Posts for Ilari


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It is still the same game. Granted, a busted version. Not the first time I have seen a busted version of game (and not some early beta version that everyone expects to be broken).
Post subject: Re: Is there any word on when PCSX2 will be accepted?
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yep2yel wrote:
The list of potential emulators hasn't been updated in nearly a year and a half, and I've done a little testing with it and it seems to work fine for me.
The rerecording features should be ported to reasonably up-to-date version of PCSX2. The one I'm aware of is based on ANCIENT version.
yep2yel wrote:
I haven't been able to test out if it syncs or not, but I can't see why it wouldn't.
Sync stability is much harder than it seems. There have been emulators that "seem" to sync but utterly fall apart if you try to push those by actually TASing.
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Rena wrote:
Impressive. How is he retaining control of the game while allowing it to run normally? Does he call back into the main game loop from his little routine in the controller registers, or patch some global pointer to JSR to player 2 or something?
I don't know exactly, but I presume he patches the OAM clear routine (which is in WRAM and called every frame).
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Emulator Coder, Experienced Forum User, Published Author, Skilled player (1142)
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Ugh at the video quality (when playing on emulator). Also, exposed a minor lsnes bug with MSU-1 (track numbers were printed incorrectly). Fixed.
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Spikestuff wrote:
In the WIP area I did a comment which was meant to have small font with url but instead did this:
Yeah, a bug but WONTFIX.
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Warepire wrote:
The movie format is not the same as Nitsuja's Hourglass, and thus not accepted by TASvideos yet, we haven't given details on how to support it due to previously mentioned reason.
I tried digging info about the current format out of source code. Some comments: - Please change the magic before that thing is considered stable. The magic clashing with existing .WTF files will cause lots of headache. - Variable-length records create trouble when trying to hex-edit, but OTOH, the full records are very large and storing them in full would seriously bloat the movie file... - Mouse records store both relative and absolute values. Is there no relationship between the two (thinking about what wildly divergent values would do to games)?
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solarplex wrote:
So the new submission(if I need to resubmit or just hand off the new movie file) is ready and waiting. Just tell me what to do.
Post it to userfiles and request replacing the file.
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When trying to do the slot machines in Super Adventure Island 2, those seemed to avoid giving jackpot twice in row...
Post subject: Re: Problem to continue recording
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mamuuuut wrote:
hi guys i use mednafen-rr to tas a neogeo pocket game my problem : when i record a movie and i playback it, everything is ok ! after that when i want to playback it and record on it (read+write), i load a state and everything continue to normal, the recording process is running (in place of playback) and i continue recording my run...and when i finish the run, i load my movie and it just don't play the input anymore, the game just go like when you push nothing...
What version of Mednafen-rr? Because there was some version that broke everything except PCE and PCECD (and the breakage was never fixed)... I don't remember how that breakage showed up exactly, but movie recording did not work. In practicular, NGP does NOT work on versions that support .mc2 format.
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Cpadolf wrote:
Also is the SNES in gneral especially hard to emulate perfectly?
SNES has two oscillators, whereas most consoles have just one. The precise interplay of thse oscillators is just unpredictable. Yes, one can assign some bounds, but that does not help with games this sensitive. As said, the ratio of two clocks varies by console, by environmential conditions and by time.
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This game is ridiculously sensitive to SMP to CPU clock ratio. Difference of even one part in 20,000,000 causes a desync. With that kind of differences, it makes >10min in, but even 1 part in ~100,000 causes failures as early as Ridley "fight". This ratio varies from SNES to SNES, by temperature, power supply voltage and it also jitters around when system is running...
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WST wrote:
Also, big CSS files should not be that much of a problem, with proper HTTP header configuration they affect only the first load. After that, they are cached and always accessed from the browser’s cache. However, I agree that garbage CSS instructions are not good.
Done that way since I don't know. Also, Javascript files are aggressively cached the same way. Makes for some fun if Javascript has to be updated (yeah, I know one could just change the filename).
WST wrote:
Personally if I had to reimplement the whole TASvideos website from scratch on my own, I’d use some MVC-based web framework, allowing to use ORM to manage the data, template engine to ease the construction of the output pages; and Twitter Bootstrap as the front-end. However, as I’m not good at frontent design and development, I’d prefer to take someone’s else templates.
Yeah, the site code is full of crap. Would take a full rewrite to fix. Unfortunately, such thing is huge effort.
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nesfreak wrote:
Yeah. I'm looking through the css now, and it's unbelievable how messy it is. Everything on one single line. I hate that.
Most of the CSS is in non-"optimized" form in /css/main.css
nesfreak wrote:
Remove unused CSS rules (349) 349 rules (83%) of CSS not used by the current page. .q.css: 83% is not used by the current page. : 93% is not used by the current page. Seems like the CSS contains a lot of rules that doesn't even apply, among those are the table rules. So somewhere, something is not really right...
That CSS is for the whole site. Not surprising there is stuff not used for movies. E.g. User Movies and SRC_EMBED has fair amount of styles that aren't used anywhere else.
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As to how fickle that Chrome display bug is, changing horizontal width of window may make it appear and disappear.
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nesfreak wrote:
This happens when I go to http://tasvideos.org/Movies-GC.html: As you can see, some look correct, and some doesn't. Since I can't edit the site, I can't fix it either. It's not just on GameCube, this happens on most pages. I use Google Chrome.
Yeah, known issue with Google Chrome. Has been reported before. What could be helpful: Discovering what in CSS causes that (beware: It is fickle and "fix" can easily turn out wrong.)
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total wrote:
I couldn't find a way to modify the rerecord count though, so for now it will show only 1 rerecord.
What the rerecord count should be? It is bit nasty to modify but doable...
Post subject: Re: New, looking to TAS on SNES
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The Brookman wrote:
I had started a run back in ~2010 on snes9x1.43 for Demon's Crest which had broken 1,500 frames saved. Will I have to start over again since snes9x1.43 is banned now ??
How far did you get?
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adelikat wrote:
And keep in contact with us about it. I'm also available on IRC if you want to discuss issues regarding adding rerecording to an emulator.
There's also channel called #tasemu on Freenode which is dedicated to rerecording emulator development (even if most of the messages there are commit notifications for emulators).
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Warepire wrote:
If the nullDC team / project license allows such additions or allow a branch where such additions are made, feel free to do it, I am sure several are waiting for a Dreamcast re-recording emulator.
Looks like the license is GPLv2, which definitely does. The very basics: - Movie recording - Movie playback - Savestates (including saving input) - Loading a state repositions the movie. - Frame advance. - Check on loading that the state is consistent with the movie. Then there are very nice things like memory watch and Lua support (Lua is especially handy).
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mtvf1 wrote:
Why this lua code always be showed:
Does turning off HTML help?
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lolwut42 wrote:
So for now, we can't TAS on dreamcast if I understood ?
Correct.
Post subject: Re: Nulldc / Silver
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lolwut42 wrote:
So I want to start with a game named "Silver" on Dreamcast. I searched for an emulator and I found nulldc. I would like to know, if someone has already thought about it, if it's possible to create/have an add-on which will display some informations from the RAM, like on snes.
AFAIK, NullDC does not implement rerecording (it is not just movie recording and savestates but also interaction thereof). And thus, one can't TAS with it...
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There's #3394: MESHUGGAH's SNES Arkanoid: Doh It Again "final boss" in 01:04.23 (which was rejected for using password) that is WAY faster. Yeah, less accurate emulator, but I doubt it would make that much difference timewise.
Post subject: Re: How do I vote?
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Ford wrote:
I went here: http://tasvideos.org/forum/viewtopic.php?t=14998 and I can see the results of voting, but I can't actually vote myself. And that's not the first time I've gone to a video's thread to vote on it, only to discover that I could not. Does the voting require me to do something that it cannot actually track or something, or does it simply not work in Firefox or Chrome?
Voting requires a certain minimum number of posts. It is done that way because of past infestations of vote-stuffing accounts... And really, posting feedback to submission topic is usually taken more seriously than just voting without posting...