Posts for Josh_the_FunkDOC

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Experienced Forum User, Published Author, Former player
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Yeah, they added 2D side-scrolling sections to it. Didn't work particularly well IMO. Plus the villain is named "Kockamamie"... Anyway, I could still see this turning out well, depends on what glitches there are. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Ah, thank you for the explanation. Don't know much about the movie files, sorry. =/ Good luck, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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No, Super Turbo is NOT AN SNES GAME. It has been ported to 3DO, PSX, Saturn, Dreamcast, and GBA, but not SNES or Genesis. This was a huge mistake IMHO, as it's a vastly superior game to Super. alexpenev: In Super they added four new characters: Cammy, Fei-Long, T.Hawk, and Dee Jay (the only SF character ever to be designed by Capcom USA, btw). Also, of course, they changed everyone a little bit in various ways. The game was not and has never been well-liked by the tournament community because it's much slower than Turbo and the character balance is far worse. In Super Turbo, they gave each character a super move and the ability to reduce the damage from throws. Many new special moves, juggle combos, and other attacks were added, as well. It's not as fast as Turbo but quite a bit faster than Super. Although it was also unpopular at the time of its release, it has since become a favorite among old-schoolers and is still featured in almost every major fighting-game tournament in the US and Japan. Hope that clears things up a bit. =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Actually, there is one other thing you need to change: Stop the movie after killing the last boss, or after whatever you need to do to reach the credits. You don't need to go all the way to putting your initials in. And the movie itself was quite fun, but there may be room for improvement yet. This seems like one of those games where you'd need to frame advance EVERYTHING, what with the jumping being so slow and all, and this doesn't look completely optimal yet. And as for the earth boss, if something costs that many frames, it's generally best not to use it. See what people's reactions are, though...it is pretty neat, I will give it that. =) Also, have you looked into making enemies drop magic? If you can manipulate this you may be able to avoid some of those stops for it. *shrug* One more thing...do you HAVE to stand in front of a treasure chest to acquire the item? I seem to remember that you could just start going back after opening it, but that may be wrong... You've been doing an excellent job thus far, and I think that after one more version you'll be getting an easy yes vote from me. =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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TSA was referring to actual speedruns. There is no GB emulator as of yet that can create TASes. And good luck to the two of ya! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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I have a hard time believing that anything's harder than arcade Double Dragon 2, for one simple reason: I'm not even sure if it's possible to beat the last level before time runs out. On the MARP page, this game's top score is a recording from a (IIRC) Japanese player, and he couldn't do it. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Man, thanks yet again! I just redid BLW1 in my actual movie, and saved 4 frames from my previous one. I figured out an even better way of jumping over the first two hills (don't jump until the last possible moment before you run into the hill), and that technique you just described also helped. Again, this resulted in just a little bit worse enemy placement near the end, but I'll take it! And I'm definitely hoping for cooperation here as well. Gonna need quite a bit of help once I get into these later levels, as I haven't made it that far... Oh, and the next update will be posted once I get through the first Elsewhere. Normally I'll do it after every stage, but Elsewhere is so simple that I might as well add it on. EDIT: BLW2 done, after much effort, in the exact same time as before. So this is still 4 frames faster than my previous movie. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Super Turbo was never released for the SNES. World Warrior, Turbo, and Super all were. Anyway...such a movie is guaranteed to be at least somewhat repetitive. The bigger problem, though, is this: Most fighting games have already been blown open by the tournament communities in the US and Japan. The combos and glitches are all known, essentially. Not saying that there can't be more discovered, but I doubt there'd be so much that a movie would be worth making. What could work, though, is if one were to take on a lesser-known game. Either a good one (i.e. many of the SNK fighters available in Final Burn) or an awful one (i.e. Shaq Fu, Rise of the Robots) would make a fine candidate...I say the awful ones because there's got to be some stupid bugs in them. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Happy Birthday! In your honor, I WOULD sing Spirit Journey Formation Anniversary, but I gotta go somewhere soon. Plus you probably aren't getting this reference anyway. =P -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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I too prefer English versions, if there is an official English version of the game in question. The whole idea of these movies is that everything in them can be duplicated on a real console. It is simply impossible (through legal means, anyway) to play FF5 or Tales of Phantasia in English on a SNES, so I don't think one should be allowed to do so for a movie. Hell, I would've liked to use the translation patch in my Wai Wai World movie, but I didn't for that reason. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Awesome! I just recorded over your movie after you jumped over those hills and played to the end of the level. It ended up being 2 frames faster than in my movie...you get a little worse enemy placement near the end, so you can't keep the whole improvement, but it's still worth doing. So now it's redo time...here's hoping for no desyncs! EDIT: BTW, how did you get that glitch at the end? That was cool, wish you could keep him too! Thanks a lot, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Hmm... I've been playing in fullscreen mode, and that seems to help things quite a bit. I've still had it happen a couple of times, though... Anyway, I made it through HP1 finally, and put the movie up on my Filespace. This level is 99 frames faster than in Truncated's movie, due to lots and lots of minor optimizations and one big improvement at the end. Note that in this movie, I aim for LEVEL TIME. It's possible to save a noticeable amount of real time in HP1 by running through that last enemy (you lose 10 frames in the level itself, but avoid the no-hit bonus), but I think that best level time makes for a more impressive and entertaining video. So, check it out! And as always, feel free to post any comments or suggestions! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Oh, didn't know that, thanks! This same property doesn't hold true for any of the other Famtasia PAL movies here, does it? -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Awesomeness! Bisqwit, seeing as this is a Famtasia PAL submission, shouldn't the time be changed to 12:06? -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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OK, this is pissing me off to no end. Highwater Pass 1 is CONSTANTLY desyncing on me. I've currently managed to get about halfway through until it happens, but that in itself took a lot of time. Basically, the game is a risk to desync after anything that requires frame advance, it seems. Truncated, did you have any problems after switching to 9c? And do you have any ideas as to what may be going wrong? EDIT: If it helps anyone...I play at 25% speed, in windowed mode, with the sound at 44100. Controllers 1 and 2 are 6-button. Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Quietust wrote:
Dude, what rock have you been living under? Acclaim died and has been buried.
Wait a second... Wow, I am stupad. Thanks for the pointer! Well, at least some justice has indeed been served... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Guys, you shouldn't have been so rough. I have seen the exact system Joy was talking about, in a lot of places, and getting that as a Christmas present is certainly not out of the ordinary. As previously stated, you plug it into the TV without a console or cartridges. It comes with a 3-button controller which is quite similar to the actual Genesis one (although the d-pad looks different), and plays 6 games. For the curious, those would be: - Sonic 1 - Golden Axe - Altered Beast - Dr. Robotnik's Mean Bean Machine - Flicky - And most importantly, KID CHAMELEON~! (this kinda piqued my interest in this thing, as I still have not been able to find this blasted game for my actual Genesis!) I have no idea how accurate the emulation here is...I fear they messed up the sound like they did in the Dreamcast Sega Smash Pack, but maybe they got things right. *shrug* Anyway... Joy, be prepared to curse this game. It has a reputation for being ridiculously long and hard, which is well-deserved...there are easily over 100 levels total, with a huge variety of possible routes to take. And unless your system is different than the Genesis, there are no saves or passwords. But if you're willing to keep at it, you'll likely be looking at Gamefaqs a lot. If you can't get help there, then don't be afraid to ask here. =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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OK, I understand what you mean. Somewhere along the line in my youth, I was given Muppets: Chaos at the Carnival (or whatever the name of that was). Similar situation there, I didn't own many games so I played this one quite a lot. Eventually got good at it and beat it, for reasons which completely escape me now. I've considered a timeattack of it just for the hell of it, but really it would be way too long and boring. But yeah, I get what you're saying. So it sounds like a more detailed bad game, ala Deadly Towers/Super Pitfall... BTW, back in the NES days, LJN = Acklame. The latter just came up with the former label as a loophole. See, Nintendo only allowed each third party to release 5 (IIRC) games a year, and the LJN "company" allowed Acklame to double that amount so as to release such important titles as this one, Total Recall, and WWF Let's Give Everyone the Exact Same Moves Yet Again. Konami did the exact same thing with Ultra, which you may remember as being the publisher of TMNT and Metal Gear among others. So now you know who to REALLY blame for your childhood anger. At least they are gone finally... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Cheetahmen II. =P But that may not count since it was never released. Of the NES stuff that actually came out, X-Men is arguably the worst (easily beats Deadly Towers, as that game actually has exploration and stuff). However, I think there are two licensed games that are right up there with that one: Conan the Barbarian/Adventurer/Whatever the Hell He's Supposed to Be, and Captain Planet. Both of these came from the same company...try them out and be prepared for PAIN. I've never played Back to the Future, but from what I read I don't think it can even take Wayne's World or Total Recall, much less those three. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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As for the NES one, isn't that iNES? One of the early ones, as I recall. Also, doesn't Magic Engine require you to pay? That's some great stuff, too... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Just redid first two levels. Compared to my last attempt, this one saved an extra 3 frames in BLW1 (better jumping in a couple spots), and 7 in BLW2 (a couple little things, and abuse of an interesting quirk in this game's physics). I would explain the physics thing in further detail, but I need to go somewhere now... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Yep, Drew got it right. Although it takes quite a bit of extra time to get the snowman and then use it (yes, you have to wait that long to unpause), it's still necessary because without it you can't kill the boss in one series of attacks. And even with the best luck manipulation, that guy takes quite awhile to come at you again. And glad to see people enjoy the run. I wasn't too sure about this one, as it falls into a similar category as Actraiser IMO; that is, very long and always either solid entertainment or sheer boredom. But people generally seemed to like that movie (myself included), and I'm happy to see the same holds true for this one. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Deviance wrote:
More like exceptional luck.
I used to think this myself, but now I'm not so sure. What has me wondering is that the best fighting game players are capable of landing things that require one-frame timing, virtually 100% of the time. I see no reason why the same can't be true of single-player gaming. And I agree with LocalH as far as rules go. Again, that's my fighting game background coming in...in the US and Japan (and most other areas as well), the attitude of that community is that you can and should abuse the living hell out of anything you can find. If bugs make a game boring and stupid, that's not your fault; Capcom/SNK/whoever is to blame for poor programming. The only exceptions, as far as bugs go, are glitches that freeze or reset the game, and glitches that make certain attacks 100% unavoidable (i.e. Guile's famed "magic throw" in the original SF2). Also, most boss characters are banned from tournaments because they are ridiculously overpowered and clearly not intended for vs. play. But that's about it. So, I have similar feelings when it comes to speedrunning. If someone's good enough to perfect the one walljump you need in SMB, then let him do it, I say. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Yep, I'm using 9c and the same rom. And the intro, even as suboptimal as I had to do it, was still 7 frames faster than in your movie; IIRC you were too slow at the title screen (best way is to press start once, wait 2 frames, then press it again). I also beat your BLW1 time by 66 frames, almost all of which came from taking that hit I mentioned; I am counting the lack of no-hit bonus in the time saved here. Of course, since you couldn't do that in your route this is irrelevant; I think I only improved something like 2-3 frames aside from that. Thing is, with BLW2, I always tried to hold B for the longest possible time and make it through. So maybe that isn't possible, eh...back to work. EDIT: BLW2 done, 3 frames faster than you. I'm impressed you did so well without frame advance, seriously...I can't live without it anymore! Thanks a lot, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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OK, figured out the problem. It seems that if you do the intro + title screen too fast, the movie will always desync. 3 frames below optimal is the best you can do... Have had no problems since then, thankfully. And I answered my own questions by playing...however, I have a new one that has me stuck. How do you fit through the wall at the start of BLW2 without losing speed? I'm 13 frames slower than Truncated in this level as of now, and this is the only flaw I could find; I always run into the upper or lower part of the wall before landing, which slows me to a halt and forces me to start accelerating again once I land. Am I supposed to delay a few frames before moving forward, or is there actually a way to do it without stopping? Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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