Posts for Josh_the_FunkDOC

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Post subject: FinalBurn Alpha Game List & Game Request Thread
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Joined: 3/13/2004
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Hey all, just wanted to do something to generate interest in projects with this emulator, as it supports a good many arcade classics. For starters, here's a complete (IIRC) list of games supported. Note that this doesn't include the many different versions each game tends to have; it's meant to give a general idea of what we've got here. Anyway, here we go... 0-9: 1941: Counter Attack 1944: The Loop Master 19XX: The War Against Destiny 2020 Super Baseball 3 Count Bout A: Aero Fighters 2 Aero Fighters 3 Aggressors of Dark Kombat Air Gallet Alien vs. Predator Alpha Mission II Andro Dunos Armored Warriors Art of Fighting Art of Fighting 2 Art of Fighting 3: The Path of the Warrior B: Bakatonosama Mahjong Manyuki Bang Bead Baseball Stars Professional Baseball Stars 2 Batrider Batsugun [No sound (sound MCU not dumped)] Batsugun Special Version [No sound (sound MCU not dumped)] Battle Bakraid Battle Circuit Battle Flip Shot Battle Garegga Blazing Star Blue's Journey Breakers Breakers Revenge Burning Fight C: Cadillacs and Dinosaurs Capcom Sports Club Capcom World 2 Captain Commando Captain Tomaday Carrier Air Wing Chibi Marukochan Deluxe Quiz Crossed Swords Cyber-Lip Cyberbots: Fullmetal Madness D: Dangun Feveron Darkstalkers: The Night Warriors Dimahoo Donpachi DoDonpachi Dogyuun [No sound (sound MCU not dumped)] Double Dragon (Neo-Geo fighting game somewhat based on the movie) Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Dynasty Wars E: ESP Ra.De. Eco Fighters Eight Man F: Fatal Fury: king of fighters Fatal Fury 2 Fatal Fury Special Fatal Fury 3: Road to the Final Victory Fight Fever Final Fight Final Star Force Football Frenzy Forgotten Worlds G: Gaia Crusaders Galaxy Fight: Universal Warriors Ganryu Garou: Mark Of The Wolves Ghost Pilots Ghouls'n Ghosts Giga Wing Goal! Goal! Goal! Gururin Guwange H: Hyper Pacman J: Jyanshin Densetsu: Quest of Jongmaster K: Kabuki Klash: Far East of Eden Karnov's Revenge (actually a sequel to Fighter's History, not Karnov) King of the Monsters King of the Monsters 2: The Next Thing Kizuna Encounter: Super Tag Battle Knights of the Round Knuckle Bash [No sound (sound MCU not emulated)] L: Last Resort League Bowling Legend of Success Joe M: Magic Sword Magical Drop II Magical Drop III Magician Lord Mahjong Kyoretsuden Mahou Daisakusen Mars Matrix: Hyper Solid Shooting Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man: The Power Battle Mega Man 2: The Power Fighters Mega Twins Mercs Metal Slug Metal Slug 2 Metal Slug 3 Metal Slug X Mighty! Pang Minnasanno Okagesamadesu Money Puzzle Exchanger Mutation Nation N: NAM - 1975 Nemo Neo Bomberman Neo Drift Out Neo Mr. Do! Neo Turf Masters Neo-Geo Cup '98: The Road to the Victory Night Warriors: Darkstalkers' Revenge Nightmare in the Dark Ninja Combat Ninja Commando Ninja Master's: haoh-ninpo-cho O: Oh My God! Operation Ragnagard Operation Wolf Out Zone OverTop P: Pang! 3 Panic Bomber Pleasure Goal: 5 on 5 Mini Soccer Pnickies Pop 'n Bounce Power Spikes II Prehistoric Isle 2 Prehistoric Isle in 1930 [Incomplete Sound] Pretty Soldier Sailor Moon Pulstar Puzzle Bobble (a.k.a. Bust-A-Move) Puzzle Bobble 2 Puzzle De Pon Puzzled Q: Quiz & Dragons Quiz Daisousa Sen: The Last Count Down Quiz King of Fighters Quiz Meintantei Neo Geo: Quiz Daisousa Sen Part 2 Quiz Nanairo Dreams: Nijiirochou no Kiseki Quiz Tonosama no Yabou 2 Zenkoku-ban R: Rainbow Islands Rastan Real Bout Fatal Fury Real Bout Fatal Fury Special Real Bout Fatal Fury 2: The Newcomers Riding Hero Ring of Destruction: Slammasters II Robo Army S: Samurai Shodown Samurai Shodown II Samurai Shodown III Samurai Shodown IV: Amakusa's Revenge Saturday Night Slam Masters Savage Reign Sengoku Sengoku 2 Shippu Mahou Daisakusen Shock Troopers Shock Troopers: 2nd Squad Slap Fight [Protection MCU not emulated] Snow Bros. - Nick & Tom Snow Bros. 2 - With New Elves Soccer Brawl Solomon's Key Spin Master Stakes Winner Stakes Winner 2 Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Zero 2 Alpha (Japanese "upgrade" to Alpha 2) Street Fighter Alpha 3 Street Fighter II - The World Warrior Street Fighter II - Champion Edition Street Fighter II - Hyper Fighting Street Hoop Strider Strikers 1945 plus Super Dodge Ball (Neo-Geo game, quasi-sequel to the arcade/NES one) Super Gem Fighter Mini Mix Super Puzzle Fighter 2 Turbo Super Sidekicks Super Sidekicks 2: The World Championship Super Sidekicks 3: The Next Glory Super Street Fighter 2: The New Challengers Super Street Fighter 2 Turbo Superman Syougi No Tatsujin: Master of Syougi T: Tecmo World Soccer '96 Teki Paki [No sound (sound MCU not dumped)] The Irritating Maze The King of Dragons The King of Fighters '94 The King of Fighters '95 The King of Fighters '96 The King of Fighters '97 The King of Fighters '98: The Slugfest The King of Fighters '99: Millennium Battle The King of Fighters 2000 The Last Blade The Last Blade 2 The Punisher The Super Spy The Ultimate 11: SNK Football Championship Thrash Rally Three Wonders Tiger Heli [Protection MCU not emulated] Top Hunter: Roddy & Cathy Top Player's Golf ¬Truxton II / Tatsujin Oh Twin Hawk Twinkle Star Sprites U: U.N. Squadron Uo Poko V: V-Five [No sound (sound MCU not dumped)] Vampire Savior: The Lord of Vampire Vampire Hunter 2: Darkstalkers Revenge (variation of Vampire Savior, replaces some characters with differen ones) Vampire Savior 2: The Lord of Vampire (same as the above except with different characters) Varth: Operation Thunderstorm Viewpoint Voltage Fighter: Gowcaizer W: Waku Waku 7 Warriors of Fate Willow (US) Windjammers World Cup '90 World Heroes World Heroes 2 World Heroes 2 Jet World Heroes Perfect X: X-Men: Children of the Atom X-Men Vs. Street Fighter Z: Zed Blade
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
feitclub: Final Burn has been patched by blip to include rerecording. It's on the EmulatorHomepages part of this site. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hehe, I think your movie could be very helpful to a speedrunner actually. For instance, you said that you could slide up to 2 frames after firing Noise Crush for that glitch to work, right? That's doable for someone who's dedicated enough...top fighting game players consistently perform tricks which require similar or even stricter timings. Bahness to that guy. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Yes, a better Double Dragon 2 would definitely be awesome. I agree with Bisqwit on Castlevania 3...make sure the speed isn't any different. I'm not so hot about Gradius 2 and Mighty Final Fight, but they could be pretty fun. Bayou Billy is one I want to see, this game tortured my young self. =) SimCity and Ogre Battle are intriguing. Adventure Island and Stargate, not so much so. As for the arcade games, I don't know some of them so I won't comment. But I would love to see Magician Lord (because it's one of the hardest games I've played) and Magic Sword (with and without warps). -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Having played this one heavily back in the day, I can safely say no. All you do is walk around and shoot and punch crap. There's no real "life" to the game, and you can't even jump! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Well, the last level ended up being exactly 100 frames slower. Again it's all because of the magic thing, as I improved other areas. But I did, in fact, manage to get this thing under 5:55, though not by much; the total length of this run is 21276 frames, which comes out to a time of exactly 5:54.6. Submitting this baby right now... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Posts: 706
Location: Elyria/Oberlin, OH
I seem to recall hearing a rumor that Juggernaut was literally impossible to beat without a cheat device. Probably BS, but I sure as hell never could get past him... This game in general gave me much frustration back in the day, so I'd like to see a movie of it. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Well, level 6 turned out to be a pleasant surprise: 65 frames of improvement. This was all due to better movements throughout the level...I could only afford to use slightly less magic than I did last time vs. the boss, but it had virtually no effect on the time of that battle. One more level to go...at 228 total frames faster, I may be able to get this under 5:55. This last level will undoubtedly be slower than before, it's just a matter of how much so... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
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Yep, this is going about how I expected. Level 5 = 146 frames slower. And it's all due to not being able to use magic on the first guy, as everything else was equal to or better than my playing before. Level 6, though, MAY end up being faster, as I may be able to afford using more magic on the boss. We'll see... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Thanks for the hints, guys. Already solved that problem, of course, but this info could be useful in the future... Just got done with level 4, 49 frames better than v2. More importantly to me, though, it looks much cooler and more fluid than it did last time. This also puts me over 5 seconds (310 frames) faster than before at this point. However, I'll be willing to bet that the next two levels, and possibly the last as well, will all be slower than v2. Why? Because my last run was cheated and I didn't know it at the time. Specifically, I somehow started out one experience level higher than I should have. This is important because your EXP meter also doubles as your magic meter, and it grows longer as you level up. In the first 4 levels magic is never worth using so it isn't an issue, but in each of the last 3 levels it helps somewhere. Specifically, in v2, I used magic on the following enemies: - First miniboss in stage 5. - Stage 5 boss. - Stage 6 boss. - First and third of the three stage 7 bosses. Now, with the lower amount of magic I have in this run, I'll definitely have to forgo the first and third uses on that list. The stage 5 boss and first stage 7 boss receive highest priority due to taking forever to kill with the sword, so I'll blow it on them and hope I have something left for the last boss. Hoping this run can stay at least 5 seconds faster, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Don't worry about it, dude. Just got back on it today and FINALLY figured it out. Managed to get an even better attack pattern out of him, actually (only one fire breath and three consecutive charges). Much thanks for the consideration, though, and glad to see that you like the game! =) Just completed level 3, with a surprising 215-frame improvement over v2. The aforementioned dinosaur fight, the battle with the knight, and the boss were the areas of improvement here. So already I'm 261 frames faster than my old movie at this point. And the good thing is, a lot of the frustration is out of the way with level 3 done...only the last level MAY be more annoying than that one. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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Alright, I am about to punch my monitor now. The first miniboss you encounter in stage 3 is a dinosaur. He has two different moves: 1. Stand still and breathe fire. This is a Bad Thing. 2. Run toward you, then tail-whip. He can run at you once or twice before the tail move. This is what you want, as your slashes hit him a bunch of times due to him moving forward. In my last movie, here's the sequence I got out of him: Fire breath, run forward twice, tail whip, fire breath, run forward once, die. Now, in this run, no matter what I do, he always breathes fire at least twice to start. I've been at this one for a hell of a long time and haven't gotten anywhere. Any hints, or do I just keep trying and hoping? Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
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FCEU screwed up the time again. Thankfully I still have my last version for frame comparisons... Anyway, level 2 is done with a 26-frame improvement. Total time is 1:19.7, 42 frames faster than v2. I also found a neat little graphical glitch in this level. =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Alright, I'm working on a new version of this. There is minor room for improvement in the movie on my filespace, plus I used an overdumped rom for the previous versions. Note that I may make a minor speed-for-entertainment concession, this being the level 6 ceiling glitch which is present in my v2. It may well be faster than going through the normal way, and if it's slower it won't be by much. Plus it just looks really cool. EDIT: Level 1 is done at exactly 52.5 seconds (3150 frames), 16 frames faster than v2. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Hmm, didn't Bisqwit play at like 2% for his Rockman movie? Still, that IS ridiculous, especially with the presence of a frame-advance ability. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Ack, that does suck. I think both Battle Clash games would make pretty cool timeattacks, in particular. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Very well-played. Between that and the sheer "WTF"'s this game drew from me (I grew up on MONSTER PARTY, remember), I say yes. The only major issue is that the rafting level is about as exciting as your typical Coleman Francis film, but the rest makes up for it. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Great stuff, an easy yes vote from me! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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I admire your persistence, VIPer. And I don't use SNES9x, but is that pause/backslash thing you're referring to the single-frame advance? That feature is a beauty, I finally started using it in my NES movies and it makes things much much easier. As you probably already figured out, it'll likely do the same for you. =) Keep it up, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Wait, I was thinking of the over 4 seconds that could be saved in the fight with Morton. That definitely should be redone, but the rest doesn't seem like a big deal. feitclub: Nah, he's aiming for speed first and foremost. This is like the SMB3 movies in aiming to be as entertaining as possible while going for perfect speed. Me likey. =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Personally, 4 seconds is pretty big to me. I'd like to see this redone to fix that (along with Ghost House and the other stuff), but if you don't it's understandable. Good luck, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Hmm, well, I'm just a fan of pure speed and find anything that accomplishes this entertaining. But I understand where one would differ. What I was thinking of with the trashcan was to get it to hit an enemy, then hit him again as it lands and rolls. Sleepz does this sometimes, but it may be possible to get even more. One of the coolest moves in the video IMO, it would be neat to see it as much as possible in my view. Understood about the rapid-fire techs. It still may look cool if you could get something that noticeably increases your speed, or maybe even one of the other special techs (i.e. Acro Circus). Again, just tossing out ideas here. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Post subject: Improving River City Ransom
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Hey all, was just watching some vids tonight to bide time as the election crawls on... I noticed that Sleepz's River City Ransom is (unless I'm forgetting something) the only published movie that violates this site's rule of playing on the hardest difficulty. A game this great, fun, and short deserves a new movie that meets this requirement IMO. With that in mind, I've been thinking of a couple possible improvements. Here are some of these brain droppings... -Better randomization. Make it so enemies never block (they do so quite a bit in the current movie) and appear in convenient places (generally not an issue, but Sleepz has seriously bad luck with this in the warehouse). These would be pretty big if they were possible. Also, when entering boss rooms, make it so that you fight the most profitable gangs possible in each one. It would be pretty interesting to find out which ones these would be...I know that you can fight the Squids as early as Sticksville, FWIW. - Buy stuff. Sleepz waits to collect bosses' money sometimes, at the expense of exiting the rooms as fast as possible, but he never buys anything! The rapid-fire weapon-swinging tech may be a worthwhile purchase, as may a pair of boots or something else that increases speed. - Fighting. Sleepz misses one kick in the final battle, an obvious mistake. But beyond that, I wonder if all those times he picks up an enemy only to have them jump away are really necessary. It may be possible to use the trashcan better than him, as well. That's about it for now, just throwing these out. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Whoa, you did your stuff on full speed? Never knew that, good job you did in light of that! As a matter of fact, your movie was where I learned about the ability to quick-fall by pressing down and the crouching laser shots trick with Bert. Hopefully you'll be working on some stuff in the future. It'd be cool to see a slowdown Wizards & Warriors II movie, the one you did before already looked quite good IIRC. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Dan: Check earlier in this thread somewhere, he mentions this as one of the features added to 9b I believe. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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