Posts for Itsumaru

Experienced Forum User
Joined: 12/13/2010
Posts: 4
Location: Super mario ghost house
andymac wrote:
If you have a recent version of Snes9x, all you need to do is open your ROM, and then go to "tools" and then "RAM watch". After it's open, click "new" to add an address to watch. To save a watch file with all the addresses in it, go to file -> save. Actually, this walljump information isn't entirely correct. You don't have to be exactly at a block boundary vertically, you can be up to 7 pixels below the block boundary and still do a walljump as normal. This is useful in some cases where you can't quite jump high enough to get the block boundary. Also, if you do manage to snag a wall below the block boundary, you will automatically be warped up to the block boundary. I use this in my SDW TAS at about frame 30,000. If in doubt, make sure mario is lower than the block. The most important thing is your horizontal position.
Ahh great thanks Andymac now that i have them added i can't view them on the screen for some reason can enable it somewhere?
Experienced Forum User
Joined: 12/13/2010
Posts: 4
Location: Super mario ghost house
How do i view these memory addresses? I can't figure that out for the life of me. Is it on the emulator itself already?
Experienced Forum User
Joined: 12/13/2010
Posts: 4
Location: Super mario ghost house
Oh Hey! I never thought of that! Thanks a lot for your post this will help me a lot.
Post subject: Recording AVI
Experienced Forum User
Joined: 12/13/2010
Posts: 4
Location: Super mario ghost house
Hey guys i am new here also and was wondering about something how come when i record in snes9x with AVI it doesn't allow me to go through a level using save states. Err i mean it lets me go through the level but records the save states and when i use the other movie record it lets me pass them up why is this? I saw this on your site as a reference. "Save states (re-recording) The emulators in use on the site allow not only for save states, but to allow for preservation of input within the movie being recorded up until the point where the state is saved (this is known as re-recording). By using save states as normal during the recording process, you are able to undo mistakes that you have made at will. (If you load a state earlier than a good segment you have recorded, do not worry; most of the emulators support the notion of 'bullet-proof recording' where the input leading up to a save state is stored within the state itself, allowing you to just load the later state and proceed as if nothing had happened.)" Also i was wondering if there was a way to convert the SMV files so i could upload them on Youtube. Any help is appreciated. Thanks.