Posts for JXQ


Post subject: Re: GBA threads question
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
AKA wrote:
since as far as I understand GB/GBA games are the least popular on the site.
How did you reach this conclusion? My only suggestion to the forum page is to put Master System topic between SNES and Genesis.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Actually I believe 0.98.16 has a pretty serious AVI recording bug (sound but no video).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
When the consistency of the site's navigation is placed second to an administrator's arbitrary preference, the ease of navigation of the site is diminshed. It wouldn't be the first time, but it sucks to see it continue to happen.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Especially when it's linked to at the top of this page since it's a hack.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
JXQ wrote:
If not, why not?
Though I now understand why the term of "concept demo" isn't defined to allow flexibility, I can't see what isn't a demonstration of a concept for this run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I've asked the question passively enough, but I feel I should be direct about it. Bisqwit, do you feel this run should be in the "concept demo" category? If not, why not? Others are free to respond with their opinions, but I specifically am curious about Bisqwit's position on this issue.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
kay wrote:
The point is that burying runs of games you don't like gains you absolutely nothing, but gives a loss to those who like the game. IOW, you don't gain anything, while some other people lose. Don't you find it... wrong?
Those who want to watch entertaining material published will lose if people say nothing against a submission they find unsuitable for publication. This is detrimental for the overall well-being of the site. A submission process without the right to vote "no" renders the whole process here pointless.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I'm still curious as to why the dual run has been decided to not be a concept demo. Anyway, implementing tub's idea would solve this dilemma, and a bunch of other ones too. Hopefully it will come to reality when given time.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
KRocketneo, your second statement is somewhat incorrect. You only lose time via bonus stars if you get 100 and get sent to the bonus game.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Hello Neo, welcome to the forum. I feel bad that you have been hit with less than friendly greetings. Hopefully this does not discourage you from returning. In regards to the Sonic 2 run, I believe it would be accepted if done well, as the chaos emeralds add Super Sonic, which is a new side to the TAS. The Sonic 1 w/ emeralds was rejected because it was very similar to the non-emerald version, just longer. You may also consider doing Sonic 2 with Knuckles, since the ring counter does not reset to 0 after each bonus stage.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
This was a visual inconsistency in older versions of SNES9x. V9 corrects this problem. http://tasvideos.org/EmulatorHomepages.html#snes9x_ Edit: Hmm I think I misunderstood what you were saying. Buttons register in the game two frames later than they are pressed. This is true whether or not you are using frame advance. After a while, you'll probably get used to it. (I'm so helpful)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Does it bother anyone else that mwl acts like the big ring leader of the production of this run when he's not even the author? Or is this normal in N64Land? Guano do this route, Guano post your WIP, bkDJ encode Guano's WIP so I can watch it, comicalflop your idea is worthless, guys stay on topic unless I want to go off-topic, on and on and on. Check your attitude, mwl.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
comicalflop wrote:
I know of your gripes of encoding WIPs, but the main reason why it's done, is that there are thousands of invisible members that browse the forums. Most sit around without emulators on their computers, and await for the published AVI. encoding WIPs is their way of seeing the progress being made, because they may not have the emulator/ROM. it helps everyone watching the progress of a run be able to able to see it. the other logistical reason, mentioned somewhere her eon the site, is that sometimes it's helpful to encode a WIP and use it to watch a segment over and over in high quality to spot mistakes.
I'm not sure where you obtained this information about lurkers on the forums. I would imagine that most people who follow the forums to see progress will have the emulators and such. I would imagine that those who are less focused on the forums and more on the main page would be the ones who do not have the emulators. To clarify, I don't see a problem with someone taking their own time to create an AVI of a work in progress, or uploading it to youtube or similar sites, but I do think it's bad for the site to ask other encoders to do it for you. Even for the N64 games that have a lot of sync problems, time and effort spent on resolving those sync issues by those who want to watch would be much less than the time spent by others making an AVI every couple weeks with updated progress. The problem is that all these viewers are lazy and want others to fix their problems, and I fail to sympathize with that. Yeah, I'm looking at you, Ocarina of Time thread. Also, encoding a WIP to watch it for mistakes is a really, really inefficient (and I would imagine, frustrating) way of doing so. I would recommend just using the emulator and its read-only toggle function with the frame counter to get whatever information is necessary. (Unless by mistakes, you meant mistakes in encoding quality)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
KRocketneo: Here is the complete list of exits that are unreachable as small Mario, without using Yoshi or any Switch Palaces: Donut Ghost House (secret) Cheese Bridge Area (secret) Soda Lake (because you cannot beat Cheese Bridge Area (secret)) Valley of Bowser 4 (secret) Star World 1 Star World 1 (secret) Additionally, the small run will be skipping the switch palaces, and so it will be an 86 exit run. All other levels can be done.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wow, Boco sure was a bitch in that thread.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I just compare it to, as an example, the end of Super Mario World, where input could be terminated earlier in exchange for a longer AVI, but it isn't done there. The rules page says it's up to the author, so I'm just saying how I feel about it.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Looking forward to it, hero :) I was wondering about the end of the run. Using those power bombs at the end does end input faster than finishing the boss off with the crush gun, but does it make the AVI longer? If so, I personally would prefer to not use them at the end of the run, and just measure from the time the final boss is killed for comparisons to the previous route. How do others feel about this?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Surprisingly, Spider-Waffle is right. Here's a little test. Too bad he's a huge dickface about it. I'm surprised he didn't tell you to find the answer in Mega Man's source code.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Though I don't think this is the most ideal game for a TAS, it did not get so long that I got bored watching this, and there were a few nice surprises along the way. I voted yes, and I don't understand what everyone thinks is so great about the previous run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
The selected screenshot is excellent.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Here is a typical play session of myself with Super Mario World. (I pause in the middle for about 10 seconds because I got a phone call)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I first thought this would be a good watch, but eight frames a second literally gives me a headache after about ten minutes of watching. My vote is no. It would be neat if the N64 emulator could be "overclocked" to get rid of lag to this extreme. Though, it wouldn't be true emulation at that point. But I would enjoy the result more.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
First SMS game I've ever seen. This is a colorful game, but I didn't like the sound. The movie seemed well played, with some good damage boosting. It also wasn't too long to get repetitive, so altogether that tilts me to a yes vote.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Atma wrote:
Cockpit view stuff
The switch to this view is automatic in those three levels. The switch back was probably done in order to increase onscreen action, reducing boredom. I voted yes on this, it was much much better than I thought it would be. Watching the Arwing dart around a bunch of different spinning bars in Sector Z was really cool.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
comicalflop wrote:
I made the aims of the page (the 7 goals) come first for straightforwardness, then put the long introduction afterwards, because despite being alittle long it still has a lot of useful info in it.
No, it doesn't. It has a lot of N64-exalting bias which really isn't necessary. That's fine for something like your personal page, but really throws up a flag on a page made for site contribution. If the aim of the page is to get a database of information to help get more people to consider TASing N64 games, then leave it at that. If a rationale must be stated, this sentence you've included does the job succintly:
N64Wishlist.html wrote:
it is the hope that if research was done for all N64 ROMs, on whether it can be run or not, if someone is already doing it, or if it is suitable for TASing, that it will be easier for newcomers to pick a game to run.
As an example,
N64Wishlist.html wrote:
The smallest branch of TASing, N64, is growing as more people look to bigger games with more sophisticated mechanics, full analog 360 degree movement, and more complex, in-depth environments, characters, enemies, and goals.
I am getting the impression that N64 TASing is "better" than TASing games for other systems by reading the sentence, as if people become bored with TASing other systems because they are so simple. Again, fine for a personal page, but not needed on a page like this.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)