Posts for Ji-chan


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Joined: 7/30/2013
Posts: 79
Pokota wrote:
Out of curiosity, why Pearl instead of Platinum? E: Masterjun, that's a bit of a stretch if it's deliberate. I don't really care one way or the other, though maybe call it "Speed/Entertainment Tradeoff" since it's for the pun?
The Void is unwalkable from Platinum onwards.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
As a former HoO member this makes me really happy, have been looking forward this run for really long. Easy Yes! :)
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Nice! I don't see why we shouldn't have a run both for entertainment and for speed, even if the latter ends up in Vault. On Nico deleting TAS vids, I have a "WR Smash64 1P Mode (TAS) in 0:05:44" video saved here from some time ago, was it the "lost run"? The time doesn't match but it could be counted differently or something.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Don't use compatibility mode with Hourglass, ever. It causes desyncs. Your best bet is using a XP VM for TASing in Hourglass, it's kinda broken on newer Windows OSes. You can try disabling Multithreading though, it's what causes the most incompatibilities afaik.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
The engine is the same as IWBTG, it runs on Hourglass with no problem as long as you run in a WinXP (Virtual) Machine. Boshy would be the tricky one because in some categories it needs mouse for optimal play (changing characters) or to fight a boss at all (Kappa boss).
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Youtube mirror Had trouble watching it live due to connection issues, but got to see the highlights and it was absolutely amazing! And just watched the full VOD now. :)
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
zaphod77 wrote:
some of the fangames have savewarping as AN INTENDED MECHANIC. I wanna be the Boshy is infamous for this. you cannot beat the game without savewarping.
That's save jumping, not save warping.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Pokota wrote:
So then runs on a higher difficulty would have an extra second or so in the Minecart section, with Impossible having to play the Minecart without any savewarps. ...It's incredibly strange to think that a game such as IWBTG has savewarps. I always thought you had to actually save after getting the orbs for them to count, but I'm a bad player anyway. I'm guessing that's what you did to get from the Bowserboat orb back up to the path merge?
I don't know about comparing Medium to Hard, but Medium to Impossible can save about 18 seconds with save abuse. And you normally do. But when the game has no save and you move to a new world, when you reload the game moves you to the initial section of THAT world instead of the whole game, and on some cases, somewhere with no apparent sense from that world. This post from the previous page has an in-depth explanation. Since you have no save, the red orbs from bosses also aren't stored properly and when you restart they aren't lost. Something like that can be done on Impossible mode when you press R with red orbs: the game takes you to the save selection screen, but has a delay (about 2 seconds) to clear the red orbs, but if you start a save on Impossible before that (or any difficult actually), the bosses would still be beaten, meaning not only that warp glitch is very possible on Impossible, but you can also die and still progress (on a bored day I got 5 bosses beaten on Impossible abusing that lol).
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Link to video Game: I wanna be the guy System: Windows Author: me Status: first "trip" is done, back to the beginning where I'll take the upper path Discussion: http://tasvideos.org/forum/viewtopic.php?p=392918#392918 wow i forgot this thread existed
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Pokota wrote:
1) Why are the hidden items already collected in that WIP? 2) What wuss points (translation: what extra save points) are you using in the route?
1) Oh wow thanks for pointing that out. I actually made the movie in a VM with empty SAVE folder but recorded it in my main OS, which I have all items collected. They do not affect the sync at all, but I should have noticed it before recording. 2) All saves from the Minecart section will be used because upon reloading the game uses your x position for the cart as well, which can be used to save a lot of frames. 2 of the 3 WUSS saves from Entrance of the Guy are also used to get faster fire patterns.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
I'll leave a 4 minutes WIP here up with what I finished so far. Link to video Up to that point, 288 frames (5,76 seconds @50FPS) were saved over Kurikinton. About Dracula, it MAY be possible to kill him in one jump, but after about 3.5 hours of grind, my bests were 2 frames away, so I eventually gave up. Might save ~35 frames, I'm not sure anymore.
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Joined: 7/30/2013
Posts: 79
Patashu wrote:
Ji-chan wrote:
and the credits can be glitched to reach the tree much earlier (would this be legal?).
Elaborate?
Normally you have to wait like 4 minutes of credits just to press Left to dodge the last apple. You can die on the credits. The RTA actually skips this, but we time it until the last input, so it's like 4 extra minutes of nothing. Pressing S at some spots during the credits will glitch it and can reduce it to about 30 seconds or so. But idk if that kind of thing is allowed here or not. I guess it is, but who knows.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
So yeah, I said I'd re-do the run, and a year later I'm finally here re-doing it! Under Kurikinton's same conditions (Medium Any%, I guess we call Glitched?). Just finished Tourian (where almost all of the warping takes place) and am back to Megaman. Up to this exact point I've saved 152 frames over Kury's run/WIP (which is 3.04s since the game runs at 50 FPS)! I can save about 3 more seconds at Dracula with a few tricks, and other ones far away (especially at the Minecart and the Guy), and the credits can be glitched to reach the tree much earlier (would this be legal?). Hopefully I'll get it done this month, if I don't get lazy again lol.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
July 21. Same as captainobvious according to OP! :)
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Nice 7 year bump. 19 here.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Using Palemoon 25.0.2 x64, videos play at 60FPS just fine, HTML5. 720p loads normally as well. Spike's video flickers when played on the embed Flash Player here, though.
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Post subject: Re: The king has gond mad with power!
Experienced Forum User
Joined: 7/30/2013
Posts: 79
Nach wrote:
For those of you who like seeing other users made fun of, please suggest a character now.
What about 👽? ayy lma--*shot*
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Nach wrote:
Force refresh again.
NOW it worked. Also liked how it's unaligned to the name. The '?' won't look awkward anymore.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Nach wrote:
I changed the CSS earlier today, try force refreshing the page, it should look better for you.
Still small. Also tested IE and small there too. Guess I'm missing the proper font or something?
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
creaothceann wrote:
Personally I think the gender symbols could be a bit larger:
They're small here too. I tested on Chrome, they look pretty big there: The other symbols are square though. Don't know if it's my Chrome that's broken, it's not my default browser anyway.
scrimpeh wrote:
Why not make the Gender option work like the Location option and display beneath the Avatar in text? Personally, I think that would look better.
Yeah I agree, that's what I meant when I said I didn't like the placement.
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Joined: 7/30/2013
Posts: 79
Good to see we've got somewhere after all. I didn't really like the symbol placement, but I'm keeping it blank anyway so whatever. I also agree on locking this.
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
FINALLY! Run of the year for me, my dream has came true! :3
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Bobo the King wrote:
I will defer to the wishes of our female members since they would be most affected by the policy, but if it were my choice, I would advise not allowing/requiring users to declare their gender. Let's just be all-inclusive and keep the preferred shape of our sex organs off the table, mmmkay? (Wishful thinking on my part.)
HAVING to declare your gender is silly and I don't think I've came across any forum that does so (they either have the Blank option or you can hide it). Facebook (which isn't a forum) kind of does it, you can hide the gender itself but it still uses the gendered pronoun, which is silly, and you have to make a custom gender to make it refer to you as "they/them" (which even gets silly translation to non-english languages). It can be a right, but not an obligation. I myself would be okay with the way it currently is since I myself don't seen this as much of a deal, that was the first time I've seen such an exaggerated reaction for a gender confusion (I've told this to synnchan already, she already apologized to the community so it's okay). But [blank]/male/female/other selectable box should be enough of a simple fix for those who WANT show off their gender to prevent confusion, and for didn't want to use their signature for that. So if my post makes any difference on the decision, I go for having the option. @the arguments above: It this really necessary? This is an apology topic and and maximum we're trying to decide the course of action. ಠ_ಠ
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Joined: 7/30/2013
Posts: 79
1. [Blank] (doesn't show anything, like it currently is) 2. Male 3. Female 4. Both 5. Fluid 6. Genderless 7. Other 8. Cat
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Experienced Forum User
Joined: 7/30/2013
Posts: 79
Warepire wrote:
Zanoab wrote:
I use http://puush.me for uploading images (as well as various files).
I've never been able to open a puush.me link. I think they may have blocked some Swedish IP ranges.
Puush also deletes files untouched for 1 month. Its better for quick sharing than actually hosting images and stuff.
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