Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Phil wrote:
Discussion closed.
One day later, Phil wrote:
blah blah mode picture liar english reciporical
Hmm...ok, what the hell, let's start this up again.
Phil wrote:
I never told them to write short text.
Interesting. No, you never specifically said "write short text". Instead, you said these things:
Phil wrote:
General information about the game is really not necessary
Phil also wrote:
Not as long as this boring and unnecessary text: http://tasvideos.org/880S.html
Telling what you think is necessary and what isn't in a submission is the same thing as telling us what to write. So we aren't liars.
Phil wrote:
In no way I force him to write short text.
Well no shit. You can't force me to write any certain way, except how I'm already going to write. I'll abide by the rules of the site, not your "suggestions".
A while ago, Phil re- wrote:
That's even more mature to point out that I disagree with your long text( Evidently, that Smash TV and Super Demo world) in THIS Monopoly movie thread submission.
How do you figure it's immature to point out to others why you disliked my submission? That's just filling people in who might not realize why any of this started. It was relevant to the topic because you decided to start complaining about the SDW submission in this thread. Don't start up something off-topic and then whine when it continues in that direction.
Phil, for some reason, wrote:
Maybe I must draw a picture...
If you can't learn to type your thoughts correctly the first time when attempting to communicate, then you have no one to blame but yourself. Now quick, don't answer any of this - instead, just bitch some more!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Well, I thought it would be incorrect to call this a tool-assisted speedrun since I'm not going for fastest time. How about cyborg run? Haha......not. Thanks to everyone for their votes, by the way :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Tub wrote:
put on my red t-shirt, buy a red foam finger and start rooting for player 2. ;)
LOL awesome I watched my run all the way through, and it seems the main themes I kept were (1) constant firing, and (2) not missing shots, because to me, this is what kept the run entertaining. Some prizes I didn't get because they were in a place that I thought would disrupt the flow of the killing. And I didn't take weapons all the time because getting a special weapon changes the style of shooting if one of your goals is to not miss shots. Usually this means I can't fire as often, and that seemed like more of an action-killer to me than not taking the special weapons. The normal gun can usually get the job done when you have savestates on your side :) I'm not trying to convince anyone to think of my movie as more entertaining; it depends on what the viewer was expecting. I just want to let everyone know why I made the choices I did. I understand that this isn't as obvious of a decision to vote on for some as a run that goes strictly for fastest time, because different people will have different ideas of what is the most entertaining for a game like this.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I'm also confused (I didn't submit Monopoly, you did). However, discussion closed sounds good to me, as I said what I wanted to say.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Phil wrote:
Not as long as this boring and unnecessary text: http://tasvideos.org/880S.html
For anyone wondering, Phil complained in IRC about my Smash TV submission being too long (which is what Fabian was referencing). That's very mature of you to point to the SDW submission text, Phil. For the record, not everyone agrees that a submission's text should be as small and uninformative as your average submission. Furthermore, the submission instructions don't specify a length minimum or maximum, so why do you try to regulate what you think others should type? No matter how I feel, you're going to keep your submissions short and simple, and no matter how you feel, I'm going to keep mine long and detailed. Each individual can choose what they want to read and what they don't. This way, everyone wins! No one should have to put up with your needless ridicule based on your opinion of a "correct" submission text. Seriously, how many more people here are going to try and pass off their opinions on other people as facts? It's a trend I don't care for, and I doubt many others do either.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Watched this just for fun; I've never played the game. Wow. This is fast. It's funny to watch this guy zip at near Magnet Beam speeds and then suddenly decide to walk 1/64th of his previous speed. Also, this game looks impossible. Shooting through random walls to form somewhat-plausible paths that cannot be determined short of a massive amount of trial and error. Gotta love the early NES games.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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I thought I just didn't notice in the previous run, but I like how this run uses more special weapons than jump-and-slash.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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My choice on the orbs was to take one for each player for the first two levels. It changed how often I was shooting the gun (because it shot twice as many bullets), and in level 3, I wanted to keep the shooting pretty much constant and so I didn't collect the blue balls through most of the level, although I took one for the boss and the room after. It also helped keep the scores closer - if one player is killing twice as many for such a long level, it can get unbalanced and I was trying to keep it close.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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I played F-zero for years and never discovered this shortcut jump. I only found the one in Port Town that was not allowed (the pit stop thing would carry your car backwards after you made the jump).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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I loved the part when you headed the ball down the field the wrong way in the second half only to clobber one of the German players with it halfway down the field.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
You may want to rename this back to "Double Dragon 1" to preserve the correct alphabetical order.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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I don't know much about the video quality, but that was a fun MMX video to watch. Nice work, Randil!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Additional generic cop compliment, Brian!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Correct link for third picture: http://www.darkstartech.org/elecmanmpeg.bmp (there's no "i" at the end)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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This is the greatest idea ever. Megafrost and Tailz deserve trophies. Or at least pizzas.
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JXQ
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Well it seems like it takes a long time to get the glitch to work at this early level. Overall, I think it's kind of neat, but honestly, I'm realizing this just isn't a game I think I could get much enjoyment out of watching. SO my comments here probably are best ignored.
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JXQ
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Aqfaq wrote:
But the AVI quality is very good!
It had better be! This game has about as much on-screen movement as Pac-Man.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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You could probably do Smoke and Jade without cheat codes, although I don't know how easy it is to manipulate a starting stage. I personally think that would be just as cool...Noob always seemed like too little for too much work, to me.
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JXQ
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Sami wrote:
Hmm maybe i work little too fast... but i try to make goodwork :)
Work at your own pace. If others think you are working too fast, then they can make the run at the pace they think it should be made. Keep on keepin' on, Sami.
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JXQ
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All this talk is doing is making people think twice before being honest in their submissions. 1) Old run is Famtasia 2) This run in an improvement of 3:26, which is an extremely significant improvement If we waited for absolute perfection at all times, nothing would get published. I'm personally surprised at Adelikat's opinion, as he is fronting the Famtasia improvement, and this is exactly the type of run that is fit for it. For me this is a no-brainer publish ASAP.
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JXQ
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Vatchern wrote:
This may be a bit late. but the 101% run imo should be entertaining/finish all bonuses/not just die. Should be creative to keep the viewer in so that you never lose them. The last one i got quite bored always seeeing dieing.
DKC2 done fully would require the bonus levels to be completed to get the kremcoins, so maybe that would be a run you'd like more. Just gotta wait for someone to do it / Sami will probably do it in a few hours.
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JXQ
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I was hoping that I could show off that bug somewhere in World 3, 4, or 6, but it just didn't work out to where I needed to do it. In World 3, it happened that I needed to fight the hammer brother that I screen-scrolled onto, so I did some different randomness because it takes 9 or 10 frames of extra waiting to make the fight happen anyway. Thanks though!
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JXQ
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I don't know what's more impressive; that you improved this by 16 seconds, or that you seemed to finish working on it in 16 seconds. Oil drum alley was really slick, please forgive the unintentional pun. Ummm....hmmm....how about yes.
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JXQ
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I didn't know anything about this game but I enjoyed watching what you have so far. Good luck with continuing it!
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JXQ
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moozooh wrote:
But how did you manage to improve his score that far? It sounds near impossible… :?
No matter how much this game is optimized, it seems there is always another way to save frames somewhere. It's just that complex.
OmnipotentEntity wrote:
Super Metriod is hell to optimize.
This will become my motto one day soon.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)