Posts for Invariel


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Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Arc wrote:
Invariel wrote:
am I right in assuming that you can't force a fumble at the 1 yd line, end input, let the opposing team grab the ball, get safety'd, (maybe run the clock out in the process), and if necessary have a kickoff and get tackled without input?
I fooled around with fumbles at the goal line. The computer doesn't run backward, so it would require a backward fumble into the end zone by the defensive player who recovered (not sure that's realistically manipulatable), and even then the game might consider it a touchback instead of a safety. Typically when the defense recovers in the end zone, it's automatically a touchback. Interestingly, a fumble that goes into the end zone and out of bounds is returned to the offense in the game, whereas it would be a turnover/touchback in the NFL.
Fair! I'm glad that you at least tried.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
That was an amusing run(around). One question though: you say you can't use the "safety glitch" (I'm not up to date on Tecmo Bowl glitches, so I'm not sure what that means), but am I right in assuming that you can't force a fumble at the 1 yd line, end input, let the opposing team grab the ball, get safety'd, (maybe run the clock out in the process), and if necessary have a kickoff and get tackled without input?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
At the very least, you have logged into the new site, which means that your password is no longer stored via an incredibly unsafe hashing algorithm, and is instead now secured by a much more healthy algorithm. But, anyone who has maliciously acquired the old database (there were security issues, I'm honestly surprised that no breach has been loudly announced), can reverse engineer your old (and current) password. This has nothing to do with current site staff "abusing privileged information" -- we can't see your password -- and everything to do with trying to move forward in a sane and secure manner.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
The only appropriate thing to say is, HELL YEAH!
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Welcome to the new site. Completely different than the old site. One of the major site changes is that we have much better password hashing going on, and with better password rules. Passwords must be at least 12 characters long. Go change your password. Thank you. Also, if you're having an issue signing in, known sign-in issues include: - having a space in your username These issues are being investigated, and should be resolved shortly.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
First post on the new site!
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
I may be mistaken, but the one hour delay is for testing purposes, to ensure that things are locked, and to let judges test judge flows. I would expect it to remain a number of days on the live site.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Apparently I am too late for signups. :(
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Thank you for the prompt response. I had always thought that it would be faster than walking due to the increased speed, but I suppose not.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
I loved watching this. My only question is: why didn't you use Teleport Alpha in Onett to speed through the town before getting to the place where you use it to clip onto the meteorite's ledge?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Like feos, I haven't looked at your list either, so I don't know whether the games being called out in this thread are on that list or not. However, I am certain that you would have pointed to issues with these games if they were listed there. As to the statement about boss fights feeling different on CGB than DMG, my initial skepticism asks, "Is that because you are more familiar with the fight now," but it's also possible that the fights are easier because they are different. The actual question I will raise is, "Does that matter in the context of a TAS?" And, more broadly, if we assume that the emulation we use (mostly) accurately emulates the system the game is being played on, does it actually matter?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
It's less a question of whether there are issues of DMG games not playing perfectly on future Gameboys, but whether there are issues in the cases you are concerned about You've made nebulous statements about "some games" that other people have agreed with, but you have not provided any concrete evidence of any specific games having these issues. You've stated that years ago you saw "flickering issues" with "a Zelda game", but without pointing to the video in question. Nobody is denying that these issues exist, but again the question is whether issues exist in the games that have been published in not-original-GameBoy-mode.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Yes. Marginally.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
My team used a script that draws the path the players have taken to visualize jump arcs and compare improvements. It's available here. Using information from Really_Tall's script, I then did a visualizer for the bugz which you can acquire here. Edit: Updated script that doesn't throw an error.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
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Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
The natural endpoint of this is figuring out if you can transfer an Alucard save to another Alucard save using this same dirty SRAM trick, and then if so, transferring a level 99 Alucard with whatever equipment you need into a new save file right beside Dracula. The absurdity of that, compared with the Pyjama%-ness (pun semi-intended) of this submission, suggests to me that this is going to be incredibly heavily rejected. Echoing what I just said in the other thread, this is an interesting glitch that does warrant being showcased somewhere. Just probably not here.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
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Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
There's no denying that this is an interesting submission, and that new things are showcased. After all, you're demonstrating save corruption/borrowing/why are you stealing from save points (and game modes), and as a result of that, Alucard is able to take new routes through the castle. All of that is impressive technically and entertaining visually. However, the question being asked of this run is one of speed (the objective criteria by which runs are measured), and the fundamental criteria here is that the run is slower than using Maria alone. If Maria + Alucard is slower than Maria alone, why bother using Alucard in the first place? This is a slower run than it should be (by using Maria alone) because of how we time runs. If we were using SRA timing, there is no doubt there would be a leaderboard for this category, timed from whenever you gain control of Alucard, and this run would be receiving accolades, stars, moons, publications, awards, and all of that. However, because we time things from the instant of console power on until final input, the site can't just create a new category for this which follows its own non-standard rules, especially when a faster run (of Maria alone) exists. And when faster Alucard runs (that abuse game glitches) exist. The closest parallel to this run that I am aware of to the RTA speedrunner world is EarthBound, Pajama%. To set that up, you have to play through a significant portion of the game, then save, reset, shenanigans, and Ness gets to stay in his PJs for the entire game (well, until the ending. You know how EarthBound gets). Those runs are timed from when you start the glitch, not when you start creating save files to switch between. In that scenario, only Alucard's portion of the game would be timed, and that would be leaderboard-worthy. This run, while impressive to watch, and which definitely deserves to be showcased, might belong on a YouTube channel instead of this site, because of all of the rules that exist here surrounding timing. It's a good run. It looks nice. It looks fun. It looks interesting. It doesn't follow the rules. Please showcase it somewhere. Link to it from your user page. Record the information about the glitch on the relevant game resources page. Keep exploring it, maybe something publishable will come out of it.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
No.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Dacicus, if you would indulge us again, our logo has been updated by arukAdo to
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Hi, strizer86. I'm not a judge, so please take this with a grain of salt. TAS timing and RTA timing are two very different things. In RTA, timing starts at some arbitrary, community-agreed-upon point and ends at some arbitrary, community-agreed-upon point. In TAS, timing is from power on of the console (frame 0) until the last registered input, whether that is to land the final attack, or to clear a textbox on the way to the credits. For almost every game on the website (with Rygar as an exception coming to mind), that is how the game is timed. If you want to know precisely how long the previous TAS is, check its publication information, or double-check that by downloading the input file and appropriate emulator and seeing for yourself which frame the last input happens on.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
I'm going to echo what several others have said: the site it's about going fast in the shortest time. A tie-breaker has no place here. If multiple teams submit files that have the exact same frame count, they each deserve the distinction of having won. The actual submission to the site is already going to take the optimal strategies from all involved teams, again focusing on speed (with entertainment as a secondary criteria, not score), further rendering a tie-breaker rule unnecessary.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
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Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
That wasn't a request, Dacicus. Our team, the sixth team to be officially registered, is called "Team 5", and that's our logo.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
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Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Approval received, we are going with that team name and logo.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
Pending approval from CoolHandMike, we are going with this team name and logo:
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
Invariel
He/Him
Editor, Experienced Forum User, Player, Published Author, Site Developer (132)
Joined: 8/11/2011
Posts: 529
Location: Toronto, Ontario
I've shared what I've learned so far.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is Samsara last edited by Invariel on 2015-07-26 02:08:14
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