Posts for Jamma


Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Ugh, having posted a yes vote, I have a bitter taste in my mouth due to those two major sprite-ejecton zips. Echoing others, it is noticable, and almost interrupts the flow of the game. But I do understand the authors opinion of not making the rules of the submission too arbitrary... it's a tough one. The rest of the run is fantastic, though. The whole of Star Light Zone takes me back to my childhood days, as it was my fave level <3 And with all due repect Algar, having another run submitted without those instances may well curry favour with the community more, and therefore obsolete this run. Jus' sayin'
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Kles wrote:
It was cool, but I have to say, I really hate how the sound channels kept getting messed up and only playing out of one ear. I find that sort of thing physically painful because I have a weird sensitivity to that sort of stuff. Is that a recording problem or does it actually happen in the emulator?
I noticed that too, although it somehow fixed itself towards the end the run. It was still rather annoying though... Anyway, a great glitchy playaround. Lots of new and re-hashed glitches, and enough entertainment to keep me interested the whole run. Yes vote. As a side-note, I seem to remember all 3 of these guys (especially Dark Noob) having several assorted runs of these games rejected/cancelled due to poor knowledge/planning/excecution. And many TASers seem to fall by the wayside at this point. So it's a credit to you three for persisting and bettering yourselves, and the community for the helpful support and advice that they need, as it's resulted in a publish-worthy run (IMO). Long may it continue!
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Well I enjoyed the zipfest! YES vote!
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Wow, what a game-breaking glitch. Anybody expecting any normal gameplay will be severly disappointed! Then again, that's not really what TAS's are all about :) I myself enjoy seeing games obliterated like this, so a yes vote from me!
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
I don't have much to say except I fully support your aims and goals Felipe. I also have to say that your English has definitely improved from what it was a few months ago. Granted, you maybe using a translator, and it's still not fluent, but nonetheless your posts are becoming more comprehensible. Good job and keep trying!
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Vykan12 wrote:
That's hilarious! But is there any chance of it actually replacing the other one now its already been published?
Absolutely not! A team of TASVideos lawyers will claim copyright infringement and delay a judicial process by years through tedious paperwork and legal procedures.
That's literally exactly what I thought.
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Udderdude wrote:
My suggested screenshot :
That's hilarious! But is there any chance of it actually replacing the other one now its already been published?
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
sonicpacker wrote:
Edit: I just realized it looks like Mario has an arm cannon in that pic...
"Galvatron?? Is that you?" Btw, still patiently waiting for the 120 star run. I've got a good feeling its gonna happen this year... :/
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
I just watched through the whole 8 hours - it's a good job it's a bank holiday in england today! Although saying that I'd have bunked work to see this run... And my opinion? Well, I could go through a list of superlatives to describe DK's effort, but it wouldn't be enough. The battle strategies took me by surprise first, they were all over in seconds thanks to an incredible amount of luck manipulation involved (kudos to whoever deciphered the RNG), and inspired use of early card battles and junctioning. Also that little 'walk through wall' glitch was a peach! All in all, it was a technical and visual marvel. I'm trying to be as unbiased as i can be, but it's harrd not to be so nostalgic and fanboyish about it all. I Iove the game, I love the series and now I love the run. YES vote. A million times over if I could. A true and worthy TAS to the site.
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
exileut wrote:
The Final Fantasy TAS curse strikes again!
Lol. It does seem that way doesn't it. I was just going to say that the reason probably is the complex luck manipulation, intricate planning and such, but VIII and IX seem to be progressing slightly faster, so I digress.
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Awesome stuff. That's a helluva lot of optimisation in not many minutes of game time - this run is gonna look fantastic! :) PS, I've just lent my brother this so he can play it on his PS3 - It's only a matter of time before I'm spending more time at his house than in mine!
Post subject: Re: Video: Tool Assisted Speedrun Lecture
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
RealMyop wrote:
I'm already sorry for my english (annd my grrreat haccent).
LMAO. I'm gonna watch it just for this :)
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Wow, that was seriously good. Fast paced, well-timed actions, exploitive gliches and most importantly, high entertainment. A huge yes vote.
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Patashu wrote:
I found it entertaining since I NEVER got The End to appear when I played. :D
Snap. And I must've put in hundreds of hours in too... Great progress DK. You would not believe how excited I am at this game finally being tas'ed!
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
We need more comparison videos like this. Keep up the good work :)
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Oh my god... that is beyond awesome. Is this actually coming out on the 3DS, or is this just a 'teaser'?
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Acheron86 wrote:
Just like SotN, the challenge of this game is severely undercut by its own mechanics, which hampers the technical impressiveness of a speed run. Unlike SotN, though, there's no "let me win that in less than 20 minutes" run to make impressive use of glitches in a reasonable timeframe. Instead, we watch a calculator murder everything in one turn for a few hours, which just isn't quite as fun.
Goddamn, that was well put. A non-calc run would indeed be much more entertaining, but as to deciding on a original/patched version, I'm undecided. In a way, there's something not quite 'wholesome' about them. But if it really is good a patch as you guys are saying... who knows.
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
I do agree with toothache, despite wanting to see a 'perfect game'. But not half as much as I want to see the game blitzed ASAP... or as blitzed as you're ever gonna get with a modern RPG anyway! At the end of the day though, it's not my final decision and it's not my TAS. Good luck exileut with whatever epic TAS you're about to embark on. :)
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
I often used to browse the forums for Desert Strike, I was starting to think it would never get the TAS treatment :) It was a fun game but it tested my patience to the limit. I just never got used to the controls... would've been a helluva lot easier with up/down/left/right direct controls rather than the clockwise/anticlockwise ones. IMO. :/ Good luck Toothache, am really looking forward to seeing this.
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Ah the memories I have of this game - I must've spent months finding and scribbling down all the fruit combos down (obviously before the internet; and gamefaqs!), I still have them in the game case somewhere... Anyway, good luck on the run. Just one question - will there be anywhere where fruit combos can be used to save time? It's been so long since I played it I can barely remember if there's any shortcuts at all... :(
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
alden wrote:
DarkKobold wrote:
The one audible laugh I got from it was more than a vast majority TASes. Yes Vote.
On the subject of how hard it is to make, that really shouldn't matter folks. This is not some pissing contest to see who can do 400k rerecords. This is a pissing contest to see who can make an entertaining movie. Voted yes twice.
Well said. It was entertaining enough for me me to merit a yes vote anyway.
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Captain Forehead wrote:
How old are you? Don't worry, I bet we'll see a tas of this game someday, one way or another.
You're asking me? I'm 26 on wednesday. I was at the most influential of ages when this game was released, hence why I'm whining about seeing it broken... :)
Time/SpaceMage wrote:
Oh and Jamma, no killing yourself on the forums =P
*removes noose from neck* ...Ok. Anyway. On topic. Has anyone found a way of avoiding the repeat Air buster battle yet? Is it an emulator problem or what? I'm seriously hoping the rest of the run goes smoother than this!
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Noooooo... Somebody please tell me ill see a tas of this before i die... :(
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Big yes for publication. Great run, and unlike a few others I was entertained plenty, as well as being amazed by the technicality :)
Experienced Forum User
Joined: 12/27/2007
Posts: 50
Location: UK
Wow. I've been away from this forum for several months... and I've missed a shedload! Don't you have TAS'er of the Year Award yet Inichi?? ;) Let's hope you can put the item duplication trick to good use. Great find mate.