Posts for Kholdstare


Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
It still desynchs even with the Rice plugin. Same place, too. I'm going to try using a different input plugin. Edit: Now it desynchs after getting the sword. Oh well.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Bah, same problem as before. The rom doesn't emulate properly with the movie's video plugin. When I use a different one the run desynchs immediately. I'll see if my Mupen is up to date.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Am I supposed to have the magic cape for the first dungeon? Seems like it. The guardhouse frustrated me because the floor switches were used too often and sometimes were hard to see. I went back and forth so many times just because I thought I was missing something outside or near a locked door when the key was really in a lame place. It would have been a lot better if a guard had hinted at the locations of the keys to keep you from running around pointlessly. Other than that, the only other thing is the lack of hearts everywhere. Edit: Nevermind. I beat it without the cape. The armos fight was harder than the boss fight. The attacks turned invisible about halfway through the fight. Luckily I didn't have to attack from beneath. Also, a heart container didn't drop. Intended?
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
To clarify: As others have stated, no manuals in THPS1, no reverts in either. I don't think THPS3 came out for N64, only on GCN. Also, most sick scores can be obtained just by completing multiple goals in a single combo. A little research would be necessary to figure out which moves would be best to use and which character would have the best specials. I know on the PS1 versions the diagonal tricks netted more points. I don't remember, but I think the score for each move degenerated if you kept doing the same moves like in the newer games. This works out well anyway to add more variation.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
The video plugin suggested by the movie file doesn't emulate the game right for me. I use Glide64 v0.7 ME SP7, and the movie desynchs.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
I'm curious about what these new tricks are.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Wren wrote:
"If the player can change something and the game can never change it back (even after a hard reset) then the player should change it." Otherwise it's not 100%.
That's a horrible guideline to go by. For example, what someone said earlier of the game keeping track of every chest and boulder in OoT. Using your rules, the 100% run would be in the double digits of hours. Unwatchable and pointless. It's not so extreme with this game, but I still don't see any entertainment value in getting the extra tokens. I would personally rather see an all jiggy run. It sounds the most entertaining. Either that or an any%.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Oh noes! We won't be adding an extra 20 min to the run by watching Banjo running into areas that the camera can't go so we can hear the Ekombokum sound! Someone call the lawl enforcement! It's Sami's run. If you're going to miss the footage of those extra 40 tokens being collected then make the run yourself. This is getting ridiculous.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Just wanted to log-in to congradulate Guano on the run. I enjoyed it except for the text and backwalking across the field. I guess the programmers are the only ones to blame for that. Awesome commentary JXQ. It kept me amused and laughing especially when you "bitched about the game." Reminded me of when I would make fun of Resident Evil for PS1. Good times.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
So it would be like this? Player A makes inputs. Inputs are hex-edited in. Player B views the movie thus far. Player B makes inputs. Inputs are hex-edited in. Player A views the movie thus far. Repeat?
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
My friends and I play V1.5 at lunch everyday at school. Love the added modes and power-ups. The only thing that could be improved really is level design. This is fixed with the level creator, but I'm not really good at creating levels. =P Edit: Being able to remap the keys would be nice as well.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Fixed. It was the audio settings. Insanely fast. For some reason I remember the game being a lot longer. Yes vote. =)
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
It desyncs for me in the first level. I'm using the U (!) version. Really want to watch the video, though. This is one of the only Genesis games I played as a kid. =)
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Kirby is very imbalanced in the first game (in a good way), but he has a little trouble getting characters off the stage. However, once they're off, they aren't coming back. Donkey Kong's back throw and giant punch are simply awesome at KOing opponents early on. DK is also ridiculously fast for how big he is (mainly his grabs and throws.) Fox is fast and his drop kick is a powerful finisher. Pikachu could also be a good option with perfectly timed down Bs in the air. And btw, Link is awesome. Spamming bombs and boomerangs is great. The boomerang is even better on Melee, since it's a lot easier to hit people on the way back.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
It ends right there for me too, and I have L+R/U+D on.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Worth a shot. =) Not sure where it would save time, but it would be something interesting to stick in if it doesn't cost time.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
I watched your WIP, and when the movie stopped in front of the Zombie Soldier I killed him and he dropped a soul. =P Nice work so far. I really like the backwards dash, by the way. So I hope you decide on using it. =)
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Trying to remember which items you've already gotten in the Metroid games is horrible.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Haha. I loved how you got the W.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
I'm amused.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
I don't think it would be impressive enough to be worth all the luck manipulation involved.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
Wow... so amazing. Bright Man's battle was great. Also, Coiling across the spikes was very cool. I feel stupid for not being able to reproduce it.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
It's a lot faster using Bubble Lead on the fire monster. Couldn't you replace Gemini Laser with Bubble Lead? I was using rush jet and when I got hit I went forward very fast. Is there some way to use that to save time?
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
I liked the run a lot. The level where you had to lead the dog to his home was insane. What is the music for the hellish level? I know I've heard it somewhere before.
Experienced Forum User
Joined: 6/1/2005
Posts: 44
Location: MS US
MattyXB wrote:
And the stone under the glitch stone is different. In Stage 1 both stones are the same, here are 2 different stones. Maybe it has all something to do with this.
Yeah, I thought about that. It might have something to do with it. I found a few things while watching your movie: 1. In Stage 1, while crossing the collapsing bridge, is it possible to kill the bats from a distance so it doesn't cause lag right there? 2. In Stage 2, when you jump down before the lava pits you can jump early so you don't jump against the wall. 3. In Stage 3, when you're going up inside the building for the first time, wouldn't it be faster to jump against the left wall only?