Posts for JBertolli

Experienced Forum User
Joined: 3/18/2010
Posts: 3
http://dehacked.2y.net/microstorage.php/info/1781637434/100%25run.vbm Short bit of a 100% Crash Huge Adventure run I want to attempt. This WIP is more to ask anyone about the techniques I use. Please give feedback to help me with anything I might be doing wrong. edit: by the way, just looked at a more completed run above, and I see some things I didn't pick up on on my own. So obviously, I would be redoing this run here. But being a new TASer and doing this with only my own knowledge, tell me what you think.
Experienced Forum User
Joined: 3/18/2010
Posts: 3
Summer Forest can be completed 100% in one time with the swim in air glitch, but it would require a death (or not if you charge into water from OoB). Sunny Beach can be completed in a single run if you initially skip it, coming back after defeating Crush and buying climb. I wouldn't doubt that there might be a way to reach the turtles without climb. It is just that no one has found out how, yet. The "sparx glitch" isn't useless in Spyro 3. But in Spyro 2, I couldn't imagine a reason for it. I was hoping one could somehow dive outside the pool with a TAS glitch of some sort or clip through the walls or floor of the pool, though these are highly unlikely, I understand. It would be nice to figure out if orbs are temporarily place somewhere in a level before they are given to you. In Spyro 3, at least some of the eggs are in usually unobtainable places before they are awarded to you. In Bamboo Terrace, you could get the thief egg underneath a ledge by swimming in the air to it, before the thief appears before you. This could easily be tested on console, though. I'm not sure how useful it could be in Spyro 2, though.
Experienced Forum User
Joined: 3/18/2010
Posts: 3
I've just started experimenting with TASes and I, of course, plan on doing some Spyro TASes. And, of course, I will start with a 0 orb run. We all have so many discrepancies with the gem route for this run. I'm sure I saw plenty of things I would have done differently in lapogne's runs. I didn't see one of the videos, though (with Colossus, I've yet to see the first door skipped as well). I also had a good feeling swim in the air could be done somehow in Winter Tundra without headbash. Mostly because I wanted there to be a way. But, it looks like it could be done non-TAS, but with a two frame window, it would obviously be troublesome. If it is possible to somehow get swim in the air out of the little pool in Autumn Plains, then Gulp could be reachable. Though, just like clipping through the door itself, I'm sure it is unlikely. I'm not sure how known it is, but it is something I didn't pick up on at first (though it was obviously programmed into the game). While charging, you can make sharper turns by hold left/right and down (as opposed to just left or right). It was just a little thing I overlooked for the longest time and want to know if everyone else knew about it, as I'm sure they do.