Posts for InfamousKnight


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Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Maybe we dont qt in the foreseeable future https://github.com/RPCS3/rpcs3/pull/6407 So excited about tasing ps3 games! Ones that playable are pretty good. I guess they saw this post and are trying to make it happen.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I can say the same thing about delaying an action in an RPG. Rejecting because you could have easily saved time if you didnt slow down. Maybe there was a reason he slowed down. Some games dont accept input in some areas until you wait.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
I remember you from pirated game central. I remember you helped me with ffiv nes. Have you thought about making a tas on that? With tools, it shouldnt take 3 days to beat the final boss.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Lol
feos wrote:
InfamousKnight wrote:
I get the feeling that tas tools going into upstream MAME is too good to be true.. I mean, being able to tas Windows xp would open a ton of possibilities.. Has any work been done for upstream MAME tas?
Not MAME, PCem! MAME doesn't emulate anything above 486. PCem has high chance of being added to bizhawk.
stream MAME is too good to be true.. I mean, being able to tas Windows xp would open a ton of possibilities.. Has any work been done for upstream MAME tas?[/quote] Not MAME, PCem! MAME doesn't emulate anything above 486. PCem has high chance of being added to bizhawk.[/quote] Looking forward to that too! With all the trouble I have with libtas, I went back to testing bizhawk.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Nice! Theres some interesting mods for this game I wanted to tas!
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Stella works in libtas. Have you tried that?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
With the cosmo canyon skip, this makes the power soul almost useless.. We can still pick it up, and use it once the curse ring is available. Anyone have any ideas for bosses before carry armor? Maybe a speed entertainment trade off of some kind?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Arch linux info: usr/bin/mame is a shell script on Arch(or debian as well, may have changed), but the actual program is located in usr/lib/mame/mame. Its recognized as a shared library, but it works. Other missing info, when configuring, it needs to be done within libtas, with prevent writing to files turned off. You can also make a movie file that will set up the emulator.
Post subject: Midnight club 2
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Midnight club 2 is close to being tasable with libtas as it supports wine now(save states crash here and there, and input determinism needs some work still), but we are getting very close. So once it does become tasable, what ideas come to your mind that would be entertaining? My ideas are: hit every poll and pediatrician as you race while still winning. In the motorcycle races, have a muscle car knock all of your opponents off their bike right at the start.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Yes vote. Love these 3d tases!
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Hey guys, I made this old script to manipulate rng by paying attention to the screen for the result and I don't know what to change for it to work in bizhawk:
local HPAddr=0x0B2
local HP
local num=true
save1 = savestate.create()
savestate.save(save1)
while num do
 HP=memory.readword(HPAddr)
 if HP == 100 then
   savestate.load(save1)
   emu.frameadvance()
   savestate.save(save1)
 end
 print(HP)
 joypad.set(1,{A=true})
 emu.frameadvance()
 emu.frameadvance()
end
It says the create function doesn't exist. Its a simple script used to brute force frame based rng in a turn based game.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Stella works in libtas! To prevent softlocks, Runtime-timetracking-clockgettime and sdlgetticks need to be enabled. It works very well and should be added to capability list(unless I have permission to do it myself).
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Damn, this project has really grown over the last 2-3 years. I think its safe to say this is superior to hourglass at this point, despite having lower commits. Wine now partially works too. Something I didnt think would ever happen.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
*Necrobump* I think I know of a major improvement: Autofire x while turning. It helped me in driver 2. The idea came to my attention while working on leaving Chicago where your car is placed in an inconvenient spot where the only way to turn smoothly would be to use auto fire. I wonder how much would be improved if implemented in this category. Sub 10 hours?
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Joined: 9/12/2014
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Location: Waterford, MI
Very neat! I wonder if this will be a more simple project than libtas is. Ive ran windows 2000 in the browser before Runs slow though.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
How about spiderman 3? Despite having the highest ratings of all versions, it only has one completed playthrough on youtube. And I think this game would be a nice tas candidate. I would like to see even just a test run of it.
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Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
*Another bump* Apparently someone is fixing this game uphttps://fazana.itch.io/910-nightmare-dx With libtas supporting wine now, Ill see what I can do this weekend.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Bump again.. after like 2 years. I dont really think a tas of this would be entertaining. We would want the patched version, as it makes the battles less tedious, but it still doesnt offer much. You cant really tell that a crit was made, the battles are very repetitive(like no strategy whatsoever), very unbalanced, you would have to fight all battles just for gil for choco lure and to get into gold saucer, shops are literally fixed, and to todays expectations, this game is very boring even with the patch. Lastly, because its literally dependent on luck, rta is just not viable.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Really? Im not sure if I will redo this again. I mean, the ferry jump strat is in testrun and even in tbe god awful run in 2016. Plus, this game is very hard to truly optimize. Now, 6000+ recrecords is very low for a 3d driving game thats similar to GTA. And a truely optimized tas may not differ much from what you see above. There are new strats and better routes found, but I would much rather see an actual GTA tas instead. One that doesnt flip the camera up and down. Another useful trick: autofire the X button while turning. You could probably guess what that does.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
In case anyone is interested, in escape to the ferry mission, you have to make a sloppy jump to save time. If you make it smooth, the level will take longer to end. Isnt that weird?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Yeah, not many options for a tas to make it stand out. Just another first person shooter. Basic first person shooter too.
Post subject: High end pc benefit tasers?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
As in, lag related desyncs. Like I heard that the reason metroid prime gamecube desynced was because eventually the emulator created lag while playing back a movie. Or those keyboard invoked tases like Tyler from mugg where buying a high end pc would prevent desyncs? Or steamworld dig 2 linux movie wouldnt need pauses because it would load faster?
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
*bump again* the game and source code can be found herehttps://adriendittrick.itch.io/9-10-do-nightmare Unless game maker studio trial doesnt import gmk files, Ill test it when I get around to it with libtas.
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Nice! Was not expecting such a huge improvement! In case you are interested, the cosmos skip is also viable with no slots. Someone has done a no tifa run and still beat it in less than 8 hours. Rta as well
Experienced Forum User
Joined: 9/12/2014
Posts: 536
Location: Waterford, MI
Wow, I did not know that. As for dobiestation not being tested, it doesnt have an sdl frontend, so I couldnt test it with libtas as it requires qt. I have a mid range pc too, i5 series. So I might start testing some things now.
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