Posts for Iriasu

Experienced Forum User
Joined: 4/24/2005
Posts: 104
It's a typical Game Maker-esque game (doesn't neccessary have to be Game Maker in question, but it's a similar tool), where the controls and game engine ain't as pixel perfect as in official roms made by official game companies. Some boss battles were alright in the game, but due to my own personal opinion, I grew tired of it after about 3 boss stages.
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Skyblazer was one of my many memorable childhood experiences. With such a skillful TASing, I'd vote yes in a heartbeat. But then again, some improvements is still needed, but they are only minor ones. Keep it real!
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Awesome work, Spez. This truly deserves a STAR! I'd like to mention some points of interests... On Course 9 ~ Dire, Dire Docks, you didn't even flinch once in your swimming routine. Few manages to master that to the fullest, TAS'ing or no TAS'ing. Running away from the extra life in the 2nd Bowser Stage was a hilarious moment too. :D And I guess there aren't any specific frames to improve when it comes to activate certain dialogues and/or battle moves earlier, like an example in Course 2 ~ Whomp's Fortress, against the boss. Either way, you cruised through that star quite splendidly and I guess you don't need to improve that. :) This is a nice movie for being under 60,000 frames. I now await a TAS from anyone on Majora's Mask, Sin & Punishment... and even Banjo-Kazooie? ^^
Experienced Forum User
Joined: 4/24/2005
Posts: 104
+1 Respect for Boco/BOMF conversation.
Experienced Forum User
Joined: 4/24/2005
Posts: 104
... And I thought I was embarassed... Look, you are what you are, account-wise. And if you did any mistakes, deal with it. Just don't plead and hope you can terminate your past that easily. You have to stick with the burden, but also make your account worth the visit here.
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Bag of Magic Food wrote:
So I guess you would want a game that already has eight stars saved.
That would be something... maybe it would fit in the Hack category. :3
Experienced Forum User
Joined: 4/24/2005
Posts: 104
17/15 I wouldn't mind the added levels in the SNES version (worlds 9, A-D), but yes, more bugs for the public!
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Oh sorry, my chart was for Difficult Mode. :/
Experienced Forum User
Joined: 4/24/2005
Posts: 104
M-A-H-C-W-B-F-Q 1) Mega Buster on MetalMan 2) Metal Blade on AirMan 3) Air Shooter on HeatMan 4) Atomic Fire on CrashMan 5) Crash Bomber on WoodMan (you can shoot through his Leaf Shield without any problems too) 6) Leaf Shield on BubbleMan 7) Crash Bomber on FlashMan 8) Time Stopper or Mega Buster on QuickMan (or both) That's all I could come up with so far. :/
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Bag of Magic Food wrote:
Does anyone have damage tables for this game? I think some of the weaknesses were changed.
For you, BoMF, here you go! COMPLETE ... Am I useful now? XD
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Most of the weaknesses are changed, but I don't think anyone has fixed a chart yet... Like those SpikePress obstacles can be destroyed with the Buster alone, and you can shoot through WoodMan's shield with the Buster. There's also the way the weapons are used on the game. Bubble Lead gets shot in a way longer distance than normal, and there are less explosions with the Crash Bomber. If anyone has the time to do a chart, go for it... otherwise, I can begin one tomorrow.
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Rick wrote:
Watch it, or I'll throw Spinys at you from the heavens. XD
Oh please do so...! It would be such a nice nostalgic Mario experience from the past. :3
Experienced Forum User
Joined: 4/24/2005
Posts: 104
My nick is supposed to be written in Katakana (イリアス), and pronounced semi-fast too.
Experienced Forum User
Joined: 4/24/2005
Posts: 104
finalfighter wrote:
For the reference though it is old movie [2004-05-19] http://www.yuko2ch.net/rockman/rockmane.mpg There are a lot of improvements because it is old.
Yes, that was the movie I saw. It is still an enjoyable movie, finalfighter. Good work. :)
Experienced Forum User
Joined: 4/24/2005
Posts: 104
All I found was http://dehacked.2y.net/microstorage.php/info/?? (?? being the movie number) Just knowing the number and adding .fcm would solve it.
Experienced Forum User
Joined: 4/24/2005
Posts: 104
NrgSpoon wrote:
I can tell you the new Wood Man theme is originally Coo's theme from Kirby's Dream Land 2 (i think. it's track 9 in the gbs file). It's a bit out of tune with the original though so it annoys me a bit.
It sounds more relaxing and soothing on the GBS version. Thanks!! ^_^
Randil wrote:
Shinryuu has already made a TAS of EXILE, it's on Dehacked's microstorage. Unfortunately, I don't remember the URL and I'm at school now, but I can link to it when I'm back home.
I'll look into it myself... (Hur svårt kan det vara egentligen?) EDIT: Uploader found (google): http://dehacked.2y.net/microstorage.php
Experienced Forum User
Joined: 4/24/2005
Posts: 104
I've waited for someone to do this on EXILE. It is quite a tough game, but I did beat it with PocketNES on my GBA SP. The Yoku Block session in Wily Stage 2 is very tough to get through the regular way, but the method finalfighter (I think) showed on a preview movie is more efficient, by going through the roof area with Item 1. I'm amazed that the author of this rom managed to make Spark Mandriller's music for MetalMan. Alot of Rockman World 5 (Game Boy) themes were added too. Kudos to him/her. But does anyone know where the theme for WoodMan's stage comes from? o_o I would love to TAS this, but since that Rockman Zero 4 TAS I did months ago, my rerecord skills are a bit... lacking and I might end up failing to save frames by using efficient roads. :/ To anyone who's willing to make a TAS of this game, you got my full support!
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Nach wrote:
Something wacky like you must always face left as you move?
MoonWalk Rockman? o_o;
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Quick Charge shouldn't be used at "Omega Zero" at all. Just stick with combo hits, like triple-saber or the Gale Attack. Both of them, especially the last one, works effectively.
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Voting yes too. Since I know from experience how tough this game is, it would be quite a downer if it wasn't published.
Experienced Forum User
Joined: 4/24/2005
Posts: 104
Bag of Magic Food wrote:
Oh yeah, I guess it doesn't make sense to lose the slide and get it back again.
Same goes for Rush. :)
Post subject: Re: Movie published
Experienced Forum User
Joined: 4/24/2005
Posts: 104
NesVideoAgent wrote:
This movie has been published.
Wow, that was fast! XD
Experienced Forum User
Joined: 4/24/2005
Posts: 104
KennyMan666 wrote:
They really didn't want Mega Man to go fast in this game. :P
Yea, it was more of a MegaMan 8 thing anyways... :/
Experienced Forum User
Joined: 4/24/2005
Posts: 104
nitsuja wrote:
has a lot of vote requests posted.
Yea I was sorta sad to see all these requests popping up all the time. Xaphan, you don't have to tell everyone to vote yes on your movies. Just give it some time, and you'll see that they will be noticed. :) Besides, I've already "published" the movie into AVI, but it's still not a NESvideo-official encode. And since you're working on your next version TAS, then I thought this would be an early thing to post in the meantime. :/
Experienced Forum User
Joined: 4/24/2005
Posts: 104
You're so right, but hey, you can always see if any alternates of the (E) version exists. I'm too lazy to find out right now. :/