Posts for Josh_the_FunkDOC

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Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hey guys, I already hate this. I made a test run of BLW1, ended up being 16 frames slower than Truncated I believe. So I went back, made a state at the start of the movie, loaded it, and improved the intro + title screen. When I played this one back, it just sat there at the title screen. So I picked "record new movie" and overwrote that one, did the same things, and it desynced again. Do I just delete the file itself and make a new one, and hope for the best? And am I going to have to constantly make backups? With FCEU I've never had this stuff happen to me so I'm pretty much a noob...any help here would be appreciated! Also, an actual game-related question: Since I can afford to take one hit in either BLW 1 or 2 in order to avoid a no-hit bonus, would it be best to do so by running through that one monster in BLW1 that you can't afford to bounce off of? There doesn't appear to be anywhere in BLW2 where getting hit would save time within the level itself... Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Chapter 6 is done at a total time of 54:08. I really like the second dungeon here due to the presence of the Asterisk...a unique and very effective weapon! Filespace is down or else it'd be up there by now. You guys may have to wait a few hours, we'll see. And now it's time for the alien spaceship... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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nifboy = teh rox. Much thanks! So the absolute longest possible path would be...(btw, ones I'm not sure about are in parentheses) - Blue Lake Woods 1 - BLW 2 - Highwater Pass 1 - HP 2 - Elsewhere 1 - Under Skull Mountain 1 - USM 2 - Elsewhere 2 - USM 3 - Isle of the Lion Lord - Hills of the Warrior 1 - HotW 2 - Elsewhere 3 - Windy City - Sinister Sewers - The Crystal Crags 1 - Elsewhere 4 - The CC 2 - Dragonspike - The Pinnacle - Hidden Canyon - Stormwalk Mountain - Shishkaboss - The Whispering Woods 1 - Elsewhere 5 - The WW 2 - Devil's Marsh 1 - The Caged Beasts - Elsewhere 6 - DM 2 - Knight's Isle - Whale Grotto - Hoverboard Beach - Pyramids of Peril (Elsewhere 8) (Pyramids of Peril) - Madmaze Mountain - The Forbidden Tombs - Stairway to Oblivion (- Elsewhere 9) (- Stairway to Oblivion) - The Deadly Skyscrapers - Skydragon Castle 1 - Skydragon Castle 2 - Elsewhere 10 - Coral Blade Grotto - Boomerang Bosses - Woods of Despair 1 - WoD 2... Now is where things get interesting...is it longer to do Forced Entry + Cliffs of Illusion, or Valley of Life + Black Pit (or VoL + Elsewhere 11 + VoL + BP if that's cool)? Anyway, both these paths lead to Lion's Den, so going on from there: - Lion's Den - Wind Castles 1 - Elsewhere 12 - WC 2 - Blizzard Mountain - Frosty Doom - Elsewhere 14? (not sure what to number this one) - Bloody Swamp - The Nightmare Peaks 1 - Elsewhere 15 - The NP 2 - Bagel Brothers - Diamond Edge... Again, interesting possiblities here: Elsewhere 16? + Elsewhere 18 + Scorpion Isle + Hills Have Eyes + Elsewhere 20?, or Elsewhere 17? + Towers of Blood + Elsewhere 19? + The Crypt (+ Elsewhere 21 + The Crypt?). From there it follows: - Alien Twilight - Secrets in the Rocks - Elsewhere 22 - Tunnels Beneath the Woods - Elsewhere 23 - Hills of Forever - Monster Island (Elsewhere 24) (Monster Island) - Ice God's Vengeance - Beneath the Twisted Hills - Elsewhere 25 - The Shimmering Caves (Elsewhere 26) (The Shimmering Caves) - Elsewhere 27 - Alien Isle - The Land Below - Elsewhere 28 - Sky Fortress (Elsewhere 29) (Sky Fortress) - The Final Marathon - Plethora Alright then, one thing I'm not sure about. The reason I have some of these in parentheses...with the levels that have an Elsewhere that takes you back to the same level, can you just keep playing these two levels infinitely? And if so, should these Elsewheres be played at all? And feel free to point out if I made any other mistakes there. See, I actually want to see this run, and may even subject myself to the insanity if nobody else is willing, hence why I'm trying to get all this figured out... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Yeah, I meant movies not made for the theater. Like, Disney makes a lot of direct-to-video sequels to their animated films... And sorry about the mess-up...never saw it in theaters. Go ninja go ninja go! =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Don't, the third one is awful. Being direct-to-video should tell you something right there...it's called "Turtles in Time" just like the game and has a somewhat similar concept, but the Turtles don't even really look like turtles, among countless other problems. #2 has Ninja Rap and Kevin Nash as Super Shredder, and that's all that matters to me... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Excellent work I must say. Getting rid of that one "Golds"-collecting scene was a major plus for me as a viewer. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Fannnnnnnnnntastic, an obvious yes vote. Someone needs to improve the "warpless" run with all this knowledge, I would *love* to see that as well... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
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You bet! I'm waiting for that 4-player run actually, that is going to be so awesome... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
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So the 5-minute barrier has finally been broken, albeit barely...simply beautiful! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Ferret: If I had jumped any earlier there, I wouldn't have been able to glitch through the wall without climbing (and the double jump here will just make you fly over the ledge completely, which is very bad). Although it wouldn't look like it, you fall very rapidly and the climbing is slower (remember, during both ascent and descent, the normal jump has higher acceleration than walljumping). And thanks for the comments, everyone! :) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Wait, wasn't Seiken Densetsu the first Final Fantasy Legend? Anyway, yeah, no relation to SF. Odd why they'd name it after a game which up to that point was extremely obscure, but there ya go... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Alright...so I was making my way through this, improving Act 4 by 18 frames and Act 5 by 10. While playing it back, looking at 5-2 gave me an idea. I tried it out and discovered something which led me to start redoing almost the whole game, for what I sincerely hope will be the last time! To give you an idea, I already completed the first two acts; Act 1 is 4 frames faster, and Act 2 is 20. Most of this improvement came from this top-secret trick I discovered, which will not be revealed until this baby is submitted. Trust me, it may only be a small improvement but it looks really cool. =D EDIT: - Act 3 done, 48 frames faster than in the 9:34 run. - Act 4 is 28 frames faster now. - 16 frames of improvement in Act 5. - Act 6 turned out to be 10 frames faster...y'all are gonna LOVE the boss fight this time. ;) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Hey, just finished Act 3 yet again...this time it's 42 frames faster than in the submitted movie! In addition to fixing the wall-climbing, I finally found a method to hit the boss with 9 fire wheels before he lands; if you'll notice, in all my previous movies I could only get 8. This helps speed up the fight because when I throw my last fire wheels, he only has 1 HP left and thus he dies immediately upon getting hit with the first one. Feeling positively giddy, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Essentially, I think it comes down to this: 1. The movie of the original would likely be the most impressive to people familiar with the games. It's tremendously hard, particularly with its evil enemy placement, and BoltR runs through it all like it's nothing. I completely agree with his decision to dodge enemies, as it looks amazing due to said enemy placement. 2. People who haven't played the games would probably enjoy the other two more. There's more variety in techniques and some amusing glitches, and boss battles actually require something besides jump and slash and down+B. The difficulty of the original game would be lost on these people. I'm in no position to say which of these would most deserve a star, so I'll leave it at that. And thanks for the compliment AxeMan, but yours is up there too...boss fights take a lot more skill than in the first two, and lots of special weapon usage in tight situations = fun. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Thanks for the comments, guys, I really appreciate it! AxeMan: Actually in NG2 you can climb all the walls normally, it was the original where you couldn't. But yeah, the forward jump off the wall didn't come into play until 3. BoltR: This is what I was talking about...usually you need to reach a certain height before you can glitch through a wall and reach the top. Doing this at the minimum height is the fastest way...however, remember that you can only move right with this bug. So the trick I just learned is the best way to climb a wall IF you are doing so from the right side and need to jump over it and go to the left. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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This is a good point, Dan, and Wai Wai World was the same way as well. So, as long as it reaches the credits, it's OK, then...sounds fine to me. Honestly, I think all movies made from now on should end upon completing the stated objective, or doing whatever else is necessary to reach the credits...but if you're improving a run that didn't do this, you should keep the same ending point for comparison purposes. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Well, two of the games I've done so far (Wai Wai World and Monster Party) have endings which can be sped through with user input, and both times I have had to include these parts in the movie. But since yours is already published, I wonder how it'll be handled... And I would vote 2 here as well. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Ye gods, will this ever end? See, I was watching the NG3 movie again for no particular reason, and looking really closely I noticed that he walljumped to the very top of walls before moving forward. This makes sense as the walljumps are faster vertically than the normal off-the-wall jump. In NG2, if you are able to use left+right, it's best to just jump the minimal amount needed to use it. But if you're climbing a wall from the right and need to go to the left, his method is the best. However, in all of my runs up until now, I didn't do this! Instead I just normal jumped off at the soonest point where I could reach the top with it. So I took a look at the current movie and saw that there were three walls in 3-2 which this would apply to (they're all in the second room). The first of these was done as fast as possible, it turns out, but the other two were not. In testing out his method, I discovered it was 3 frames faster at each of these walls. So now it's redo time yet again...Version 4.5, I guess you could call this. This trick will also come into use in one place in Act 7, so it could mean an improvement of around 9 frames in and of itself...that's huge at this point. So thank you AxeMan, and no I'm not being sarcastic. =) Feeling like VIPer7 minus the hexediting, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Hey guys, just redid 3-2 now and saved exactly 30 frames. This was mostly from grabbing onto the left side of walls (except the one leading to the boss, which is still better to do from the right), and the boss was improved a tad as well. Just to let y'all know, everything up to the first of these walls will be just the same as the last movie. I have looked hard and can't see any improvements to make there. Now comes 4-1 and the moment of truth...you see, in my first version of the glitch run, there was one wall which I could run straight through via the glitch. It's in the room which appears at frame 14386 in the 9:34 run, that very first little wall there. If you'll notice, in that movie I jump to the top of the wall; I just couldn't run through it, no matter what I tried. So now I'm going to give it another shot... EDIT: I am also going to try to figure out the Act 4 boss. In the first glitch run I was able to kill him before his claw even appeared, and I couldn't in the last movie. Maybe the starting placement of your doubles has some luck to it... DUAL EDIT!: Just finished Act 4, 16 frames faster. Got to walk through that wall and kill the boss before the claw appeared. And I am done for the night... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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I liked it. The sheer stupidity of the game is enough for me, and that flying glitch takes the cake. I really do wish you would've included that awesome intro, but ah well. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Ferret: Good eye, forgot about that boss. As for 3-2...OK, this is going to take some explaining. At the end of the stage, when I climb up the right side and jump to the left, I move more quickly there because I don't get stuck in the wall again. With the other two places in 3-2 where I use this trick, I get stuck in the wall and am forced to jump backwards. However, this is still 5 frames faster than the normal way because you aren't backtracking at all. EDIT: ...Got damnit I am going to have to redo this whole stupid thing from 3-2. Your post led me to try something again which I thought didn't work...and it does. Specifically, you can jump straight onto all of those walls from the left. Saves a bunch of time because you just go straight up and to the next room, rather than going backward first. Even though it doesn't seem like it, thanks for helping me figure this out! I'll cancel this and get to working on the new one ASAP! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Thanks for the comments, everyone! feitclub: Hehe, even without the glitch it's definitely possible (optimal time would be around 9:45-46). marsh: Actually, the boss battles were entirely done frame-by-frame as well, and frame advance was used for just about anything containing any degree of difficulty. It makes things a hell of a lot shorter, actually, as you don't need to bother with constant, uncertain trial and error. TheAxeMan: Hey, the whole trilogy is shorter than Wai Wai World, awesome! And it's probably going to be like half as long as Startropics, not even. =P BoltR: I don't think any of us are going to get much time at all off of our runs, frankly, unless there's more crazy glitches we don't know about. And yes, I noticed the same thing about enemies. Some of the NG2 enemies are actually smaller clones of NG1 bosses (those of Acts 2, 3, and 5, to be specific), which is an interesting hint at the fact that Jaquio is the bad guy again. Thanks again everyone, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Huh, really? Haven't watched that one in awhile, forgot it was that short. What I dug about this one was that it showed me some things I never knew about the game, like the secret room inside Krusty's mouth. There's more variety here, which probably does hurt speed. *shrug* -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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As for 7-2 music, I personally like 1-1 the best. I may make two versions, one for this site which gets that song and one for Nintendorecords which just skips the cutscene ASAP. And thanks for the comments, guys, this should be done today hopefully! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Hmm, not sure about exact data, it is often mentioned in articles and such. Generally, these are the reasons I hear: - Genesis came out first. Obvious, but still worth mentioning. - Sega was the first to focus heavily on sports games. Remember, this was where EA Sports and the Madden series really took off, and where this genre became one of the most (if not THE most) popular in the US. - Sega was the first to tap into the more mainstream market, the type that gobble up the Halos and GTAs of today's world. Their emphasis on "attitude", in their attack ad campaigns and in their mascot, played a big part in this, as did the aforementioned sports games. - Nintendo censored Mortal Kombat, Sega didn't. It cost the former a great deal of credibility among the gaming public, as I recall. I'm sure there's other stuff as well, but that's mainly what I hear. And I said "most of the 16-bit era". The SNES pulled ahead near the end for two main reasons: 1. Sega had put much of their then-recent effort into the Sega CD and 32X, which failed miserably. 2. The release of Donkey Kong Country proved the technical superiority of the SNES, as most were genuinely amazed that a 16-bit system could pull off graphics of that quality. So, I actually would love to see if there's any data to show just how true all of this is, but I wouldn't know where to go about finding it... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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