Posts for Koh1fds

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Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
Did someone test what happenes if you destroy level 3 boss' hand before it spawns?
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
I can't think of any other strat for now
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
1. https://youtu.be/jv4IF3dt4Po?t=24 there are some enemies who hang down of the edge of the platform. They actually spawn above the platform and then fall down behind the screen. You can see how it happens in sega genesis version of the game https://youtu.be/qI15IYbjm3s?t=183 (look to the enemy of the left). So you can punch them while they do that and kill them 100% lagless. There are 4 or 5 enemies like that in level 2-2. 2. https://youtu.be/jv4IF3dt4Po?t=893 If you hit first enemy here a little bit late (maybe like 0.2 seconds after he spawns) then he despawns faster by flying trough the top of the screen. So next enemy spawns faster. 3. https://youtu.be/XZ0LrFzoyTk?t=408 is it like 100% absolutely necessary for this arrow to fly and stop screen scrolling? https://youtu.be/jv4IF3dt4Po?t=462 4. https://youtu.be/XZ0LrFzoyTk?t=824 Is there absolutely no way to save time by grabbing one of those 2 dynamites that lie on the ground and by killing next guy with it? Like you have to wait until the next guy appear -> throw the dynamite -> pick it up -> jump -> and only then throw the dynamite... meh...
Experienced Forum User, Published Author, Player (172)
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https://www.youtube.com/watch?v=zgdgWqBXYZQ There is also this time save. Should work great with 2 players. edit: honestly, i can see like 1 trillion small time saves still left on the table. I assume you can get close to 16 flat if you do everything optimal.
Experienced Forum User, Published Author, Player (172)
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>Also, after every 10 hits, he becomes invincible and starts smashing back and forth across the screen. You can skip that if you land 11th hit while he is in the air. It saves like 15 seconds or something https://youtu.be/jv4IF3dt4Po?t=1068 edit: i didnt discovered it by the way
Experienced Forum User, Published Author, Player (172)
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I managed to easily recreate that state just by doing same stuff as in that video (catching two slimes with two toads or something). It was like 1 year ago.
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
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@LobsterZelda, I have some crazy idea, but i'm too lazy to test it. I already tried to describe it in this tread, but people didnt get interested in it. Maybe you are interested in testing it. https://clips.twitch.tv/ObeseHandsomeSharkKlappa Ill try to describe it as best as i can. Basically, in that clip green toad got a state when it holds nothing. But because it have that state when any enemy spawns game assumes that green toad holds that enemy. Then when yellow toads trows green toad - game assumes that green toads trows that enemy. Thats why that robot dies. Like trowing deals least amount of damage and those robots have least amount of hp. Idea is... Maybe, you can keep that state (when green toad holds nothing) to the end of the stage and get a state when robomanus gets attached to the green toad (maybe even before it properly spawns). And maybe when robomanus just spawns he have like 1 hp or something (happens in many other games) and maybe you can trow him and get some crazy quick kill. Just an idea. Nothing of that was tested
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
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Tunnel skip works in Japanese version, but seems like it doesn't work in PAL version.
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
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I don't know if it's widely known or not, but it's possible to damage hands of the level 3 boss before they spawns. If i remember correctly it's possible to do something like this with turrets of level 2 boss. It doesn't save time, but could be used for style point. Very nice TAS https://www.youtube.com/watch?v=vd0IxMBb__A
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
In which run?
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
And here is an example of a zip in a movie http://tasvideos.org/userfiles/info/55133894416969014 And here is world record real time speedrun for this game https://www.twitch.tv/videos/267736534
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
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Major Glitch was discovered by https://www.twitch.tv/ryufrvr Link to video Basically, you can do zips like that in any room. It have nothing to do with those moving platforms. To do it you have to: 1. Press and hold Jump 2. At almost the highest point of the jump press Start 3. Let go Jump button immediately after pressing Start 4. When pause menu fully appears start to hold Jump again If you do it correctly at correct height of the jump then character should become floaty and after a few seconds start to zip all over the place. You can press left and right to kind of control the zip
Experienced Forum User, Published Author, Player (172)
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I re-watched it on x0.25 speed and it's clear that robot starts moving weirdly at the exact moment when one Toad trows another Toad (even before camera starts moving up). I still think it's the same nature as Yellow Toad Stick glitch, because that glitch also can cause enemies to attach to each other or enemies can get sticks randomly or enemies can change their palettes. Like this famous green snow man with a stick So it feels like that Yellow Toad causes some kind of corruption of object properties / flags. Also, it's questionable how many lag frames you need. I spawned a stick after only like 3-5 frames of lag. Maybe it's possible to do that with only 1 frame Also, if it was cause by camera then something like that should be noticed by speedrunners very soon, but it wasn't. So assume it wasn't noticed because speedrunners uses Green Toad and this glitch was caused by Yellow Toad Object corruption. But i don' know edit: So i assume, this happens because that robot got "attached" flag set or something like that (maybe lag frame happen much earlier and it got attached with out any noticeable effects). Very similar to this: https://www.youtube.com/watch?v=MUI3aDTNiwo And then when toad trows another toad game also assumed that robot was also trowed (because it have "attached" flag) and then robot dies because it have like minimum hp. And that's why i think this glitch is cool Kappa edit2: https://clips.twitch.tv/ObeseHandsomeSharkKlappa I cut it better. No more questions. "Attached" flag was set while they was dealing with those yellow blobs. You can clearly see that green toad holds nothing. I just had wrong assumption how it was set. I trough it was direct corruption caused by yellow toad
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
I mean "enemy dies without touching" I was thinking it have similar nature as that "getting the stick" glitch.
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
https://www.twitch.tv/konatain/clip/RefinedTameWhaleNononoCat Very cool glitch. I never saw something like it
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
Speaking of well known tricks https://youtu.be/EtxfTsr7f0Q?t=417 That happens because when you hold one of chipmunks - that chipmunk can't take damage from anything EXCEPT that boss. So after holded chipmunk takes damage - game gets confused and you can HIDE in that chipmunk by pressing down LUL And game gets confused even more LUL
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
It's known trick. That trow does same amount of damage as normal trow
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
Link to video It doesn't work with Metroids :C Maybe, it's possible to destroy weird stuff like Kraid's bananas and glitch the game. I don't know
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
I tried to recreate that statue glitch for a movie, but i can't do it. I also never got that in the runs after that. I was playing on AV Famicom + Everdrive. I don't think that it's glitch caused by everdrive, but who knows.
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
creaothceann wrote:
Link to video
That's not a crappy video ;C
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
It's not clear if they gonna delete game play videos without creative input or don't allow to monetize them. I hope they just don't allow to monetize them edit: by reading some stuff and watching some videos it feels like this is the deal of more modern games. Like Breath of the Wild or Mario Maker etc. Like Nintendo didn't really like if whole playtrough of Breath of the Wild are uploaded on youtube and then many people just watch that instead of buying switch and copy of the game. It looks pretty logical to me. It doesn't feel like that Nintendo gonna annihilate all those longplays, tases, playtroughs of retro games. But i guess we will see what gonna happen LUL
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
Last frame of 206 second with screen warps strats using 2 hp. I think it's pretty obvious that in my video from the first post it doesn't even close to optimal There are some other questionable parts, but i'm too lazy to prove every single obvious time save
Experienced Forum User, Published Author, Player (172)
Joined: 7/1/2016
Posts: 263
I'm still sure that this strat not only looks x1000 cooler, but also faster. Damage boost at the end of the ice stage saves almost nothing and the hearth-massage boss randomly gives 2 hp. I don't think that it's that hard to manipulate those 2 hps. And that jump at the end of the mine cart section doesn't look that fast https://youtu.be/MdWzem5J_K4?t=576
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