Posts for JXQ


JXQ
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Joined: 5/6/2005
Posts: 3132
Tub: Feel free to voice your opinions of how great the encoding and publishing around here is in this thread. It would be good to hear from both sides.
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JXQ
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The only point I was making is that it seems like a waste of time to encode a run that was already encoded. I am surprised there is an error in Maza's encode because he typically does a very good job. Regardless, there's absolutely NO need to drag that through the mud to turn it into "people don't appreciate what I'm doing". I'm just trying to save you and Maza both some time, chill. Edit: In case it wasn't clear, this means I'm not complaining about Nach's download speed. It would be the same as if someone with a higher speed published it 1 day later, so it's not even an issue.
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Post subject: Encoding and publishing issues
JXQ
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Some disclaimers: I fully realize the difficult job of encoding a movie to the standards of this website (it is far beyond my abilities). I also realize that encoders, just like the other contributors at this site, do so without compensation in their own free time. That being said: Recently, I’ve become aware of several incidents of “competition” among encoders. Example. It seems that encoding has become yet another way to try and 1-up someone. I can’t think of a worse way to spend the resource of time on this site. There are over forty accepted runs in the queue, and our two main encoders, Bisqwit and DeHackEd, are busy fighting to get the most popular videos. This is positively asinine, and not beneficial to the site at all. The queue is getting out of control. There is a steady stream of new runs being submitted – I would estimate a run could be published every other day and we would not exhaust our supply at the current rate. Yet the runs aren’t interesting enough for our encoders to bother with, so they sit and sit. This is bad in many ways: 1) If users are watching, voting, and commenting on runs in order to help the judges decide the fate to get movies published, and this isn’t happening, then some people may decide there isn’t a point to watching all the runs they do, and stop contributing. 2) It can be disheartening for those submitting movies. Many people would not have come to this site in the first place if there weren't AVIs made from the emulator movie files. 3) It is bad for those who watched encoded AVIs, and not runs on the emulator. If the run they are excited about probably won’t be published for six months, then what’s the point of visiting the site very often? How is this fixable? Efforts could be coordinated among encoders better. For example, Maza had first encoded my Castlevania run, and then Nach also decided to encode it himself. This could have been avoided with better coordination, with Nach spending the time encoding a different run, and we’d have more runs published as a result, with less wasted time by both encoders. A little more effort on the publisher’s part would do wonders. There are encoded runs waiting to be published. This is a five-minute process, if that, yet it just doesn’t happen. This is either straight laziness, or a purposeful delay of publishing movies (which is biting the site in the ass since the queue is so cramped with accepted runs). More encoders would be helpful. However, the chances of that happening are slim when the page explaining how to encode things comes across like a condescending jackass (“spoon-fed instructions”). Lastly, I want to make sure I give a special mention to Maza. What does this guy do? He encodes movies – lots of them, and not just the most popular ones. Then he has them ready for a publisher to put on the site. Guess how often this happens? Not too much, since the publishers are busy figuring out which Mega Man run to encode next. Seriously it takes LESS THAN FIVE MINUTES. I can’t believe Maza still does it; he’s even been bitched at for encoding a movie that wasn’t yet accepted. So THANK YOU MAZA, for your attempts at keeping the queue manageable and the site afloat.
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JXQ
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Nach wrote:
I guess encoding 5 AVIs and publishing them in one day and expecting a simple thank you is too much to ask.
Regardless of who's download speed is faster, it could have saved time and effort on both of yours parts to use Maza's already-encoded AVI instead of making your own as well. Don't accuse people of not appreciating your encodes when you don't appreciate Maza's.
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JXQ
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This TAS reminds me a lot of Super Metroid's. They seem very similar to me: fast movement, continually improving as more abilities are acquired, through a vast world as quickly as possible, killing only those things which impede progress. Given these similarities, I'm actually surprised you dislike it so much, Nach. However, game familiarity does play a role in entertainment factor. Hopefully it's familiar to others :)
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JXQ
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Though I don't normally push the idea of a star/moon/golden toenail/juggle trophy on my own movies, I do think that this game's TAS displays many things that are excellent for someone new to TASing see - a variety of fast movements, massive critical hit manipulation, and major sequence breaking. I'd encourage Bisqwit to take a look at it sometime and see what he thinks of it. The question probably comes down to if it's better for a newcomer to watch than Circle of the Moon, and that's tough to say, it's very close. Could always star both of them ;)
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JXQ
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[20:26] <JXQ> LOL [20:27] <JXQ> nitsuja is my dad (it's an expression) Yeah, with regards to S1&K + emeralds, I guess it's a no-win situation. The game goes by very quickly as Knuckles, anyway, so it may not look much different after all, but more different than Sonic 1 + emeralds.
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JXQ
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The smallest SMW improvement was around 3 seconds. Edit: Apparently there was some really small improvement way back when TASing sucked. Blah blah, disclaimer goes here.
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JXQ
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Posts: 3132
Another awesome thing about this run is that Maxim still visits six different areas of the castle, the names of which are displayed for all!
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JXQ
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Posts: 3132
Anon wrote:
WHAT DO YOU MEAN, TWO TASES
LOL, very nice :) (Referencing this pic, for those unfamiliar) Upthorn: Well yes, but it just unlocks a cool feature. It'd be a neat run anyways, not meant to obsolete a normal run. Maybe the hack won't be approved and it won't even matter ;)
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JXQ
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Nach wrote:
And lets face it, there were no 2400" televisions anywhere to be found, and you didn't kill Ridley in this game.
There are cooler bosses out there than Ridley :P But you are right about the exclusion of giant TVs. Frown.
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JXQ
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Hooray for publishing! Sweet, after one person rated the movie, it's the second lowest on the site! \o/ for the rating system!
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JXQ
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Nach wrote:
RLE can easily be decompressed and recompressed.
So can non-RLE, like SMV. The difference is that every time I hex-edit, I don't have to do two stupid conversions that I hope keep all the metadata intact. GROAN. *dodges*
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JXQ
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Just looked at ZMV.html. It seems that this is true because it's like FCM - it updates only on frames that controller states change. Groan.
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JXQ
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I'd like to thank nitsuja for pointing out an improvement in Green Hill Zone 2 that I was able to include and hex-edit the rest of the run together, saving around 2 seconds using a level-wrap glitch. The submission has been updated (Thanks, Bisqwit).
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JXQ
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Nach wrote:
JXQ wrote:
Adding in things like cheat codes, subtitles, and especially savestate checkpoints will make this a much larger problem. Personally I think movie files are a very nice size, especially compared to avi.
ZMV supports all that and is smaller than SMVs for the same movie in the tests I ran.
You're saying a ZMV with savestate anchors is small than what - SMV with savestate anchors as well, or SMV in general?
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JXQ
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It'd be neat to see that implemented, I think. I'm always curious about stuff like, for example, where the bulk of the run's rerecord/frame ratio lies, and I would imagine others are curious about other things as well. Anyway, thanks, and keep up the nice work on that page!
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JXQ
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MovieStatistics.html has a category on submission text length, and before VIPer's run was obsoleted, Super Demo World's submission text had it beat. But as Baxter pointed out, if he finished his Mega Man 5 submission text... Lol, "silly" awards indeed!
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JXQ
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Warp wrote:
stars are awarded based on pure opinions alone, and without polls, yet nobody is complaining about them (at least not too loudly)...
You must be reading the wrong threads, then.
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JXQ
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Would this idea be feasible / not too hard on the server? Have each individual list be a clickable link that will take you to a page listing that same attribute for the top 50, 100, or all movies (whatever is feasible).
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JXQ
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AKA there's an easter egg in the Knuckles hack that can make the chaos emerald run more worthwhile. Check the forum linked to in that submission text for details. Anyway, here's a short summary of some more improvements: Marble 2: Better speed control at the beginning to get to the first button, more jumping into ceilings (to preserve speed), and on the middle overground segment with getting jumping speed from slopes. Marble 3: Much of the improvement here is from the different jumping on the falling weights. Spring Yard 2: Better beginning, speed control near the end. Spring Yard 3: Mostly from a speed boost by jumping on a decline after the spring after the speed shoes. Labyrinth 1: Whoops, I'll have to edit my submission later. The zipping was possible but it either ended in death or getting stuck. A couple examples are posted in the Sonic thread in the Genesis section of the forums. Labyrinth 2: Mostly from different jumping on the moving platforms at the end. Star Light Zone: Memory viewing was a big help with maximizing speed here. Star Light 2: I tried doing more jumps on the first loops to get more speed but it either made the long jump not possible, or messed up subpixel positioning for the second half of the level. There are probably still a few frames of improvement to find, though. Scrap Brain 1: The zipping wasn't improved, but the second fire jump was.
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JXQ
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FODA wrote:
I could have done the 120 stars in 4 months too, but I do have a life.
Ouch. Anyway, I don't think this is a good idea to implement in the forums, since the awards are random and arbitrary. Time better spent elsewhere, in my opinion.
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JXQ
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Best use of two players goes to FODA for Battletoads! Worst use of two players goes to Sleepz for Chip 'n Dale's Rescue Rangers! Best use of three players goes to Ouzo for Lost Vikings by default! \o/ Worst use of three players goes to Ouzo for Lost Vikings by default! /o\
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JXQ
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Twelvepack wrote:
It would be a simple thing to get a run acepted if you simply won as fast as possable.
http://tasvideos.org/903S.html
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JXQ
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My thoughts: - Different emulators for the same system have different movie formats. Different systems have different input requirements. I see this as natural, and not really a problem. - The movie formats are frequently undocumented, and the emulator source code is frequently not published. That doesn't seem to be true, at least here. Source is usually given out at least when the release is first out (would be nice to have a page here hosting these emulators / source to keep it current though...), and there are FCM, SMV, GMV, VBM pages here as well which are quite helpful. - Desynchronization with the movie stream is common and I believe much of it is avoidable. Because of differing formats between consoles? I don't follow. - It's basically impossible to play back current movies on actual hardware. How would a universal format reach toward this goal? And... so what? - Movies can be quite large unnecessarily. Adding in things like cheat codes, subtitles, and especially savestate checkpoints will make this a much larger problem. Personally I think movie files are a very nice size, especially compared to avi. - Controller data would be encoded as delta-time. The controller will remain the same state until otherwise changed. Each "line" of the recorded controller input shall count the number of read probes since the last update. Is this the same thing FCM does? If so then I think it's a very bad idea, unless some great hex-editing tools were designed as well (and I don't just mean some converter either). So to sum up, I personally don't see the need for it, at least at this point. It also doesn't help that the emulation updates are supported by the site in any way, as it only further encourages individual attention to them, which will drive them further apart.
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