Posts for JSmith

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Joined: 8/1/2006
Posts: 428
Fox vs Rayquaza: You crouch-cancel the electric ball attack. Did you evaluate reflecting it for damage instead? Fox Horizontal Movement: Is it generally faster to land between side-Bs than to bounce off an enemy? Relevant in e.g. Lake room 13 First Ridley fight: Was it impractical to manipulate an early tail-slide attack like you did with the second Ridley fight?
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shar wrote:
The main reason why Dark Boshy is used is because all other any% runs also use it. The only difference between other characters is bullets: their hitbox and the position where they spawn relative to the character. Speed, jump height and everything else is the same as other characters.
Aren't the character collision areas slightly different as well?
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Instead of displacing a tame monster, could you move into a non-tame ceiling hider?
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Some of the coins you threw, such as the one while exiting armor town, had no clear purpose. Is there a non-obvious trick you do when you throw a coin?
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Yes, a corrupted transition can leave you in EG. (E) The first glitched run on TASvideos used two corrupted transitions to enter EG.
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How much time would it have cost to use different one-letter names for each party member?
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feos wrote:
For example, in a Super Metroid 100% run, you can activate ACE and use it to speed you up, but not for writing the items into your inventory without actually collecting them, and not for displaying the false item count percentage in the end.
ACE and fully arbitrary memory corruption are not permitted in full completion categories, regardless of what sort of advantage they're used for. Lesser memory corruption glitches are allowed, but you can't use them to skip the normal process for collecting items. There's no practical difference between writing the items into inventory using ACE and successively warping to each item using ACE while also skipping the item jingles.
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Is there a reachable memory address you can poke to turn "someone's PC" into "Bill's PC"? Even at a text display speed of 1 character per frame, shortening the PC name would save 7-8 seconds. (E): Disregard if the game displays entire lines or boxes in one frame. The longer text does result in extra lines, but not extra boxes, and therefore the time saved would be negligible.
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The most recent pokemon "Catch 'em all" run has convinced me we should have a "Hall of Fame" tier for movies that cannot be obsoleted because they caused their category to be retired.
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Wrong way knockback - 19:54, first hit in the room. Potential to hit from wrong side example - 18:22 or 18:25 Hmm, it looks like side doesn't matter, most of the hits always send you the same way regardless. So what happened at 19:54?
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I see you managed to get knocked back on one hit of the boss fight by using speed to clip most of the way through the boss. Do you know what determines that? Can you do the same thing on, say, the second screen by tagging the boss farther to the right?
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It looks like you can deal the unshapeshift damage with a potion of acid inside a cursed oilskin sack instead.
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Is there a way to avoid opening the doors in Goron City while collecting the red tunic?
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Pokota wrote:
On rewatching this: There are entertainment tradeoffs, right? It feels like there are some entertainment tradeoffs in here but I'm not familiar enough with speedrunning this to explicitly name them (though the musical stunts when invoking Bottle Ocarina is probably one of them)
I don't think those musical stunts cost any time, because he does them while waiting for blue warp timers.
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The sim spreadsheet does not appear to allow holding the clutch before frame 0.
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"If you shift into first gear before the countdown is 0, you are marked as "Early" and disqualified." -> says you can hold clutch during the countdown and shift into first gear on frame 0 instead of 1. But the actual game works differently?
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The submission also doesn't mention your starting strategy. Revving the engine doesn't trigger a false start. It appears you start with just barely enough tacheometer not to pass out the top of the acceleration window. An alternative strategy would start with almost the maximum tacheometer, let it drop into the window. Playing with the spreadsheet, this strategy appears to let you postpone your first gearshift for one frame. It's not clear whether this saves anything overall given the frame rule.
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The strategy at the end is to achieve a speed 1 higher than the highest possible speed limit and hold clutch until the finish line, right?
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Ammo underflow is only category-splitting for low% because it subverts the rules of that category. It shouldn't be a new any% category.
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Can you give some examples of glitched effects of a failed Door Transformation?
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How far ahead was the cheap meat detour? Is it possible to make up that difference with perfect rupee manipulation?
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boct1584 wrote:
Are there any videos of the old strategy for reaching Vanish Cap Under the Moat? I'd love to see how it originally looked.
Here you go.
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http://erikdemaine.org/papers/Mario_FUN2016/paper.pdf "if every tile is encoded explicitly, then we show that Super Mario Bros. becomes solvable in polynomial time" Notably, the paper cites TASvideos in its bibliography.
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Derakon wrote:
Conceptually, a TAS that controls two programs simultaneously (one client, one server) is not impossible. We don't have the tools for it now, but there's no conceptual reason why we couldn't have a deterministic TCP/IP stack to go with deterministic game and deterministic server.
Step 1) Proprietary server Step 2) Pay2Skip technology to force all runs to shell out money or suffer some mandatory 24 hour waits. Step 3) Have fun reloading your old savestates, TASing is now prohibitively expensive.
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arandomgameTASer wrote:
I'm confused. Isn't there a video on how to enter the moat door? Why not reverse-engineer how to do it from that?
The public moat door entry method requires a wing cap, which is slower to get than the key, and wouldn't be 0-star compatible regardless. There's some chance that a BLJ->HSW strat could reach PU speed without using the vanish cap course, but I haven't looked for HSW points because it's obviously much slower than beating Bowser 1 and pounding the pillars.
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