Posts for Kale


Experienced Forum User
Joined: 11/30/2004
Posts: 3
Bisqwit wrote:
The tractor pulling and hill and such scenes were quite obvious - as expected (thus, nothing interesting, although nothing bad). The overhead levels were boring. There was nothing impressive or interesting in them. There was no goal, and there was absolutely no "wow" in them. Therefore, I vote "no".
Yeap, this is what I felt also when making/after making this run, but I wanted to give it a try. As I said it's quite straighttrough and not many points were it could amaze (any?). So I wanted some opinions.. This gives you the point that what the run could be, I thought of doing a re-run but there's no idea at giving the effort when it won't be anything special. As Bisqwit said in an old thread I found when searching for discussions about this game, this is more fun to play than to watch as a time attack :)
Experienced Forum User
Joined: 11/30/2004
Posts: 3
I have submitted the video.
Experienced Forum User
Joined: 11/30/2004
Posts: 3
Hi everyone. I've been reading these forums for some time now and I decided to register and that makes this my first post. I've also downloaded and watched most of the time-attack videos from the Bisqwit's mainsite and learned a thing or two from them. And sorry for my bad english, I was pretty good at english in high-school but 1.5 years without using it much has rusted my skills. Well, now to the point. Is anyone interested in a "time-attack" of this pretty straightforward nes game called Bigfoot? I've just finished making version #1, didn't take so long, about 9-10 hours the whole recording process when counted together. Planning and playing the game through a couple of times for refreshing my memory (I had this on real nes when I was young) took about 2-3hrs. As for my goal I tried to finish as fast as I could, bankrupt as many enemies as possible and take minimal damage at the side-view races. The qualifying rounds were played at 50% most the time because there aren't many things to do that need a slower speed, some parts were even recorded at full speed. I tried to get the computer controlled truck to destroy itself by ramming/luring it to the trees or cutting it with the blade while trying to roll the level though as quickly as possible. Had to kill myself a couple of times to do this and use some weird routes because the computer controlled truck seems to follow me at some routine (I have not figured it all out but I tried to abuse it as much as possible). The point is to make the enemy truck lose it's money, every re-animation from "death" is -$500. But the side-view races, well, I didn't want it to look sloppy and all so I played them frame by frame (not including the tractor pull, it didn't seem to work as planned using the frame-by-frame tactic so I played it at 12%) and managed to do a pretty nice video from my opinion, the problems were at not letting the truck overheat and damage the engine. Also at the hill climb races you seem to damage the tires every time, I think it's not possible to climb the hill up fast (and win) without taking damage to them.. I used FCEU 0.98.12-blip enchanced version with the (U) rom because Famtasia screwed up some gfx.