Posts for KOManiacJim


KOManiacJim
He/Him
Experienced Forum User
Joined: 5/9/2015
Posts: 5
I think the SNES Core should get Mutitap Support so that up to five players at once.
KOManiacJim
He/Him
Experienced Forum User
Joined: 5/9/2015
Posts: 5
The Rom resets on Super Game Boy Mode, so that is correct.
Post subject: Super Game Boy Multicart Compatability plus other remarks
KOManiacJim
He/Him
Experienced Forum User
Joined: 5/9/2015
Posts: 5
Hello people. I am in bliss because BizHawk supports Super Game Boy and runs it at a decent speed. But, I do have some criticism to cover here. Although the Dot Matrix Game boy and Game Boy Color emulation section has the ability to play the Hudson Soft Collections (Like Bomber Man Collection, and GB Denjin Collection and the like) The Super Game Boy cannot Handle said collections because of the lack of a method that will allow people to play the Compilations. Secondly, I would like to code in many libretro cores into the BizHawk engine with credits to the developers, how do I proceed to convert the cores into the Serious Bizniz Hawk cores? I think you guys might be rivals but I wish I could bridge the gaps between the two Emulators I fell in love with. I will add in more of my thoughts as time progresses. I hope to communicate and be a helpful kind of guy.
KOManiacJim
He/Him
Experienced Forum User
Joined: 5/9/2015
Posts: 5
I'm just a guy who likes the Bizhawk emulator. But I think that the Multicart compatability should be implemented in the Super Game Boy Part of the Bizhawk emulator.
Post subject: I'm never perfect but soon I will master both hands!
KOManiacJim
He/Him
Experienced Forum User
Joined: 5/9/2015
Posts: 5
Greetings everyone, My name is James Lee McKigney and I will just like to get this out of the way: "Thank you all for making a Super Game Boy emulator that runs at decent speed and works like a charm! Now if only there was a hack that allows the compliations like Bomberman Collection (SGB) to run on said emulator then I will be in bliss." Now I know that the title is subjective but let me explain! I have an idea of playing the Bomber Man Battle Games using each hand to control each character. Bomberman White is controlled by the left hand and Bomberman Black is controlled by the right hand. The entire point of the run is to make the game go on competently as long as possible with as little Dead Air as possible. (Aside from avoid bomb blasts, If a character stopped moving while the other one is going then that's creating Dead Air.) Although I have Autism, Asperger's and ADHD I am actually a nice person. Even though I am a half-wit when it comes to Time Attack Challenges, I am mainly here to contribute to the BizHawk Emulator. Also to gawk at the more ludicrous runs that everyone else will be making. I promise to abide by the rules and to be fair and to treat everybody as if they were me. I vow to be Excellent to Each other and to Help other people at all times.