[argument]
TASVideos has a number of videos (for example, Pulseman Glitched and Super Demo World) which sacrifice a few frames to show off neat glitches
[/argument]
Seriously, our primary concern should be keeping GuanoBowl sane rather than forcing him to read pages of argument. I brought the Banjo-Kazooie TAS to a stop by discovering a sequence break. I don't think we should bother him so much.
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
The above stuck-in-target glitch was one I actually saw in a PC pinball game. Unfortunately, the target was only worth 10 points instead of a million so I decided not to wait the 10 or so days it would have taken to get a high score.
Things I'd check, from general pinball game experience:
1) Can you use tilt to move the ball into a space normally too small for it, between two point-bearing objects?
2)Are there any movable targets? Can you get them to any unexpected locations?
3)Does the ball have a fixed max speed? What happens when you try to speed it up beyond this?
4)Are there any super jackpots that you can hit several times in a row by using tilt to move off the trigger and then back on?
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
That depends on the goal. I don't think this is predictable in advance. For example, high score is usually a bad goal, but if there's some glitch that gets you stuck in a target that gets you millions of points per frame, then a high score goal may be quite entertaining.
I don't know this game at all, but I'd be most entertained by super-fast action and massive glitch abuse. Pinball gets old after a while.
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
A quick look over the wikipedia list reveals one game with some potential:
Carmageddon 64: "Unresponsive controls" can be overcome; "bad collision detection" is always abusable, and "unstable frame rates" will increase the Technical score if abused. Running over pedestrians is entertaining.
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
Is it too late to incorporate beating forest temple as a kid into the run?
Pros:Skip most of dungeon and one Sheik cutscene.
Cons: Have to learn Saria's Song and rewrite route.
It shouldn't affect the time of day if you do it right after a savewarp, and has the potential to shave off 1/2 or more off the adult part of the video. Just steal the fishing rod and beat Ganon.
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
Here's how I do it:
1)Spread fingers on one hand as widely as possible
2)Bend fingers and keep them rigid
3)Slide hand back and forth so that the fingers push the button as they pass over it, and the button has the space/time to pop back up in the middle.
Using this method, maintaining 10Hz is easy, 15 is doable and 20 is barely possible. Large hands required.
Tips:It's more important to keep it even and hit the button every time than to do it fast, since it's quite possible to hit the button twice in a frame. If 5 fingers is too difficult, try 3+thumb or even just 3.
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
There's another issue; Once you get above about 20 Hz, you have to worry about hitting them at a constant rate. If you don't keep even intervals between hits, the machine starts combining your button presses and registers <10Hz if your a bit off or as low as 4Hz if you're way uneven. I used to have that problem on Mario Party games.:(
I'm sure that 40Hz is within the range of human ability, if 2 hands are used.
EDIT: I recall one time playing some gamecube game where I was mashing as fast as I could (about 16 Hz, might have been with 2 hands). Then most of thte way through the minigame a spectator says I'm losing and I look up and sure enough I'm hardly going anywhere. I slowed up to an even ~9 Hz one hand and it actually sped me up by almost a factor of 2.
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
I haven't played this in a long time, so my memory may be fuzzed, but:
There are a few special attacks, such as Shrink Stomp that have extra effects if you time your action command perfectly. These could be abused like heck on bosses.
Also, perfect power bouncing plus spike/flame shield takes down anything in one (loooooooong) round.
Is there a Pup-Ddown badge in this game? What about All-or-nothing?
Finally, you can stock up on Mystery items in the boo area...
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
Assuptions such as:
1)If Link is crouch stabbing and not jumping than he is on the ground
2)Link will not try to light his slingshot on fire
3)Link will be on solid ground when he sets off the cucco cutscene
...
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
8... That means we need a total of 11 bombchus:
1 in Spirit temple
8 in Dodongo's Cavern
1 at Castle Moat, child
1 at Castle Moat, adult
Are we using the hover glitch with bombs on the castle moat as a child then?
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
Are we doing anything about the long, boring wait on cycle 1? Or can we do some dungeon as a scrub due to glitch abuse? Or can we skip most of the waiting somehow?
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host
Some statements which you may or may not assign meaning to in context of the current discussion, and which have no logical structure aside from that which you impose while reading and processing them:
It is easy to measure the value of a library by adding up the values of all its books plus the building the books are in.
The Chicago White Socks once sold thir pride.
You cannot prove by logic that God doesn't exist.
The four best-accepted accounts of the life of Jesus began circulating in written form while there were still living witnesses of the events.
Those accounts passed the strictest standards of authenticity available at the time they were written.
If "..." is an intelligent post, we should set loose some spambots on this topic.
Even though you can believe whatever you want, that doesn't make it true.
If I have the opinion that nobody's opinions are valid, then my opinion is most certainly not valid.
EDIT:And to delete a post, hit the X by the "EDIT" button.
Trying 127.0.0.1...
telnet: connect to address 127.0.0.1: Connection refused
telnet: Unable to connect to remote host