Posts for Josh_the_FunkDOC

1 2
23 24 25
28 29
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Kunio games which have been released in the US: Renegade/Target: Renegade (NES and Genesis, I believe) River City Ransom (NES) Super Dodge Ball (NES) Crash 'n the Boys: Street Challenge (NES) A soccer game whose name I forget (GB) Super Dodge Ball (Neo-Geo, totally different from the NES one) River City Ransom EX (GBA, hope I got the name right) Probably missed one or two there...anyway, there are a bunch of other great ones which are Japan-only. Follow Boco's advice and look for "Kunio" or "Nekketsu" in the title. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Strike Gunner S.T.G. would be the game you're thinking of. I actually own this, that's how I remember. =P Not a bad little game... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Zurreco wrote:
as for jumping: jumping versus walking is only a difference of very few frames. if you did jump the whole game, you would need to get the frames down to a science for each jump.
This is EXACTLY what I did for Sword Master. Granted, that's an extremely short game, but that doesn't mean it can't be done here as well. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Actually, if you want to count unlicensed games, I think Sunday Funday was the last NES game released in the US. For those who don't know, it's one of those awful Wisdom Tree games (i.e. Bible Adventures, Super 3D Noah's Ark). And to add to the topic, look for *anything* made by Compile or Cave. Those two companies are the MASTERS of overhead shooters. Here's a quick overview of the body of work of each... Compile: - The Zanac series, which consists of three games: Zanac (NES), Zanac-EX (MSX), and Zanac X Zanac (PSX). The MSX, in case anyone asks, was a popular home computer in Japan and Europe which had quite a few great games; perhaps the most notable of these was Metal Gear 2: Solid Snake, which blows away the NES Snake's Revenge in every possible way. It also featured the first-ever Castlevania game, Vampire Killer. Anyway...I feel this series is their greatest work, as it features an extremely unique AI system; basically, the better you play, and the better weapons you have, the tougher the game gets. As far as availability goes, the NES Zanac shouldn't be TOO tough to find, but the others never received US releases. =/ - The Guardic series, which consists of Guardic (MSX) and Guardic Gaiden (NES). The latter is known in the US as The Guardian Legend, and is right up there with Zanac in my view. It's sort of a combination of Blaster Master and their overhead shooters, with the ability to level up your many different weapons. Of all of the games I'm talking about, this is the one I would reccomend the highest, now that I'm thinking about it. - Gun*Nac (NES). This is sort of like Zanac without the AI system...in its place, you have the ability to pick up money from enemies and buy weapons. The storyline is also rather humorous. - The Aleste series. I know of three of these games, all of which were released in the US under different names. Among them are M.U.S.H.A. (Genesis), Space Megaforce (SNES), and Robo Aleste (Sega CD). I haven't actually played any of them, but I have heard nothing but good about all of them. Cave: - The Donpachi series (Donpachi, DoDonpachi, DoDonpachi Daioujou). Just pure madness that shows the goodness of newschool with oldschool values. =) The first one was arcade-only, while the second was released in Japan for arcade/PSX/Saturn and the third was for PS2 and also Japan-only. - ESPGaluda. Their newest work of genius, also PS2 and also Japan-only. Included with the game is a "superplay" performed by one of Japan's best shmup players; he goes by "NAL" here, but is also an elite Virtua Fighter player (won the last national tournament) who uses the name "Homestay Akira". Another top VF player did some voice acting for this too, evidently... That's all for now, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Whew...FINALLY finished the Goonies level. Was a bit shorter than Castlevania, game-timewise, but took much more effort to figure out due to the abundance of unavoidable enemies. The total time of the movie now is 13:01, with over 2200 rerecords. Yes, that is just for two levels. =P Next up is King Kong's domain, which seems to be much smaller than the other levels but has yet more unavoidable enemies... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Okie dokie, Castlevania level (the first one I do, remember) is done with a time of 6:56 and exactly 800 rerecords. MAN this game is going to be long, I can tell... Neat thing is that your characters move while attacking, so you can kill enemies without wasting time. Also, like in Batman, you can move through enemies after hitting them. However, there is a problem that will come into play later on: I don't know of any emulator that gets the scrolling right for the shooter stage. Well, if nothing else, that'll make it REALLY obvious that it's an emulator movie. =P Moving onward to The Goonies, with a little gambling on the side, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
OK, one important thing I forgot: In the Goemon and Goonies levels there are places where you can gamble to earn bullets (the game's equivalent to Castlevania hearts). Thus, it probably would be a great idea to do the one in the Goonies level, so that you don't have to waste time killing enemies later on. Anyway, work on this will begin soon. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Well, thing is, FCE Ultra is IMHO clearly the best NES emulator, and I've heard so many bad things about Famtasia that I'm scared off. Like I said, I would like to find hosting for all of these movies. If you have the hacked FCEU, you can watch them that way until this site accepts this emulator (which it should eventually, given the superior quality compared to, well, any other NES emulator). -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
OK, I decided to use my computer clock to time my movies. Just to be sure, I tested it with my Castle of Dragon one and it worked fine. Turns out that FCEU screwed up the times of both my Sword Master movies. The first one was actually 6:31, and this one is about 5:55. Thus, that's an improvement of about 36 seconds. The pause trick didn't save QUITE as much time as I thought it would, but there were many other optimizations as well. Is anyone out there willing to host this, as well as my final Castle of Dragon and Dash Galaxy movies? Invoker, are you still there? Thanks in advance, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Alright, up through level 5 now. There's a big problem, though: The frame count and time got completely screwed up somehow. The rerecord count is right, and the movie plays back just fine, but the time is WAY higher than it should be. I don't own a stopwatch or anything, so I'm not sure how I could accurately time this now... (I use FCE Ultra, BTW.) Anyway, back to work, this WILL be done tonight! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
<Boco> SALAMANDER/LIFE FORCE IS NOT A SEQUEL TO GRADIUS. IT IS A COMPLETELY DIFFERENT SERIES. </Boco> But yes, this is definitely worth looking into. I would suggest doing a 2-player run; this is one of the very few good NES shooters that actually has this feature (Crisis Force is the only other one I recall, am sure there are others though). -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Alright, Wai Wai World it is...you could probably tell that by looking at the NES forum. =P Oh, and Wai Wai World 2? That game bored the living hell out of me, very very quickly. Is there I'm something I'm missing, or is it all slow-assed autoscrolling stages? -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
ARRRGGGHHH!!! OK, so I was planning on getting this thing done today. After I beat level 3, I learned two important things which mean I have to go all the way back to just after the level 1 boss: 1. If you don't grab the normally-useless cane magic spell after level 2, you cannot turn into the wizard (and thus use any of your magic) at all. I skipped this spell since I thought it would make scrolling through the magic menu that much shorter...ah well. 2. There is a period of about 5 seconds after beating each level where you can move around and do whatever; after this time, the screen fades to the next level. It turns out that if you pause and unpause during this time, it instantly makes the screen fade. It doesn't work with the final boss's transformations into his various forms, but even still it probably saves around 25-30 seconds. Anyway, back to work... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Yep, that's another neat thing about this game: It plays the theme song of each character while you're using him/her. Simon's is Vampire Killer (Castlevania level 1 theme), Goemon's is a recurring theme from several of his games, and Mikey actually gets the Cyndi Lauper Goonies song (!). Oh, one big thing I forgot to mention: You need to find a key in each level to rescue its hero. In most levels it's guarded by a boss; the Goemon and Goonies levels are the only exceptions. And another possible issue that I may run into...I definitely see taking damage as a necessity at some points, as it does not affect your forward progress at all. Each character has his/her own lifebar, so you can afford to take quite a few hits as the game progresses. However, in the Getsufuu-Maden/Moai/Final levels, enemies deal a ton of damage to you. So, depending on how much damage is a necessity in these levels, I may need to revisit one level. Let me explain: In the Castlevania level, there is a suit of armor that doubles everyone's defense. It can only be reached by flying, though, and with Simon's strength I do not want to postpone his level until I am able to get it. Hence, I will need to backtrack here if this is the case. Hm...anyway, I'll finish Sword Master before there's any worrying about this! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Post subject: Konami Wai Wai World
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Alright, I figured I'd like to do the planning for this one now... Here's my preliminary route: 1. Castlevania level. Done to get Simon and his special weapon, the trademark cross boomerang. This is first because said special weapon greatly shortens every subsequent boss fight (it's the strongest weapon and you can throw 3 at a time). Really, it's the only special weapon worth getting in a timeattack. There are also certain enemies in the Goonies level which MIGHT be unavoidable and need to be killed with his cross/whip. Need to test that...regardless, I would still do this level first. 2. Goonies level. Done just to get Mikey. 3. King Kong level. Needs Mikey to fit through certain passages. Just get King Kong here...I aim to do so this early because he walks slightly faster than the other characters. I only get Simon before him because there's a boss in this level. 4. Getsufuu-Maden level. King Kong is needed to jump over a wall here. This level contains the cape which allows Konami Man & Girl to fly. I get it for one specific purpose; it doesn't cost much time due to this level being completely linear. Of course, I also snag Fuuma (as he is called for short) here. 5. Goemon level. If you fly underneath the temple where Goemon is kept, you can grab an item that doubles everyone's attack power for everything. This is the only reason I grabbed that cape earlier, and I think that all this pays off with the subsequent boss fights. Other than that, Goemon is rescued and that's it. 6. Moai level. Fuuma's sword is needed to break the blocks here. This one will require some playing to map out precisely, due to the tight spaces and powerful enemies involved. Only thing to do here is find Moai. 7. Shooter level. Probably will be done in a playaround style as there are multiple speed-ups around. Not sure whether Vic Viper or Twinbee can defeat the boss faster, needs testing. 8. Last level. Totally linear, not much to say, chuck boomerangs at the last boss. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Dan, thanks for the feedback. That game would take a lot longer to do, but I suspect it would go over better with the audience here. I'm personally more interested in that one as well, so that's probably what I'll end up doing. =) Keep it coming people, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Post subject: NESVideos Community: Pick My Next Project!
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Alright people, here's the deal: I am still working on version 2 of Sword Master. After this I will be fully satisfied with that game, so I have a couple ideas for my next work: 1. Vice: Project Doom (aka. Gun-Dec) - About the only good game to carry the Sammy label before the Guilty Gear Era (which has very recently come to a close, sadly) arrived. Would probably be interesting in that it's about an average-length game with 3 different types of levels: Side-scrolling action stages (somewhat like a faster Ninja Gaiden without the wall-climbing), first-person shooter stages utilizing the Zapper (this is in the Lethal Enforcers/Time Crisis sense, not the Doom/Quake sense), and driving levels where you shoot stuff (think Spy Hunter). The only downside I see to this game is that there aren't any glitches I know of, and no real interesting tricks besides weapon usage/ammo management; for those not in the know, there are two special weapons in this game (a gun and grenades), and each has its own uses. However, I think that this would be more than made up for by the fast pace and variety of the game; one could have a lot of fun shooting everything in the Zapper stages (with a control pad, for extra leetness), and either doing a "Morimoto Playaround" or a "Shoot Everything" run through the driving levels. 2. Konami Wai Wai World. If you haven't heard of this game, play it! It's a fun little action game, vaguely similar to Blaster Master in its structure except that the levels are set up like a Mega Man game. The idea is that you control Konami Man and Konami Girl, and you must save various Konami characters who have been imprisoned. Among them are Simon Belmont, Goemon (aka. Mystical Ninja), Getsufuu-Maden (the title character in a very good Zelda 2-style game which was only released in Japan, and is another possible timeattack candidate), Mikey from The Goonies, King Kong (evidently Konami made a game about the character which was also only released in Japan), and even one of the Moai heads from Gradius! After you rescue each one, you can use him. Every character has a special weapon which is hidden somewhere in the game, and Konami Man & Girl can also find capes which allow them to fly. I am currently unsure as to whether any of this is really necessary to beat the game... Where the Blaster Master aspect comes in is that the characters have various unique abilities which are needed at various points. Mikey is the only one who can fit through certain passages because he's so small, King Kong can jump the highest, Getsufuu-Maden can destroy blocks with his sword, and so forth. This run would be interesting because of the various characters and other Konami references involved, and also because it switches characters a lot and requires quite a bit of planning. So, people, which of these two would you prefer? Any responses would be appreciated! Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Well, at this point, what other storybook games are left? The only one I know of is Deja Vu 2... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hm...is the Up+A accepted in the Metroid community like it is in the Zelda community? I'd definitely like to see a movie utilizing this trick, but then I'm just all about finding the fastest possible time with tricks available. Witness said Zelda games, and the Blaster Master movie where the guy continues 4 times. *shrug* -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
I don't know if we'll ever see rerecording in MAME, really. Reasons being: 1. Savestates are extremely screwy in this emulator, currently. Sometimes they do what they're supposed to, other times (as with Gradius, to name one example of many) they mess up the graphics and/or freeze the game when you load one. 2. Fixing this is not exactly a high priority of the MAME team, to put it mildly. Extremely sad, I know, but that seems to be the truth. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Ah yes, the Daigo match. I was there, IN THE FRONT ROW. Just the defining moment of the tournament... Some other great comebacks that you'll want to look for when the DVD comes out: ViciousSuicide vs. Eternal Fighter in Soul Calibur II ViciousSuicide vs. XCTU from the same tournament Nick Vitale vs. Tomhilfiger in Tekken Tag Justin Wong vs. Raoh in 3rd Strike And other non-comeback highlights: Buktooth vs. RF in CvS2 Daigo vs. K.O (3rd Strike Finals, not as good as last year but still lots of fun) Aenica's play in Tekken 4 (the ONLY high-level Julia player out there, he's from frickin' GREECE, how can you not root for him?) All of Shou's top 8 matches in Virtua Fighter Daigo losing to Ratio1Beatdown and Eddie Lee in CvS2 (he didn't even make top 8 because of this) Ricky Ortiz beating Dan (top Jpn player) TWICE in CvS2 And last but not least...ANYTHING INVOLVING KUNI IN SUPER TURBO. TRUST ME ON THIS. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
There's some faqs on Gamefaqs that aren't that good. There's some games that need beter Faqs. Like Super Punch Out and I remember those miserable FAQS for Tactics Ogres. Track & Field on NES need a better FAQ too.
Man, don't even get me STARTED on their fighting game guides...movelists are usually fine, but just about anything there that tries to teach you how to play the games well is guaranteed to be horrible. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hehe, nice to see someone else here who knows what's up. I actually got Daigo in my pool in 3rd Strike...managed to take about half his life off each round, for whatever that's worth. *shrug* I also ALMOST beat Raoh in Virtua Fighter, came down to the very last round...ah well. Anyway, work has already begun on version 2 of this, I am about 2 seconds faster through the first two levels. Post will be edited as progress continues... Rushin' that shit down for life, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Yep, unbreakable combos do indeed exist for every character. I know of some people who actually play this somewhat competitively, and that's all they ever use. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Actually, I'm not so sure whether I should go through with this. It would not be the most entertaining thing to watch...however, it is quite a familiar game among Americans at least. *shrug* -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
1 2
23 24 25
28 29