Posts for KDR_11k


1 2
7 8 9
14 15
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
I loved the mine cart rolling there, looked too funny to see the monkey (Ook! Sorry, ape) fly while curled up like a fetus.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Voing no because you're taking SEVEN THOUSAND FRAMES to press start at the title screen. At first I thought something was broken. Then you take forever to assign those numbers (BTW, why are you allowed to set all of them to maximum values right at the start?), waiting like a minute after maxing out the cosmos value and finally the game's just unbearably boring.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
I'm seeing missed shots, running into walls for a few frames (especially in that moving pillar room) and what looks like slow weapon selection (you don't seem to hit the direction every second frame, is there a delay in the game?). Also you chose to run into the invisible wall at the end of each level instead of running around in the area and passing the invisible wall at the earliest possible frame and I think I saw you stop without any apparent reason in front of some bosses. Were there reasons for all that?
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
I think the timer stops at the last hit so that wouldn't save time.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Just one question: Why did you sometimes fly high up before deactivating the dragon form? The screen doesn't seem to start scrolling fast until you touch the ground so it kept going slowly while you dropped that long way.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Angerfist complained about he number of acronyms in another thread so I thought I should do the same.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Bisqwit used an emulator patch for encoding the latest Megaman movie so I think patches that allow the watcher to better understand what's going on should be permitted for encoding.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
AngerFist wrote:
Still using Blips FCEU :) [..] Here is a version thats 18 frames faster than Graveworms WIP
So many acronyms! ;)
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Good, good. Personally I'd prefer a run with damage taken (since it allows for some fun abuses of the level design) but this is still a lot of fun to watch. I haven't seen the final run yet but I've seen the WIPs and I'll most likely vote yes after a pro-forma watching of the whole thing. After watching: I'm not sure, did you use the zipping glitch in the Burnerman refight (being inside the bridge to the next room when it appears)? It seemed like you were pretty fast there but I'm not sure if it was zipping or just a fast movement.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Well, there is an audience for "fastest route" runs.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
You did remember that you can turn the cam hack off by pressing the button again so the slowdown ends?
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
There's a fast forward key in VBA, you need to bind it to a key and you can fast-forward then. Don't forget to disable the camhack (press the camhack key again) during these sequences, of course.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
I'm thinking how funny a pacifist run of Gradius would be, as in "doesn't shoot anything". Not fun to watch but the whole idea of "I finished Gradius without shooting anything!" sounds funny. I got the idea when I read that "averaging Gradius" article where they said the boss self destructs after 27 seconds so you could turn it into a staring contest (perhaps even go Chuck Norris on him and move so you avoid ramming him by one frame)... As for dual runs, how about working the Gameboy versions in there?
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
I'm voting yes and for using that hack when encoding. The slowdown it added for direct watching did help for seeing things in detail but I think most watchers would prefer normal speed.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
The game is so slow I had to watch the previous submission at 200% speed to make it look normal. I hope it gets more interesting with your optimizations...
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Unless all games reach the bosses at the same time you'll always have a situation where you have to deal with a boss and a level at the same time.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Fast forwarding can cause desyncs, it's not your fault that your video doesn't stay in sync. It's the emulator's fault.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
I think the X/X2 movie heavily exploits the different movement physics and the range of movement of X (such as the turning around by letting go of a wall), both options will be unavailable for this run so how do you plan on making different games move differently? Just running into walls?
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Diman seems to have a talent for picking games that don't make interesting runs...
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
It's also a TAS and I'm sure the men were glad to give their lives for such a worthy cause as saving a few frames :p.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Yes but he ran into walls, slowed down, etc. The first act just looks very sloppy and even though it doesn't impact the time it'd look better if he tried to get through it as fast as possible. If he wants to waste time he could alter his route slightly so he arrives exactly at 30.00. Entertainment is a lot about stuff happening and happening in a way that looks superhuman. Bumping into walls or waiting is a lot less entertaining than slower paths or even the score screen.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Hm, finally got around to watching that WIP. I'd say you should definitely go for shortest in-level time, not shortest overall. It's about entertainment first and foremost and the choices you made in the first act to waste time really don't look good.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
I think so. But you should learn those old tricks and verify if they work before ignoring them.
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
Is there enough variety to prevent it from becoming repetitive?
Experienced Forum User
Joined: 1/23/2006
Posts: 352
Location: Germany
I always thought you could get only one emerald per zone and if you tried it again in the same zone you wouldn't get a new one but I suppose that was a later Sonic game.
1 2
7 8 9
14 15