Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Putting "Death Egg" at the end as Chemical Plant when they already left Chemical Plant in was kind of dumb, I think. Wood, Dust Hill, and Genocide City Zones all looked cool but were not fun to play. The Hidden Palace Zone, however, was just beautiful from top to bottom, I'm still in awe over it. A very vivid recreation of what might have been. I also thought the custom enemies for the new levels were well done. Overall, this is neat.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
xebra wrote:
I guess no one liked that last one
I gave that one quite a shot, but just couldn't finish it. Here's where I was headed with it, if anyone is interested: "If I were to ask you if you were a truth-teller, would you say yes?" This type of double-questioning will negate lies back into the original answer, and preserve truth telling answers. Thus, a "yes" answer means the person is either the truth-teller or the random answerer, and a "no" answer means the person is either the liar or the random answerer. I asked person 1 this question to start. Based on their response, I would then ask person 2 about person 1. For example, if question 1 revealed that person 1 is not a liar, then I would ask person 2 "Is person 1 a truth teller?" Since the answer is "no", an answer of "no" indicates that the person is either a truth teller, or random, meaning they are not a liar -> person three is a liar. This doesn't always work so nicely, however. Some cases led me to figure out that person x was not the random answer giver, so then I tried asking them a double-question like the first time, but I couldn't put together a process to follow that caught every case. This all assumes that the three people know who is who, so if that isn't allowed, then I'm even more stumped.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
xebra wrote:
Do you hate (really bad word), too?
I.. um.. I don't understand the connection here.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Two questions: 1) Is there any version of FCEU available that will play Genisto's full amazing run without desync? (asked above, but really hoping for an answer) 2) I plan on starting a SMB3 warpless run soon. This game seems to suffer from some strange desyncs. What version of FCEU would be recommended to use, or should I wait for a bit for a new update?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
AngerFist wrote:
Anyway, do we dare ask Mister JXQ, when/if he will take on the huge task of doing a 100% run? :P
I must admit that it still seems a very daunting task. I think about everything that would need to be planned and it's overwhelming - but it's something I definitely want to try eventually. I'm going to at least work on SMB3 first. There's also another game I may want to try before that, but for now I'm keeping it under wraps. But I haven't forgotten about this run! :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
I personally don't see the point in a run like that (for Sonic 1 especially, being that there is no Super Sonic), except maybe to see how quickly the bonus levels can be done. So I won't be pursuing that, sorry!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Well done! I especially liked just about every boss battle from Wily's lair. Yes = vote. Edit: Also, ownage.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Thanks to everyone for the comments! Questions to answer (for xebra, since no one else asked questions): There were two levels where your WIPs stayed on the screen after hitting the sign, and I included those in the "frames gained" column. The two levels were Green Hill 2 and Spring Yard 1, in each of these I gained only one frame before the sign; the rest were the result of choosing to not stay on the screen until after the score counting screen started. That's why I singled Spring Yard 1 as good, along with the entire v3 WIP you did. As far as smoother / effortless play - to me, the run doesn't look more playable by a human if it's smoother, but still perfectly cutting corners, making jumps, and so forth. It also is no secret that my weak point of making runs is the aesthetics. For example, in the Super Demo World, anything that looks remotely cool was probably done by Fabian. I was the frame hunter, and that's how I do these runs the best. (Edit; trying to explain better) I also never cared for the idea of optimizing as much as possible, and then picking and choosing which optimizations to discard in trade off for a smoother watch. I would feel like I was wasting frames in areas that I knew could be done faster. As far as losing time against existing WIPs, I tried hard to avoid this. Perhaps I don't have these WIPs you speak of? For each level that I had a run to go against, I did the same thing I was doing at the beginning of the run in the forums; making a bunch of checkpoints and comparing times to make sure I wasn't falling behind for part of the level, even if I gained some frames earlier. I'm not saying this couldn't have happened, but it was something I tried to minimize very much.
You did not discover the optimal path for Marble 1, Marble 2, or Spring Yard 3
I'm curious, do you know off hand how much these improvements would add up to? One more question, do you think you'll ever continue work on your run? Competition breeds perfection, they say.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Spacecow wrote:
As much of a jerk as xebra was in the planning thread, I'd have to agree. IMO it'd be best to just let it go.... grudges aren't healthy :)
I don't intend to hold a grudge. I included that section in the submission because it temporarily affected the quality of the run and how much motivation I had to work on it - the submission guidelines say to "describe the making of the movie." I also thought my message of not being bullied was important to voice. Thanks for the comments guys!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
Thanks to everyone who respected my decision to not post my progress. Hopefully it was worth the wait! http://tasvideos.org/907S.html
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
I haven't watched it (I don't know the game, so it wouldn't help), but if you feel it's improvable with more precision and planning, you probably shouldn't submit it. That kind of work is best left on the forums, for either you to get interested again and continue it someday, or someone else to pick up and continue.
NrgSpoon wrote:
This is an exclamation! It makes any sentence seem awesome! I got a sudden craving for some garlic bread!
LOL
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Blackpearl I think your latest movie is looking great. I'm wondering where Shinryuu thinks it can be improved. Good job!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Very nice. Those ice levels..ugh. This game was one I remember being very hard, and it's nice to see it thwomped. Yes vote. And...snakes in space? There's a sequel I don't recall making it.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
normally, a link is done as follows: http://tasvideos.org/[/url] gives you this: http://tasvideos.org/ If you do this instead: Link to Nesvideos[/url] then you'll get Link to Nesvideos clickable, sending you to that website, without showing a (possibly) huge long url. Similar to the <A HREF> tag in HTML. Not a big deal since we hit a new page, but for future reference. Also, you don't have to put the part after the /###/ of the url on DeHackEd's microstorage. It still links to the same page. [Edited by Bisqwit: real brackets]
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
If you wanted to submit this, you may want to check whether using this "Hard Mode" code is allowed. I say this because it seems to not be harder, at least in my opinion. There are no DK barrels, but when I played, every time I died, I started again with both Kongs. This actually saves time because there are no DK barrels to avoid picking up, and plus you start with both Kongs. As far as the second level, the comparison is skewed because Blackpearl doesn't have to take the time to break a DK barrel there. He's now tied with Sami's level (1299 frames altogether), but 33 of those frames in Sami's run are spent waiting for Dixie to come out of the barrel. Blackpearl, what I find to be helpful when trying to beat a run is to watch the existing run, and write down frame markers of certain events (like passing a certain box, or killing an enemy) to break the level into segments, and then try to beat each segment. This way, if you are falling behind, you can precisely figure out where, and correct it easier. I also have no idea why Sami's getting desyncs for Blackpearl and vice versa. I'm using "Diddy Kong's Quest (V1.1) (U)", and the crc32 is "4E2D90F4" according to the "Play Movie" dialog box, and both of your runs play fine. Edit: Sami, would you mind editing your post above to make it not so long horizontally? (see my post above for instructions on how)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Is there a version of FCEU I can use to watch this run without any desync at this point? Or is Genisto going to redo the last part of the run so it syncs up with the later FCEUs? Nitsuja, I was using the third revision you've released recently to get the desync where I did. It also desynced there for your second revision, and for Blip's FCEU (but I loaded savestates in read-only mode for the last two tests).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Wow I had no idea he was doing the original amazing run still. I should read posts more carefully. 5-5 was definitely "amazing". I was using Nitsuja's FCEU and I got a desync in the first level of world 6...Mario gets hit by the last piranha plant and so he misses the card at the end of the level.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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I would like to, but I feel that it could cause similar conflicts that posting WIPs caused, and I don't want to have any reason to lower my motivation at this point. I will say that I've gained an average of 72 frames per level against those which have a WIP to measure against since I stopped posting my own.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
daniayaw wrote:
if you enjoy to make the run, you cant post wips? i dont understand this
xebra wrote:
If he did, surely I would ridicule him.
This ridicule is what stopped me from enjoying working on this project, so I'm avoiding it altogether by not posting my progress. And Angerfist, there are 6 stages left...plus the Final Zone, but that can pretty much be ignored in how long it takes to do this run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Personally, I don't think this game lends itself to be a good candidate for a TAS. Most of the battles were very repetitive and too short to get into. I did like the fighting polygon team battle, mostly because it had a weapon used in it, and hitting the different targets made for at least some varied movement. I did not like the Metal Mario battle.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
I just wanted to update everyone on how the run is going. I'm currently at the boss of Labyrinth 3. I won't be posting any more WIPs because I am enjoying making the run much more since I decided not to. You can check my progress in my signature, I'll try to update it whenever I progress through the run. And, not to jinx myself, but I should be finished with the run before Christmas. *Dodges curse* Thanks to everyone who's supporting this run!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
From what I can tell, TAStime * improvement% = ConsoleTime. So (Improvement%-1) * 100 is the actual improvement in percentage form.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Adebis, sounds awesome. I admire the persistence you are putting into this. Daniayaw, I tried doing the jump-backward-to-accelerate trick and couldn't get it to work at all. Have you gotten it to work?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Graveworm wrote:
I'm sorry, if anyone could do that fade out crap for me and post the new video for me... I really don't get when to do it. I'd need someone to show it for me to understand how it works. :/
It may help to have the frame counter on (the period button). Take note of the first frame that the screen begins to fade if you don't press any buttons. Then, go back and try pressing start 10 frames before, 20 before, etc. keep going farther and farther back until you find the first frame that pressing a button will make the screen fade out earlier than it would having pressed nothing at all.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
LOL (I must admit I thought of doing this as well)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)