Posts for InfamousKnight


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Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I found a way to run bizhawk on android. I recommend using a keyboard or gamepad for comfort. It would be pretty uncomfortable to use with the all touch controls. First install winlator 6.0 open the app create container with default settings tap the 3 dots next to the container and Run start-system tools-wine mono installer start bizhawk Unfortunately. not everything works. What does work is: opening any non-waterbox core like mgba and mupen64. Record/play movie rewind gamepad(although if you have it connected before starting the program, it will crash) so connect it once bizhawk is open Hotkey config works Game controller config works Avi record works(it has to be uncompressed... nothing else works..) Syncless recording works though. Frame advance works. So yeah, somewhat limited. And much slower than on computer..
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Now they have a github page. I'll be following it.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
It says right in your op that input record, play and edit are features. That's basically a tas.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Did some testing around, and destroy all humans 1 and 2 work. So thats nice. Currently I cant find a complete playthrough of that anywhere. I dont know how to use the tas tools though..
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
feos wrote:
What would it change?
The devs wouldn't need to sit in front of their computer all day waiting for a message. Unless they have some way to be notified. [edit] to add to that, I also wouldn't know if any issues was already reported. It would be hard to tell what changes were made. No pull requests can be done. Just to name a few.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
feos wrote:
https://nnp.nnchan.ru/ml/ MahoLator is a J2ME emulator for PC. It's based on MahoTrans - interpreter JVM written on C# completely from scratch. Custom JVM implementation allows cool things. MahoLator aims to provide:
  • No dependency on "conventional" java tools in your system
  • Built-in debugger and application state explorer
  • Taking/loading snapshots of application states
  • Input record, playback and edit
  • "Strict" mode with 100% accuracy and reproducibility
Project is in beta state. Performance and compatibility is work in progress. Expect things to break. Please, report found issues to our chat.
Would be nice if there was a github page for that..
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
CoolHandMike wrote:
Final Fantasy VII: New Threat Mod 2.0 Fanatical Silo had started routing this too. https://www.youtube.com/watch?v=BHIDRHABcj8
That mod is pc exclusive.. It might work with libtas + pcem
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Since nobody has bothered to try a tas of this, I've decided to do it myself. https://tasvideos.org/UserFiles/Info/638255072197318743 I'll upload a youtube encode in the morning. Encode: Link to video
Post subject: Midnight club 2 demo test
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I believe midnight club 2 pc is single threaded given how old it is. I would assume single threaded games would work better with this? This sounds too good to be true if this works out.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I'm thinking about helping with getting other systems emulated by mame supported. I have programming experience with .net although I have not done anything with it since like 2012. What goes into doing something like that?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
There is an improvement that can be made: push C3PO with a faster character. C3PO moves slow, but you can push him. Its a tas-only trick and its not as hard as it looks. But it can be hard to set up fast.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Cool joke. I didn't know there exist a flash game of uncharted 2. Unlike most other April fool jokes, this one wouldn't be rejected. I enjoyed the run. Makes me more curious about other flash games.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Are you interested in doing a no save corruption tas? I attempted one before this glitch was discovered, and movement was pretty hard to optimize. I just tried to avoid hitting walls. And some of the mini games were entertaining to watch.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I tried to sync it myself and it desynced after like 53 minutes.. I had 400% speed on though which might be to blame?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
*bump* and many other beta releases have been made. The latest one has a 50 percent performance boost from ubershaders(if I'm not mistaken).
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
It maybe because steamOS isn't supported yet.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
https://youtu.be/Mzj5CEVj4o4 Any interest in getting ibm support? They have an overclock feature.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
New beta release came out a week ago. Could you update the core?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I've been checking out the ares emulator github and found it has some performance updates to its n64 core. Just pointing out if someone can update it.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Yes
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Gtk-Message: 15:12:35.192: Failed to load module "canberra-gtk-module" Error: Trying to access Windows-1252 fonts but they are not loaded. Games may not show fonts correctly, or crash. Killed
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
CasualPokePlayer wrote:
InfamousKnight wrote:
Need for speed carbon still has a black screen for some reason.
Can you try enabling Panic Handlers and seeing what gets outputted in the laststderr file?
How do I do that?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I tested sonic adventure on latest build and now that works. Need for speed carbon still has a black screen for some reason. I haven't experienced crashes on the linux side.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Alrighty. Everything is fixed on the linux side of things. Game loads, rewind works, record movie works and video dumping does too! Even with rewind enabled, it still runs pretty good. Rewinding is pretty slow but I guess that's expected with something like this. Thanks for putting this together!
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Tested latest build on linux and now the rom doesn't even open. It just locks up. Can't interact with the frontend after opening a gamecube rom.
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