Posts for KaitouKid


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Mm, off the top of my head, I'd personally like to see: Advance Wars 1 + 2 (Fewest amount of days/unexpected strategies, etc) All three Bokura no Taiyou/Boktai games Mario & Luigi Shining Soul 1 + 2 (A low level Magician run would be very interesting >>) Grand Theft Auto Advance Any Rockman.EXE/MMBN game Any Super Robot Wars game (See: Advance Wars) Shaman King - Master of Spirits 1 and 2 (2 is slightly better but still bland as hell... hard, though. >>) Denki Blocks (As few moves as possible/getting all the specified shapes)
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I say go for it on All Stars. Gets 'em all in one fell swoop. Kick some ass, dude. This is one of those "Wanted to see for forever" type things for me. >>
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Man, I'd laugh if some n00b came out of left field right now and trumped both these guys' time by a few seconds... it'd be the worst timing ever.
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AngerFist wrote:
KaitouKid wrote:
The goal isn’t perfection.
Funny, I thought sloppy runs weren't allowed. Get the fucking hair out of your ass and stop your god damn whining already. Christ. People like you make me wholly embarassed to be a part of this community. -.-
And you need to cool down with your language junior! Show respect to Sleepz, period!! As I wrote in irc: you know what pisses me off? when kaitoukid and krieg writes comments like: "I still would be amazed if someone would improve a run by 1 frame". Where is the freakin entertainment in that?!? (Im not pointing anybody here or you Phil)
How about this? When he stops having a royal fit about something that's been happening for a long time now, then I'll bring my respect level for him back up. That sounds about fair. Note how pretty much no one else - to MY knowledge, anyway - had such a conniption over something so petty. And I'll be happy to own up to it if you'd be so kind as to where, exactly, I said I would be 'amazed' if someone would improve a run by 1 frame. I've said that if it came down to it, I'd vote for a 1-frame better movie, yes, but I never would go "OMGZ WUT TEH HELL WON FRAM!!!!" Providing the newer run is AS entertaining as the movie is was aiming to replace or BETTER, it would get a yes vote. Why? Because it's that much better. And if such things aren't an issue, I'm sure I could lug my ass off and dredge up EXAMPLES of this happening. I go to the SDA and here. Why? Because both types of speed runs entertain me. I like seeing what players can accomplish on their own AND with emulators. I don't get involved in stupid "omgz they suck" arguments on which is 'better.' When someone submits a new run, and it is faster than the last run, and it is as good/better than the previous entry, why shouldn't I want to see it be published? Because some part of the community has decided to raise an uproar over something so stupid? No. Which is why I voted yes in this instance - It's faster without losing entertainment value. If Sleepz insists on bristling up about the issue, then just have Phil write up some stupid note of thanks towards him for the route or somesuch. That this has turned into a three-page mini flame war is both ridiculous and dumb as crap. Now what do you two (Phil and Sleepz) want to do? The way I see it, these are your options. 1: Phil's run rejected, Sleepz does a jig. 2: Phil's run accepted, Sleepz walks off a la oldschool TV The Incredible Hulk, complete with sad travelling music. 3: Phil's run accepted w/nod toward Sleepz, idiocy ended. 4: Phil's run rejected, Sleepz's removed, Bis puts up No SMB2 For You sign on main page, gives both gamers pink slips.
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I should redo the Frogsuit run, purely out of SPITE right now...
Experienced Forum User, Published Author, Former player
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The goal isn’t perfection.
Funny, I thought sloppy runs weren't allowed. Get the fucking hair out of your ass and stop your god damn whining already. Christ. People like you make me wholly embarassed to be a part of this community. -.-
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Hey. Whiny assholes. Shut up. This isn't livejournal. If you want to cry and whine and bitch, go do it on your own space. The goal of this site, unless Bis changed it when I wasn't looking, was to present the most flawless run of Game X possible while making it as entertaining as you can. If doesn't matter how many seconds or frames New Version is in comparison to Last Version - if it beats the previous run, it should replace the previous run unless there are glaring flaws in it somewhere. I do not give a flying eff if New Version is a single frame or second faster than Last Version. If New Version beats the Last Version and remains entertaining, what the hell is the problem? "Onoz, my work! I must now commit ritual seppuku because someone beated mah time! SURELY IT IS TEH END OF TEH WURLD!!!11!1one!!1exclamationpoint" It's the goal of the effing site. If you don't want someone trumping your run, DON'T GOD DAMN SUBMIT IT. Everyone whining and flaming in Phil's general direction need to shut the hell up and go angst elsewhere. I'm voting yes for the run. I would still vote yes if Phil only got a single frame better. Why? Because I can, because it was entertaining, and because dammit all, it's faster, no matter how much you'd like to whine otherwise. And remember kids: Arguing on the internet is like competing in the Special Olympics. Even if you win, you're still retarded. In short: Shut up, deal with it, go away.
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To this day, I suck at Solar Jetman. Usually, when renting the game when I was younger, my friends and I would simply try and find the most interesting way to get blown up. c.c; We never got anywhere NEAR the final stage, though maps in... some gaming magazine from back in the day... made them look weird as hell and quite fun. Definitely voting yes. And though I'm probably in the minority here, I'd love seeing a full game run. I'm a big fan of those.
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Reviving this thread for the sole purpose that a full version needs to be made. Even if GuanoBowl's SMB2(US) run wasn't as perfect as it could have been, it still filled one of the few SMB gaps left. SMB2j is the other one. I'm not sure which brother would be faster in a full run, or how to use the walk-through-walls glitch yet (I will soon enough) but... I plan to at least take a shot at finding out. The question is - for a warpless run, should World 9 be included? And for the warping runs, is there a reason why Worlds A through D were omitted? Unless the guide I'm reading is wrong, there should have been extra stuff after 8-4 Bowser is beaten. Just fooling around, I got 2:16 with Luigi for the whole of World 1. It's a pretty sad time that could've been MUCH better. But, as I said, I was just messing around with it. It's only the second NES game I've tried dealing with (Kid Icarus being the first... and not working out so well. ><) but it's MUCH easier to handle. I dunno if this is because I was using Small Luigi exclusively (so I couldn't accidentally duck) or what. A few spots annoyed me by bringing me to a dead halt. In World 1-2, there was a Small-sized gap with two Goombas after a warp pipe w/Pirahna Plant. The current runs just glitch through the wall above the Goombas, so that won't be a problem. The other spot is the three pillars before 1-4's Bowser. I tried a fair number of ways to get by these without slowing down, but it was a no-go. Very annoying. So... yeah. I'm hoping to revive discussion on SMB2j. If no one else feels like dealing with the game, I may get acquainted enough with the game and its glitches to do it. I'm sure Firey Mario/Luigi would be quicker in the long run, even if they're more troublesome.
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I don't care about all the nitpicking. As no one else has bothered doing a full run, and as the run looked really impressive from a watcher's perspective (as opposed to a runner's perspective, which is naturally more critical) I'm voting Yes. I've been waiting for a full SMB2 run for a REALLY long time.
Post subject: Mr. Driller 2
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I was gonna make this post last night, but savefile.com wasn't working. It's back up, but it's running kind of slow, so keep that in mind. Anyway... http://www.savefile.com/filehost/files.php?fid=3859664 As the description says, it's 5,000 of the 10,000 floors in Hard Mode. I botched this together late last night out of boredom. The time's around 4:39 with a pithy 132 rerecords to its name. To be fair, it isn't a very GOOD run. If I planned to seriously run the game, I'd be planning things out a bit more. It was just something spontaneous I did last night. Hard Mode seems to have the most floors, and it's definitely tough to get all the way to the bottom. Mainly due to some aggravating Air Bottle placement on some floors. In a lot of cases, Air Bottles - which Driller needs to survive - are surrounded by four brown blocks. These take multiple hits to destroy and cause a lose of 20% air... which is exactly how much an Air Bottle restores. You can, of course, cause the blocks around the Bottle to fall, allowing you access to it, but that requires you to wait for them to fall, climb up, collect the Bottle, then get back to business. As you can see, I chose death over waiting in most cases. That's another thing I'll fix if I decide to go back and make a proper version. Under 10 minutes is definitely possible. Getting the Air Bottle bonus, like in the speed run up on that one site whose URL I can never remember, is not an option. Stylistically, it might look good to get all of them, but it's definitely not practical. Waiting doesn't look good, as there's really nothing you can do during the wait, save for wobbling. So, yeah. I'll be trying to plan a more proper version if I go back to it. As you can see in the file, I pass up some EASILY accessable Air Bottles in earlier parts, thus sending me to a slightly early death. Definitely avoidable. If anyone's got some sage advice for the game, now's the time to slap it down on the table. c.c
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I'd like you all to know one thing. http://www.savefile.com/filehost/files.php?fid=6456936 I'm not very fond of any of you. >< 2:54 after the Bank. That's a whole six seconds faster than the current one. xx I'm not saying if I'll be making a second movie, but I'll think about it. I can't seem to get away from NEEDING to fix the shit I left unfixed last time. To make things LOOK better. The seconds saved are mainly in the yellow and blue rooms of Bank-3. You'll see what I mean.
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The 2 latest games that I have done are not on the site and it would be nice to see. Newer games are funner to watch, dont try and beat time attacks by frames. I'm merely trying to send videos like Crash N' The Boys for entertainment purposes only. Im not trying to Time attack it or whatever.
Then you don't get the point of the site. The door's over thataway. Don't let it hit your ass on the way out. Beating older times by frames is a good thing, chief. Super Mario Brothers, anyone? It does not matter if the game is or is not listed on the site. What does matter is that you make the video as flawless and entertaining as possible while being as QUICK as possible. Does this compute? You're only doing it for 'entertainment purposes' and not trying to 'time attack' it? So you're basically being lazy. You want people to watch sub-par videos and don't feel like learning HTML and/or building your own website to STICK them on so you flush them into our queue? Can I ask you to explain that logic to us? New games are more fun to watch? I'd like to ask your logic on THIS statement, as well. You're saying that the TAS of Megaman 6 is more entertaining than the first game's run, basically. And while both are good watches, it's widely accepted than 6, as a game, blew goats with a fine cheese topping. Here's an idea, chief. Why don't you find a game that everyone likes and spend some time on that? Try to improve on one of the CURRENT movies by a sizable margin. Do -something-, don't just pick games at random, make your run without being as perfect as possible, and send it in. Me, I hated the Noid from the old Dominos commercials. I've played his game and would rather burn the experience from memory. Just to give you an idea on something I think most people would enjoy watching would be a Beetlejuice run. The game's painfully difficult and managing things precisely and going through the game without getting hurt would be fairly impressive. But it's gotta be quick and it's gotta look good. I'm sure I've come off pretty harsh, but I won't apologize. Every so often, someone comes along and submits random things, not quite getting the philosophy of the site in their mind before they go off and fiddle with some games. Takes tough skin and a good eye for what's entertaining to really get into this scene. By all means, keep trying at whatever games float your boat. Just keep in mind all I've said. Speed comes first, entertainment follows closely behind. If you can be stylish without sacrificing time, go for it. And that's all I've got to say about that.
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Any news on the status? I don't LIKE Ghoul Patrol much... but only because the difficult is of ">:o" proportions. It IS like ZAMN only much more annoying and tough. If you decide on it, Walker, you going to do a 2-player run like with Zombies?
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http://www.savefile.com/filehost/files.php?fid=3898956 19:46, 2219 rerecords as of Base-1. I've also officially stopped giving a shit. Caves-2: Wasted fireball shot. Don't care. Rest of the level came out very nice, especially the vertical room where I get the yellow key. The lifts were definitely on my side for once- they didn't get in the damn way this time. I also like the yellow room since the enemy ninjas were acting really weird and in-synch. Outside the room, I sword-jump into a swing. I like doing that. It's stylish. Plus I needed the split-second of invinc to get around those effing BATS above the red door. Caves-3: I hate crawlspaces. Killed two spiders on the way to the yellow key since I had to use what little invinc I already had to get past a ninja after getting the blue key. Fun fact - redoing the yellow room made me finally get sick of the game. I had restarted because I thought I had missed a hostage. Turns out, I had missed one in the MAIN room. So I basically restarted for nothing. The goddamn snakes in the yellow room also wouldn't work with me, forcing me to use my invinc both damn ways. Which certainly slowed me down when getting hostage 7 (6 in the run) from the upper part of the room since there are FIVE ninjas there. I was hoping to slide back through all of 'em. No dice on THAT. Even after the restart, that didn't work. The snakes hate the game as much as me, I guess. More swing/swordjump/swing style, though. Caves-Boss: I hate this boss. I thought I was missing shots. It would seem I wasn't, but it still added to the 'stopped caring' thing. Base-1: I included this to show wtf the final levels are like. Fun, huh? They get worse. At the armor guy at the right of the first level, I double swordjump by mistake. Don't give a crap, wasn't gonna hold the . key for five+ minutes just to redo one little mistake. As you can see - no hostages, just a race to the bottom amidst laser madness and one key from an enemy right in front of the door. I'm going to finish the run, but I refuse to submit. Anyone who wants to watch it can jolly well get it from here. I see way too many flaws in my run that I just don't give enough of a damn to fix. The awful red key fight in Airport-2, the double swordjump in Base-1, etc. I'm sure I could make the first levels much better with the skills I got from the last few. But my hands won't have it. This has basically just been something to do to A) Force myself to complete one of these damned things and B) Help kill time until I get my PS2 so I can play GTA:SA. I'm really messing my already-bad hands up on this damnable thing, and I need my hands in at least HALFWAY-decent shape for Thursday. xx; So expect the final update either late late tonight or early tomorrow. Because the Base is everything I hate. Waiting on things that HURT you, walljumping, lots of crawlspaces (see Base 2), a boss that you can't hurt constantly, and an escape sequence. Meh.
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I effing hate the caves. I do. I really, really do. And you know what? I actually look forward to the Base since it will literally require NO planning. They're as straightfoward as you can get. http://www.savefile.com/filehost/files.php?fid=2734220 Up through Caves-1. But first, since my last update was only through Airport-2... Airport 3: As you can see, it's straightforward as crap. I pulled off some nice multi-enemy whoop-ass here. Had to kill the yellow ninja on the way back from retrieving the green key since he was in my way. Jerkass. Plus I needed invinc power for the green room. Stupid flamethrower guys. And yeah, the jump after getting the red key was kinda wonky (en route back through the blue door). I don't figure I could've gone much faster even if it had been a better jump, though, since the electricity was flowing. Airport-Boss: Stupid dragon. I needed that invinc power leftover from A-3 for this. As you can see, he has a hostage. Two shuriken/one sword slash and the wimpy dude croaks. Otherwise I would've been more gung-ho. Caves-1. *shudder* It doesn't seem bad, but that's only because I played through it like 8 times in 100% while mapping the whole stage out. After that, I knew exactly how to deal with certain parts... I think it turned out fairly well, despite my state of mind when I went into it. In case anyone cares, it doesn't matter if you overshoot a door like I sorta do when landing at the yellow door at the start. Ninja Joe can enter from a good ways on either side. For all the bitching I did in-channel, the yellow room came out well. Only I don't like that I had to do a wee retarded buttdrag to get Joe the last half-inch he needed to be so he could JUMP once on the right side of the area. ><; Blue room = walljumping and I EFFING HATE WALLJUMPING. Since there was a shuriken powerup nearby and since it wouldn't REALLY slow me down, I grabbed it. The boss of the caves is a dick, so I'm gonna need to find another powerup in the next two stages. If it has to be an out of the way powerup, so be it. I'd rather take a hit there than on the boss. I like my swing to the green room. I don't like how I had to scoot over and squat again to get the red key after slicing the flamethrower guy in it. I had no real reason to take out the spider on my next jump, but it doesn't really slow me down alot. And, as you can see, I barely made it off the top platform as is. If I hadn't killed it, I might not've made it. I opted to swing under the flamethrower guy between green and red rooms because it has more style than killing him mid-swing. Plus I dunno if I could even take him out with a level 2 shuriken in one hit. So there ya go. The first update in way too long. Blar...
Post subject: Rockman.EXE / Megaman Battle Network Series
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I gotta sort my thoughts. Might as well have a single thread for the series until deeper planning is started. No sense in making a needless mess. I figure, if hell ever freezes over and I get bored enough to finish Ninja Five-O (I'm just dreading the damn Base x.x) I'll pick out an EXE game to work on. I'm just wondering which would A) be the fastest and B) be the most interesting. There's five games in the series, with 3-5 having two versions apiece. What I'm seeing right now is this: EXE 1: Easily the slowest as far as movement and fighting goes. I haven't been past the Iceman scenario in god only knows how long. EXE2: Probably fans' favorite of the series, for good reason. Trouble with 2 is there are a few really long areas and a few really annoying bosses (Quickman...*shudder*)... There's just nowhere to get really good chips early on. EXE3: Rising in rank in search of Serenade takes a painful amount of pain, even when you KNOW what to do. EXE 3 is another fan favorite, but it's also probably the single LONGEST game in the series. EXE 4: Easily the SHORTEST game in the series. Capcom, in their infinite wisdom, makes you play through three times to get all 6 Navi Souls. One playthrough is more than enough for a TAS... But this rules out something I'll bring up later. EXE 5: Probably would be one of the more entertaining if made into a TAS. Liberation Missions being beaten as fast as possible would be great. Now... What I'm wondering is: Would it be worth it to play up until the final boss takes his dying breath, skip all cinemas after, and stop recording when the credits start... OR... Do the extra areas, only stopping when Forte (or Serenade, depending) is defeated? The trouble with the latter is, of course, the ridiculous rules on accessing the secret areas in most of the EXE games. That being - you pretty much need to collect every battle chip in the game. Now I figure with the patience of Buddha, you could manipulate the chip traders to spew out anything you need to complete your collection... but that would mean fighting to GET battle chips. And if I remember correctly, someone once said you could avoid battles altogether if you moved right. There has to be some way of rapid chip collecting, but it just isn't coming to me at the moment. Forte, in any form he takes, would be MUCH more satisfying to see fall as a finale than the final boss would. At least in my eyes. EXE 5 would be highly interesting, since there are more Liberation Missions in the secret area(s). But, as I've said, you need X amount of chips and such to pass into it. You need 100 Standard chips just to open the gateway TO the Nebula Hole Area. >< So... What are your thoughts on the series? I'm looking for ideas on what would be fastest, what would be most entertaining, and how to get around some of the more annoying things you have to do in some cases.
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Old enough to know better, still too young to care.
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Okay, first: Holy CRAP. Second, it's gonna take longer than I expected to work through the Caves and the Base. The Caves? Easy as crap in comparison to the Base. I just beat the game -- Hard Mode only seems to add enemies to certain rooms and give them more HP as far as I noticed -- and...buh. Base-1 and Base-2, no hostages. Base-1 is a laserfest. Work your way to the bottom, take out the armor dude with the red key, move on. Base-2 is more of the same, only you've got to slide and crawl through air duct-sized passages, avoiding tiny lasers. >< At the bottom is an all-out ninja brawl. I think six total are summoned. Base-3 is the final boss - who's actually the Airplane Boss minus the dragon form. He teleports around, which is annoying, and periodically summons dragon flames to move up/down the whole screen. Huzzah for avoiding crap. Hopefully I can manipulate the idiot into NOT doing that, but don't expect much. Base-4? 90 seconds to stop a timer that's set to launch some missile thing. You start at the BOTTOM and have to scale a huge vertical shaft flanked by alternating lasers (Gruuu, wallcrawling! ><)... then you have to choose between fire and electricity. Then you have a laser-filled upper area with nothing but grapple points to swing up on. There's NO invinc to be seen here, so I can't abuse it. There's gonna be a sad amount of waiting. x.x About three hits from anything and I'm dead. They're all SHORT... but holy crap, do they ever make up for it in difficulty. So...yeah. Figured I'd mention all that. For the Caves... I SHOULD be done before the weekend. I'd really LIKE to get the whole game finished before the weekend's up, to be truthful. I'm glad the game's only five worlds big, since the last two are nightmares. So...yeah. Hopefully expect a Sunday-night release.
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*shudder* Consider yourself lucky. It gets so very much worse... Lasers. Lots and lots of lasers. Ceiling to floor, wall to wall, any height you can think of. Getting through the Base level - which seems to be the last, since it's on the right of the level select screen and also in the center like the Caves - untouched will be... impressive to watch, if a bit slow. x.x; There's not enough invincibility in the game to get me through all of those damn things. X.x;
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13:34 after the Airport Boss. It was 13:36, but I went back and fixed it so it would be another sword dancing ass-whoopin'. Not to say I didn't use the shuriken, because I did. A fair amount, too. But sword jumping is faster and does a bit more damage. The caves... are going to be awhile. I've never seen past Cave-1, I'm afraid. I'll be mapping the first stage out later in more detail than I have been for the Airport stages, run through it until I'm comfortable with my movements, and then take a stab at it. Maybe. It and Cave-2 might not be worked on until tomorrow. I want to familiarize myself with them to the point where I'm confident in my route. Yeah, probably not the best idea in the world to run a game I haven't gotten this far in, huh? >_> Too late now, though. I dunno how many worlds the game is total. The first three are in a nice little line along the left side of the level-select screen... but the cave's in the dead center, all by itself. X.x Anyone HAPPEN to know how many stages (caves included) I have left to tear through? c.c It'd gimme a nice idea of how far done I am. I won't update the WIP until the caves are done, though. And it may take awhile. Damned bats and spiders. *wags fist*
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9:27 after Airport-1. xx; Blar. This level would NOT cooperate with me in any way, shape, or form. I'm just glad I got a decent-enough route through the level... I think this is the only one I'm doing tonight. That single level has killed my damn hands. ><; Gruuu... Edit: 11:28 after Airport-2. Christ. Given how MASSIVE the stage is and how many damnable rooms there are - 7 to 8, depending on how you count - and how scattered the victims are, I'd say I did pretty good with my route. Some notes, though. In the elevator shaft, it took forever to flip my ass up to the ledge with the second shuriken power-up on it. I powered up EARLY here. X.x; ...I also started to really get that the SHORTER the grappling hook is, the higher you can boost from it. Makes no sense to me, but... Results are results. After getting the Blue Key, I swing over and rescue another hostage. As I do, I activate invinc power because the jerkass started shooting before the shuriken throwing animation finished. >< Blue Key Room Trip 1. There was just no really stylish way to handle those ninjas. I was hoping to only kill the one with the key, but my invinc powers, having JUST been used, were tapped. I did get enough from the key ninja that I could invinc and kill the other ones without getting damage, though. Out of boredom, I killed the goon outside the room mid-swing. Plus it gives a needed boost to an empty meter. In the middle elevator room, I go right and free the hostage I didn't in my previous trip. The way I saw it, I'd be going to the right for the green door, so I could free her then. Unfortunately, I had to pause for the upper electrical short, though I did slide through the lower one with invinc on. Final hostage room - took forever to get the miracle jump. See: Short Chain = Higher Jump. >< From there, it's a trip back to the Blue Room and over the large spiked pit. Inspiration struck. My meter was on empty, but I knew an armor goon was RIGHT by the door. And there's just a TINY space over there. However, a Flamethrower Goon is in the middle of the spiked pit. Taking a cue from earlier, I killed him mid-swing and the teeny bit of invincibility power I received was JUST enough to get me past the goon and through the door. Since it looked so nice as a whole, I figured I'd update early. Airport-3 and the boss are strangely simple. A-3 is inside an airplane. All the hostages are in the main corridor. So... Yeah. http://www.savefile.com/filehost/files.php?fid=8568587
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Doubleplusgood. Videos like this will be the stuff you show off to friends when you tell them about the site. Very stylish.
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Joined: 6/6/2005
Posts: 384
Time after world 2: 8:07. Some general notes before I go into level-specific stuff. 1) I hate frogs. I had to make too many stupid move adjustments due to the little SOBs hopping around offscreen. 2) I hate 2-2. If you paid me a hundred bucks to redo that level alone, I wouldn't. 3) I ran into ONE shuriken powerup the whole world. And that was in 2-3 at a grey ninja I had to string a swing out to kill. Turns out I didn't need to power up since I sword-fu'd the boss. 4) I suck ass at walljumping. I scale the walls good and fast, but I'm totally baffled by the walljumping in the game. Sometimes ninja dude will just hang one frame away from having his feet TOUCH the wall so you can move and kick off the damn thing. No explanation as to why. There's also no proper way to GET his stupid ass to touch down. So that's why there's an ever-so-slight (it's longer at the speed I played at. xx) delay when I walljump. 5) There is a general lack of ANYTHING to kill in these stages. Pretty much the only people dying are hostage takers, armor guys, and the occasional ninja. Very rarely do I kill a regular enemy. Mainly because there hardly ARE any. Level 2 relies on flamethrowers and spikes to piss you off. And armor guys. The flame-summoning ones are the worst. See 2-3's fight for the red key. As such, it means I have WAY fewer chances to use invincibility. Yes, there's a full-meter pickup after I leave the yellow room in 2-1 when I kill the goon before the flamethrower. But I don't need a full meter. >< In 2-1, the main problem was the resident evil-level of backtracking. You'll see what I mean. In the yellow room, I killed one ninja so I could invinc through another on the trip back through. After leaving, I kill the guy on the platform to invinc through the flamethrower. 2-2 was the level from hell as far as I'm concerned. There are two sets of three) of vertical flamethrowers over conveyor belts. I literally had to stop on each set each way, I think, because there's no way I've been able to test to manipulate when they go off. I do try swinging through on invinc power one or two times, but I only get so far. This is probably the worst level in the game as far as speed goes. 2-3 was much better, even though it was still annoying as hell for me. The main hub is a HUGE room with plenty of grapple fun to be had. Getting the yellow key sucked, though. I pretty much HAD to take care of the hostages first to get enough invinc to last me going STRAIGHT up the center and through the flamethrower as a shortcut. >< Lots of fun THERE. The fight for the red key is ugly. No matter where I tried moving, those damn flames kept getting me. I should have gone back over that move I make on the platform, but... you couldn't PAY me to do these levels over again. Boss: I tested it. Fighting this frog-riding monkeyboy up top with swords is much faster (4 seconds + style purposes) than on the ground. He takes forever to get the hell up there, though. But once he does, the fun starts http://www.savefile.com/filehost/files.php?fid=3674859 Enjoy. Because that's as good as it's getting. From me, at least. Thankfully, I know the airport levels a little better and they're MUCH less hellish and annoying. More enemies means more meter building. And that means more invinc. Stylish crap like I pulled in world 1, in other words. Anyway, enjoy. I'm taking a day or three off. ><
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Like Gunstar Heroes with more platforming and less weaponry - Yes vote because I know how tough and unforgiving the game is and for Chibi-Goku asskickery.
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