Posts for JeyKey_55


JeyKey_55
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Joined: 1/9/2015
Posts: 8
Weatherton wrote:
I think a TAS of the Wii U VC release would be ideal. That's probably the most value added release Nintendo has ever made on Virtual Console. Including all of the e-reader levels (which were previously very difficult to actually track down) and even updating the ROM to support all of them. This would make a great TAS.
Ok, I will try to sync the movie up with that version, improve it a bit and include the e levels
JeyKey_55
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DecafGrub47393 wrote:
And remember to play the E-Reader levels next time.
Could I just change the branch?
JeyKey_55
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Soig wrote:
I've looked just first 2 stages. Because I'm too busy during these days. But in fact, I'm very glad to see there is someone to make a GBA version of smb3. But after looking your submission. I have some thought. 1. You choose a bad ROM version. 2. There is a NES 100% pub already. The difference between them is not very important. That means an NES version is enough on this site. 3. What's more, yours is slower than NES ver. 4. Less entertaining compared to NES's movie. 5. I noticed that you didn't running on the slope. I don't know if that would be faster. So,,, maybe, I'm sorry to say that is not a good choice to make a movie of GBA version. But thank you for making a movie of GBA version, too.
There are important differences between them, for example the L+R glitch, or that you can not clip through as many walls as in the NES version, because the camera doesn't follow mario. And I used so many tricks to make it as fast as possible, and it's still some minutes slower than the NES version. So it can't be faster than the NES version. And running on the slope doesn't make you faster. But I have to admit, that it is boring sometimes, especially in the first world.
JeyKey_55
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fsvgm777 wrote:
JeyKey_55 wrote:
Ok, should I just try to make it work with the preferred US version?
I believe every version of Super Mario Advance 4 is affected, even the USA (confirmed) and JPN versions. (of note that the USA and JPN versions won't have a language select, obviously)
And what exactly should I do to make it work for everyone? (I'm new to all this emulator stuff)
JeyKey_55
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fsvgm777 wrote:
JeyKey_55 wrote:
BizHawk 2.0.0?
You actually used an interim release, namely this one (according to the movie header). However, even with this one, I'd get first "Reading", then "Saved data is corrupted". What's normally supposed on happen on first run on the European release is a language select screen to appear after the GBP logo, then, after the language has been chosen, formatting the saved data (this is explicitly mentioned in the manual on page 8, by the way). Now comes the screwed up part: I can't reproduce it in vanilla mGBA 0.6.1, as in I get the intended behaviour. This means it's an issue with the mGBA core in BizHawk (in fact, the wrong behaviour also happens in 1.13.1, 2.0, 2.2.2 and likely any version between 2.0 and 2.2.2). EDIT: RetroArch's mGBA core is also affected. EDIT 2: And I also get the intended behaviour (formatting saved data) on the VBA-Next core (alas). Bottom line: The issue is present in RetroArch's mGBA core and BizHawk's mGBA core (which I believe is based on the RetroArch core), not in vanilla mGBA.
Ok, should I just try to make it work with the preferred US version?
JeyKey_55
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ThunderAxe31 wrote:
JeyKey_55 wrote:
Did you use the european rom?
Yes. The hash of the ROM I used matches with the hash present in the movie header.
BizHawk 2.0.0?
JeyKey_55
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EZGames69 wrote:
JeyKey_55 wrote:
Did you use the european rom?
why are you using the European version?
I don't have any good reason for that. I started the TAS with that version for some reason and when I saw, that the US version is preferred, I tried to play the movie on that version, but that didn't work.
JeyKey_55
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Posts: 8
ThunderAxe31 wrote:
The movie desyncs to me. I get this: Not sure why this is happening though.
Did you use the european rom?