Posts for Jeffrey

Experienced Forum User
Joined: 6/26/2004
Posts: 24
I honestly don't see the problem outside of the seizure-worthy constant zooming after each Bowser is defeated. I don't know much about TAS'ing M64 but I think those should be editable given that there's a zone load/camera reset right after.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Highness wrote:
Here is another aspect for HTTP download... Perhaps a user should need to do something in order to get the previligue to download from direct http? Like you have to submit a movie that get's published or something? Well.. That can be hard. But I'm just juggling ideas here. Perhaps it can evolve into something more exclusive and better?
People would probably create crap movies just to try and get access to them. Of course they'd be rejected but there would still be a few people wasting their time by looking at them. I guess uploading some more movies to archive.org might be good. I don't think they have any bandwidth restrictions or anything.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Warp wrote:
By the way, does anyone know a bittorrent client for linux *not* written in python?
ctorrent (C), Azureus (Java) and ktorrent (C++). ctorrent is weird to use, Azureus is Java and ktorrent seems to be banned by some generic anti-cheat protection in certain types of trackers. ktorrent is surprisingly light on resources for a KDE program though. I've also heard of rtorrent but I have no idea how well it works. From what I see on the rtorrent website it's pretty good. You could also try btdownloadcurses instead of btdownloadgui, it's much lighter on resources and doesn't seem to have memory leaks. I don't think you can change any settings while it's running though.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
JXQ wrote:
Yes, the wind! Aagh. This is probably noobish, but how do I switch to this other encoder you speak of? I'd be really excited to get my sound working better, as it's usually my favorite part of a game. Well, besides the play..
A bit late, but: Sound -> Settings -> Enable Anti-Resonance's sample decoding method. I think it was that anyway... I remember fixing the wind in FF6 with that. About the run: I think this run should start from a level 99 save, not from the one from hero's run. If that run is ever obsoleted (seems likely to me since it's the first run of a RPG game) then a new NG+ run would have to be made to go along with it.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
A problem with PSX emulation is that the most common emulator (ePSXe) isn't open source. PCSX seems to be comparable and is open source. Pete's audio and software rendering plugins are open too, I guess they could be modified to output to video instead of the screen.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Darn. I'd love to be there. And buy me the collection (collections?) further down.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Aqfaq wrote:
One of my friends got his NHL-97 shattered like that. He had played several hours in a row and the game started behaving very strangely. It was a hardcore bugfest. For example, some sound files were messed up so that the commentator talked nonsense. It was still very playable. Then the disc died.
Somewhat like my Perfect Dark cartridge. It used to randomly hide save files and switch the music for no reason. Now it just doesn't list any files and says that it's full. It still randomly malfuncts in random ways altough I think some are normal bugs. Fifa 97 (96? 98?) for the SNES did the same at times, names and pretty much everything got switched every once in a while. SNES controllers seem pretty good at not getting damaged. I threw one against the wall so many times but it still works. Surprising.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Me like. A lot. I don't think there's much that can be optimized, maybe some of the fleapit levels. Couldn't get it to work on any of the Linux versions though (desyncs just before the warp in level 3). Had to use Snes9x in wine which dropped frames every once in a while.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
JXQ wrote:
Did anyone else think that some of the sound on this game wasn't emulated correctly? I specifically remember Lavos's scream before the final fight sounding much different, for example. Although all the music seems to play fine, which is a good thing.
The default sample decoding method emulates this game pretty poorly. The other one does it much better. The wind effect is the biggest difference. You can notice it in FF6 too.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
What the... Nicely done joke hack... I hope it's a joke... Insane enough to be published IMO.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Highness wrote:
How long combos is it possible to make BTW? I would gladly see a run aiming for longest possible combo. :)
The verified WR is 23, the unverified WR is 24 and the game goes buggy after 13.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Bisqwit wrote:
Ouzo wrote:
What is holding N64 emulation back? Do we need a open-source emulator?
Yep
mupen64? I haven't messed with it too much but it seems to work.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
FODA wrote:
I'd rather force everyone to use bitcomet than forcing everyone to stop using it.
Except it doesn't run on everything not Windows, and there's more than one Linux (and probably Mac OS too) user here. There are other problems with forcing everyone to use one client (doesn't matter which one) too.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
This one is much better than the last one. I don't think there's much left to improve (maybe some frames, but I doubt any stage other than 6 could be a second faster) and it's much better entertainment. Would've voted yes this time, but can't anymore.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Voting meh. The movie is pretty good, but this game isn't very entertaining to watch. Every level is pretty much the same. There are also some combo's that are (look?) too big, that costs a few seconds. I think it'd be more interesting to set a goal in practice mode, like fastest to 100000 points. There's more variation in that.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Mlandry wrote:
ive beaten a lot of games mentioned in here but if theres one game that i suspect no human being , including the creators, as ever seen the ending of it as to be Azure Dreams for PSX. I swear i rented that game an went insane after 3 days of playing it, i was still back on the 1st floor =/
I completed that... but it wasn't easy. I really hate it how the game has a trillion ways to screw you over at the last few floors. It's easier if you abuse the saving trick (save & quit, go to the memory card manager, copy the save file to some other card, play game, if you die, copy it back). The GBC version is more evil though... there are no easy ways to get anything interesting.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
http://freenode.net/faq.shtml#helpfromstaff That took me less than a minute to find. Also, copying and pasting >= 5 lines of "easy info" (I can understand copying and pasting a 10-line joke from a registration-required site/forum) isn't a smart idea most of the time. People can look it up themselves if they want to.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
VIPer7 wrote:
Right now I'm debating whether I should continue like this (doing ~ 1 level per day, and spending the next days just fixing errors in that level), or if I should do one fast "alpha version" of all 97 levels, so everybody has enough time to point out possible improvements before I do the "perfect" run.
Probably... try to make it semi-fast though (don't bother correcting any slipups you know how to correct). Nothing other than good stuff so far... can't wait until final.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
There's a rejected movie already: http://tasvideos.org/queue.cgi?id=243
Experienced Forum User
Joined: 6/26/2004
Posts: 24
It was released in the EU, but named "Kirby's Fun Pak" instead (for some strange reason). I have it here. Somewhat off-topic: I'd love to see a 100% (101%?) run of the entire game. GCO 100% requires some planning.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
I actually did something instead of watching others play (like I normally do). I still have to do Milky Way Wishes and the Arena, but they're not going to be a big problem. There is around a minute of errors in this movie, mainly switching abilities where it's not needed and getting hit by bosses. I also did the rpg boss pretty bad... I started with the Great Cave Offensive because I wasn't going to do a full run at first. http://jeffrey0.freeprohost.com/kirbyss-wip.zip ROM used: Kirby Superstar (U) [!] I'm not sure if I'm going to redo it... this already took a few hours and there are lots of other games I still want to play.
Post subject: Re: Kirby Super Star
Experienced Forum User
Joined: 6/26/2004
Posts: 24
Josh the FunkDOC wrote:
Now, the big question I see with this run is: Do you want to get 100% in Milky Way Wishes to unlock the Arena (that IS required, right?), then beat that, or do you just want to zoom right through Milky Way? I think you have to complete 100% of everything else to unlock Milky Way, so the other games don't have this issue...
You don't need 100% for game unlocking. The Great Cave Offensive isn't long if played as normal game (no collecting), so that's not a problem either.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
there aren't any warps in Plok! :p
The GameFAQs guide says that there are some. Real time savers too.
Experienced Forum User
Joined: 6/26/2004
Posts: 24
bf0189 wrote:
Would it be fair if I use a level ** party from a new+ game?
Most (all that I've seen) of the timeattacks here are made with a empty starting save file, and I wouldn't bother looking at a level ** timeattack myself.