Posts for Koh1fds


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Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Link to video While playing 100% category i got this glitch. Like Ridley's statue activates by itself. Maybe this can save some time if it didn't requires long setup
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
If you go into Password Menu there would be a default password. By mashing A you automatically put that password in and skip stupid intro cutscene. Saves like 30 seconds. edit: Link to video Also, maybe it's possible to clip into first boss room very fast and it could be faster than upper route
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
https://www.twitch.tv/videos/230807205 St4nzzz got an elevator glitch on the first elveator edit: I MADE IT TWO TIMES IN A ROW!!!!! Link to video edit2: Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
In BizHawk-2.2.1 and fresh developers build. I go to: File -> Avi / Wav -> Config and Record AVI/WAV and i select "AVI writer" or something When i close that window emulator crashes. "application stop working" Everything works perfectly in BizHawk-1.11.6
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Original idea was: 1. Get that glitch when stage keeps scrolling and toad didn't actually die 2. At some point of the stage game start glitchin again. If i start "scrolling the stage glitch" from particular Z position for Zitz this happens close to the end of the stage. If you press any buttons it doesn't affect whats going on there (at least visually). But if you press pause it affects glitches. So you mash pauses and hope that it works. Looks like TGR did the same with Rash, but game start glitchen again much earlier and you don't have to wait to end of the stage. I tried to do it on real console and game start glitching at exactly the same point with Revolution flash being the first visible effect as in his video. I don't know why i have to press any buttons (except pause) if it doesn't affect what's going on at least visually LUL edit: I'm not that good at debugging and all, but maybe when you did it for 2 players your toads was considered like free to move. But when i did that "scrolling the stage glitch" Zitz get's stuck in death animation on bike at the bottom of the screen and that's why buttons presses does nothing. Because he can't move at all. Maybe it's not the same for Rash.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
New setup was found Now it's possible to get sub 1 minute in SDA timing Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Link to video Here is my video showing the route for early version of Rogue Dawn The problem is that they ruined the game in last version (1.20). They ruined some puzzles, fixed some tricks, reduce difficulty AND more importantly added stupid speedrun route. Yes their stupid speedrun route are faster than route in the video, but it feels so awkward and bad when developers guides you trough the game. And it feels so much better when you destroy it by glitches and strategies.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
I made this. Maybe it can be useful. Everything sorted in chronological order of the first release. It's like 99% finished, but i'm pretty tired to finish it completely and polish it. https://www.dropbox.com/s/729dldgjjymto7x/Ultimate%20100%25%2B%20Famicom%20NES%20Game%20List%20v0.99.ods?dl=0 It can slow down your PC. I warned you. There could be some mistakes too
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Sonia wrote:
Famicom Grand Prix II - 3D Hot Rally The status screen below the vehicle blinks constantly.
Link to video Isn't black screens and other bs that happen when you swap disk sides still happens because when you do it from menu it's like frame perfect disk swap? Just add some empty frames between swaps (useful advises as always LUL)
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
I didn't found that. I don't know who found that. Maybe it was Yogidamonk https://www.twitch.tv/yogidamonk
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
The problem is when i do this on real console (AV Famicom + Everdrive) i get less variety of things spawn then on fceux. Also if i get clinger winger boss spawn (or some other bosses) on fceux - game crashes, but on console everything is ok - like boss music plays and i can control toad. So i assume this may not work on real console or on this combination AV Famicom + everdrive. edit: I did it on console from everdrive's save state. It's really really hard to do, but seems like not impossible Link to video edit2: I did it in a run Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Sorry for double post, but i wounder if this can be done on real console. When i tried this on real console i get much less object spawn. Maybe i'm just get unlucky http://tasvideos.org/userfiles/info/43343010419094589 Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
When you do that last part of "out of bounce trick" at the beginning of terra tubes - sometimes you can get so one of the helicopter things despawns. If you get that despawn then there could almost no lag frames at the last part of the climb. But i don't know how exactly do that and how much time it costs. That can possible save some time. Current warpless tas gets ~80 frames of lag on that last part of the climb https://i.imgur.com/ekq1lPf.png
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Almost 10th anniversary of this Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Alyosha wrote:
There is also a 'Mapper 114' version which doesnt work in NESHawk.
That's original Super Game version. It should be used for TAS.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Lava level are fine on fceux. Don't know why it's glitched on that video. edit: as far as i know only 2 dumps of this game available. One dump are repirated glitched MMC3 version with that Prince of Persian cutscene (tas uses this version) and other one original Super Game release that uses like 174 ines mapper or something.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Link to video Here is video with proper original version of the game. No glitched background (lines on first level), no glitched sprites (no white squares on level 3 boss barrels), no bad looking cutscene at the beginning. This dump should be used instead of re-hacked / re-pirated / poorly converted glitchy mess ROM CRC32: 0xbe0a5ebe ROM MD5: 0x03d7f93d7b09330c861fa029cf98600d
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Why are you always use glitched mapper conversion of this game? This is a hack to more common MMC3 mapper with glitchy backgrounds, glitchy sprites and bad cutscene trow in. Gonna vote no, because of that. edit: i think you can re-sync this movie to original version without to much problems edit2: and also, this game was developed for PAL Famiclones. You can hear it by music speed. So technically it should be played in PAL Famiclone mode. FCEUX supports it. It called "Dendy"
Post subject: Toki (Juju Densetsu)
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
I made segmented run (not real TAS) that shows all new strats and some cool glitches. Maybe someone wants to optimize it: http://tasvideos.org/userfiles/info/42555428800386482 It beats previous run by 15 seconds http://tasvideos.org/1994M.html edit: I found a way to get faster cycle on level 2 and full hp after level 5. Time goes down to 10:10 in a segmented run with real time inputs. 21 seconds saved from previous tas Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
"Zits%" can be pretty entertainment. Like you can skip all sprite walls in Ice Caverns with the stick and then spawn necessary objects with the stick. I managed to spawn last warp, last checkpoint, but didn't managed to spawn end of the level trigger. Link to video JC said that he already got "bike glitch" with Zits.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Is it possible to hit rats that falling from the top by headbutting pretty low?
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
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