Posts for Joe


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Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Wyster wrote:
If the m64 doesn't work then you could check out the .avi instead?
The links the the .avi appear to be dead...
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Great job on Kreeping Klasps. I love how you abuse that pirhana fish's blind spot and how you water skipped through most of the stage. I was also impressed that you could bring perry into the bonus stage in the previous level. Keep up the great work
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Yes vote, despite being over an hour long, it was a very interesting game with a lot of technique involved and many of the holes had very interesting ways in which they were performed.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Easy yes vote. Very fast combos with a lot of variety. Also, this is the first time I had ever seen this game in action, so it added a bit more surprise. Seemed eerily similar to MK, though
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Very cool, glitched out run. I had no Idea what the heck was going on, but was thouroughly entertained.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
N. Harmonik wrote:
Are the Donkey Kong Land series (for Game Boy) very different? If so, maybe you could try them, comicalflop. Just a suggestion.
Donkey Kong Land is a completely original game for the Game boy and seems like a spinoff of DKC, like how Super Mario Land was a spinoff of Super Mario Bros. Donkey Kong Land 2 and 3 are just ports of DKC2 and DKC3 with obvious graphic changes, minor level design changes, and maybe a new level. A direct port for Dony Kong Country was released on the game boy Color a while ago, though its not labeled "Land"
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
comicalflop wrote:
On a side note, I noticed the site was down for pretty much all of thursday, what was that about? The submission is under publication, did it get accepted then published, or does it go the other way around?? If it's the former then I missed that moment :(
I think it depends. I think this run is so popular and in high demand, that it just goes straight to publication
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Nibelung wrote:
3 Auto-scrooler. 2 stages in a Sleigh (not really an autoscrooler, but i can't speed up), and one stage similar to Castle Crush (floor rising), but you can't rise leaving the floor. This stage is the only true autoscrooler.
There's also that one in which a pack of rats forces you (as Ellie) to race through a stage without stopping. I think that one qualifies too. Not to mention that horrible burning rope level... Its nice to see you working on this again. You're doing very nice work, though the green banana bonus stages still look improvable so that the last banana appears closer to where the bonus coin would
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Its a good speedrun of the game, but for me, once the novelty of what the game is portraying runs out (about midway), I was left waiting for the end credits. It didn't really pick up for me until the duel with Satan, which looked extremely difficult. Voted Meh
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
A cool run of a cool game which (imo) is the hardest of the TMNT brawlers. The special techs are abused throughout the run, killing everything in Raphael's path in record speed. Dodging the laser beams was particularly entertaining, and switching to Michelangelo near the end was also a breath of fresh air. Rapheal's rather limited techniques tend to get a bit old, though. The sound effect of the drill move was also somewhat irritating. Also there were a couple of instance of misses with the drill move, though they may have been deliberate. This run also seems slightly improvable. Still, voting yes
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Very nice run. The only noticeable flaw is not meeting Funky at the most optimal time. Some real nice glitches and entertaining techniques throughout. Definite Yes Vote
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
I'm really looking forward to how you handled Animal Antics. God, I hated the Squawks portion of the run back in the day. For me, it was the hardest level in the game. I really like this run so far and anticipate to the final version.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
I liked it. The movie wasn't too long, and the playthrough doesn't make it seem as bad as I've heard it being. My favorite part was in the dungeon near the end constantly dodging the monsters. Personally, it was more entertaining than a lot of other RPG based runs on the site
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
OgreSlayeR wrote:
Nothing really to say other than good luck and I'm looking foward to seeing this fairly hard game stomped.
Same here. I was never able to beat this game, personally. Another Simpsons based run I'd like to see that is similar to this is Virtual Bart. Keep up the good work, btw the Bloodstream level looks great!
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
I'd vote yes. Its and improvement over the published run and shows off some interesting tricks
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
If memory serves me correct, this warp barrel, like all warp barrels, don't attribute to 102%. Only the kremcoins and the DK coins attribute within a level.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
To name a few... Mario is Missing Those 2 NES games requiring R.O.B the robot Solitaire Action 52 King's Quest V
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Holy Crap! Are you going for a 100% run? After watching the WIPs, I want to congratulate you on the excellent Spiral Mountain run. It looks flawless. I have a question about Mumbo's Mountain, though. Is it necessary to smash all of the huts with the beak move? I know most of them have necessary collectibles in them, but at least one of them I feel is unneccessary to smash (the one with the ugly purple guy in it) I can't wait for you to blow through Rusty Bucket Bay.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
ninjitsu apparently redid a portion of Ocean Base 2 because someone pointed out that he didn't take a shortcut, and ninjitsu concluded was because he started from the wrong savestate. Anyway, I really enjoyed this run due to the wide varienty of techniques used to reach the goal. Also usung different characters and teams (even though it was mainly Sonic & Tails) in some of the levels helped bring more variety into the run. The restart sequences got a tad annoying, but are rather short compared to how long this game is.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Hajime no Ippo: The Fighting would make a great TAS. Its slightly similar to Punch-out except a lot less arcadey. The graphics are excellent and there are a wider variety of punches. Also the game can be beaten in under 10 minutes, so it won't drag on for too long
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
adelikat wrote:
First of all, try to use the most up to date emulator. We are up to 9J now which this movie desync's in. This movie has had lower turn out as others have been lazy like me and not bothered to find the right emulator. For those interested, I found finally found 9f on page 14 of the emulator thread.
Actually, for some strange reason, the movie desynced on when I tried playing on 9f and only finished it after downloading 9j Anyway I enjoyed the video, though I agree some of the autoscrolling levels dragged a bit. Still, looks like a publishable run.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Good job taking no damage in this run. I didn't see any missed shots or major mistakes. Bosses seemed to drag a bit due to avoid damage though. Definately seems like a good candidate
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
I used to own this game a while back and I personally think it would make an entertaining run. There is quite a bit of variety in the levels. On the last level (with the rocket) it would be cool to see some near death scenarios. This game can probably be be beaten within 10 minutes with a TAS I really can't find any noticable flaws in your run and level 2 was particularly great, as I've never been able to finish it that fast. You didn't even have to wait for the toys! (save for the last one). Also there is a programmed cheat for invincibility on the same level as the glitch you mention. It involves collecting seven stars, jumping into the toybox, and pressing down for about five seconds or until you see the top-left star start spinning.
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Good call on only choosing the most difficult level. It makes the run less monotonous. It definitely seems you went through the level as fast as possible. Seems worthy of publishing
Joe
Experienced Forum User
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
I'd vote yes on this one. While it wasn't always entertaining, the short length of the run makes it not so bad and its, and from what I can tell the run seems to be perfect, or at least near perfect. The game itself seems to have been made on a shoestring budget. Looks like a cheap arcade port
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