Posts for Kadano


Post subject: 1 frame input delay on frame advance
Joined: 4/23/2014
Posts: 1
Hi. I want to create video tutorials for SSBM mechanics, and for that I need TAS segments. So far, I’ve been using Melee’s develop mode frame advance, made screenshots in Dolphin manually and combined these into gifs I uploaded to gfycat. But that’s tedious and doesn’t dump audio, so I want to switch to the dtm process. However, whenever I use Dolphin’s frame advance, the inputs are delayed by one frame. Here’s an example: How it was in SSBM-develop: 1. Stand idle with a character, start / debug pause is active 2. Hold the button combination I want, press Z to advance 1 frame (example: down+B for Fox shine / Reflector) 3. The next frame is generated with the inputs I just used (example: Fox shine comes out, I can see the white-blue octagon) How it is in Dolphin frame advance: 1. Stand idle with a character, Dolphin emulation is paused 2. Hold the button combination I want, press the Dolphin shortcut for frame advance 3. Idle animation continues for 1 frame, my input takes no effect 4. Button inputs take effect (example: Fox shine comes out, I can see the white-blue octagon) I tried a couple of different revisions: 4.0.2, 4.0-1451-x64, r7719, but the problem persists in all of them. It also doesn’t matter whether I use GCCs with the Mayflash adapter or Dolphin TAS input. Do you know why this problem exists and how I can fix it? Also, which Dolphin revision do you recommend for Melee TAS? From the threads of this subforum I’ve read so far I think I should go with [HEAD] 4.0.2-dirty (avsync), but it would be nice to get a confirm.