Posts for Joe


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Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Great MGS run. I found it very entertaining
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Ha! So the game can be beaten in under 10 minutes? I played this game way back in the day, and The PP can move pretty fast in this game, compared to most platformers at the time. Game was a bit on the merciless side. Anyway, looks like a well optimized run and I was entertained. Yes vote.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Very entertaining as a former RE fan. Yes vote
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Clearly, "OPEN" is one broken spell at least as far as blasting through all barriers from the get-go. Very entertaining run. Also, YES for Quest for Glory II future run!
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
More entertaining than the movie, but that's not saying much. Thankfully, it's short and well optimized, so it gets a yes from me
throws blocks at enemies to save them all and to throw blocks at Dr. Screweye. Or something.
I'm ashamed to know this, but they aren't "blocks" but "Brain Grain" cereal that Rex throws at enemy dinosoars to cure them of their feral nature, so they are not really being "hit" so much as being force-fed by Rex. Now how this works against the robot final boss and Dr Screweyes himself is questionable to say the least.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Always appreciate more arcade games getting TASed. This one was pretty entertaining and seemingly well optimized with enough variety and a short enough length that it didn't get too boring
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
If this ends up vaulted, it'll solely be due to those autoscrollers. The music really helps out there, but much of the mid-section seemed like padding. Props for trying to make those bits entertaining. The rest of the run is much better due to decent pace and run & gun action I enjoy the simplicity of the premise here. Just a dude who ends up on Jurassic Park and wants to leave. The PC being a shadowy fedora man with a rifle, he might as well be a hitman who is passing time by killing any and all dinos he sees. Also like the swimming animation. Reminds me of those wind-up harpoon toting scuba men that made good bath toys way back in the day. Just casually swaying back and forth as he mows down the dangers of the deep.
Joe
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Joined: 6/10/2006
Posts: 152
Location: Wisconsin
The issue here is that the goal itself is quite arbitrary and does not offer much in the way of entertainment to justify it This TAS may be useful for those curious in seeing all of the game's battle animations, but its not the sort of thing that gets published on this site, even in the vault This could have actually made it into the vault if the goal wasn't so arbitrary. A more acceptable form of TAS in terms of this game would be a speedrun that could incorporate many of the unique battle animations, but because the run itself is 14 minutes of chess, well, it's just not the sort of thing the judges would promote as a TAS showcase. Maybe, maybe if this was done with flawless optimization, it might get by in a future submission but the niche speedrun choice of "all battle animations" hurt this run more than anything.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
I'm guessing the object here is "shortest time to get the first home run in exhibition mode", which seems kinda lame. Unless it is a playaround, the goal should be winning the entire game in the fastest time or at least the most entertaining manner. Moreso pointless because the main batter is edited to possess godlike power and batting averages. More time was spent editing those stats than playing the game and I would assume RNG manipulation could have achieved that homer in a more timely manner.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
The harpy claw allows the harpy form to....attack. used never. (proceeds to immediately attack enemies with it)
This run was a lot more surprising and fine tuned than the any% run. While the any % run was pretty good, this one blows that away with many more glitches, more creative use of items, and the fact that we get to see almost everything the game has to offer in 80 min. Outside of the twinkle palace wall glitch, the most impressive here were the baby octopus overflow (which coincidentally resets to 0 after you collect and use them all), the death warping during the genie cutscenes, and the use of the monkey during the final boss. I honestly didn't know you maintained control over the monkey when the screen shifted. That makes the boss speed run much faster
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Game is pretty slow to start, but once the stealth crap is done (and a lesser extent, the sheep) it becomes more interesting to watch as you glitch through doorway after doorway with ease One thing that kinda hurts it is that Drake can't run for some stupid reason, leaving his stages to be the more sluggish. Also not sure about that kitchen fight midway. Seems unoptimized and/or random. Care to elaborate? Oh, and I would advise against a 100% run of this game. The game is kinda shitty as is, and I don't think it would really benefit from it
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
I used to be a big Mario Kart 64 player many, many years ago and some of these glitched short cuts were around if the players' old guide is to go by. Wario Stadium, obviously, along with the ones showcased in DK Jungle Parkway, Frappe Snowland, Mario Raceway, and Yoshi's Valley. These are the oldest ones I remember. While I have seen the Rainbow Road and older, slower variants of Choco Mountain and Toad's Turnpike since then, some of the ones showcased here blew me away. The CPU racer abuse stands out the most. It allows some tracks there were for the most part unbreakable to suddenly allow Lakitu abuse and superjumps over generally impassible chasms. Man do I love seeing those. For my pleasure, the craziest ones showcased where those in Sherbert Land, Kalahari Desert, and Royal Raceway. Each lap is mostly unique and the flags are manipulated in ways I never dreamed. Okay, I mostly knew about Kalahari, but the way you hopped over those fences with damage abuse and CPU springboarding was eyepopping. Just, wow!
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
The pause glitch is funny and a good time saver involving high technical knowledge of the game. Yes vote.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Vault at best. Well optimizes, but the game is just too shitty.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Hey, it was better than Pink Goes to Hollywood I enjoyed it, though I skipped the loading screens. Some good glitch abuse, particularly the twitching past the various gatekeepers.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
CatlyNat wrote:
@Everyone Thanks for the feedback~ Really makes me realize I should focus on another TAS, instead of wasting my time on such garbage game. Eh, the game was fun while it lasted. I'm done with this. Though my RTA PB is flat 12:30 not sub so I still have some stuff to do >_< man I need to run good games.
The game can be shitty, just so long as there is more variety and visible challenge in playing it. This game is too simplistic and straightforward to really garner much interest. Also heavy glitch abuse can overcome many such handicaps. I would imagine this could still be vaulted so long as the TASing wasn't sloppy. That's all up the the judges though.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Tried watching it, but Dora never stops staring right at you except when facing the complete opposite direction (not often enough). Dora the Rubbernecker more like it. Also, terrible game choice. No vote.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Oh man, those Moogle placeholders were hilarious. Best part is Mog-Sabin riding the Tek Armor, with the game glitching out over it. Also, I recommend watching the fill credits, they are deliciously glitchy. Also, I believe the only characters depicted in the ending (As moogles) were Seltzer, Celes, and Sabin alongside Locke and Terra. Everyone else wasn't even rendered into the ending except as floating character portraits.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Woo-wowowowo-WOWO Woo-wowowowo-WOWO Liu Kang's grueling training regiment has served him well. Though honestly more of a meh for me. I only really found entertainment in the silly noises & bicycle move. I listened to it often enough that I'm starting to think there's some sort of hidden message that was sped up to be unintelligible.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Anyway, I give this one a weak yes simply because some of these aren't that entertaining to watch due to waiting for the timer to run out. How ever, there are just enough entertaining ones to edge it out.
GoddessMaria15 wrote:
...The whole "Luigi wins by doing nothing" fad is honestly ridiculous. There's nothing entertaining about it and the fact that it was done on Easy difficulty makes it worse. If such a run were made, I'm sure that it would be rejected without delay.
I would imagine it would be nigh impossible to do on Hard difficulty in MP since the AI tends to be very cheap and rarely gets knocked out of the minigame. Or rather there's always one AI character that is like that.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Probably the closest thing to "doing nothing" in this run is throwing the "Hot Bobomb" at the last second during that minigame. Which is just fine by me.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Interesting, this is more of an adventure game with some action elements. But da-yum this game has some unforgiving insta-death moments. And an item only obtainable at the beginning of the game that's needed for the final boss? Adventure game hell. I found this intriguing all the way through. A molotov cocktail on a gator is pretty sweet in any game. Also chuckled a bit at giving the radioactive chicken to the panther.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
The seppuku strategy is quite funny. I was amused and it is short, yes vote. Curious how such a technique can kill your opponent before it does yoshimitsu. It really makes no sense when imagining that in practice.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
No vote because the subtitle commentary called the World 3 king transformed into a kappa a "Snail King" Seriously though, yes vote. Lots of varied tactics throughout and clearly a labor of love.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
mklip2001 wrote:
Great job having the temp encode end when DK is making creepy eyebrow gestures at the girl, and then the credits say "Donkey Kong came".
That definitely made me laugh out loud. Apparently all the credits sequence needed was the words "Donkey Kong came" Then cut to the main menu.
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