgone rating videos for at least a couple years. Second, I hope one day to become a valued member of this community, even with the zero TAS experience I have.
Some things to do even without TAS experience:
* Rate published movies.
* Provide feedback / vote on submissions on the workbench.
* Encode submissions (quick encodes for submissions without encodes, or even official publication encodes).
* Re-encode past movies that lack encodes or have bad encodes.
* Help coding emulators (C++, C# depending on the emu)
* Help coding the site (it is PHP).
See Wiki: HelpingDiscoRico wrote:
EDIT: I just noticed my title is very appropriately "Lurker". Gave me a chuckle.
I never had the forum rank field read "Lurker". :-)