Posts for Koh1fds


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Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Alyosha wrote:
That's cool! Nice find Koh1fds.
Thank you! Just curious. Is it works in Genesis version? Gonna try to do it edit: seems like it doesn't work
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
feos wrote:
Direction change isn't instant, and you need at least 1 frame between the pause presses.
Also, JC said that it was known before.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
I don't know, but maybe you can save some frames in credit warp run by grabbing bike like this: Link to video edit: sorry for posting it in a wrong tread
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
twin0mega wrote:
So then the 6-3 glitch isn't possible without a powerpak/ everdrive?
More people works on trying to recreate this glitch in a emulator movie => more chances to it to be done
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
feos wrote:
Especially considering how you can unpause right on the next frame with the second controller, amirite?
Oh! Nice! I didn't know that!
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Two weeks ago I discovered new technique that saves time. If you have dash status in the air -> then pause the game -> then change direction -> then unpause the game -> you still keep dash status This is not the same as reverse head butt. Also if you hit pause frame perfectly then DMC samples didn't plays. You can save some frames in places like this: Link to video Maybe it can be used for something else Also you can do same thing while dashing on snakes.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
feos wrote:
http://tasvideos.org/userfiles/info/37696646785204508 Since I couldn't get anything out of this glitch, I'm posting my test movie. The glitch is when you kill the second boss and run out of time at the same frame. Then cutscene and gameplay mechanics get messed up and random crap gets written to level BG blocks. The game can crash or reset, or it can get back to the boss room, but I couldn't get it to do anything else.
Maybe this is "a little bit late", but here is encoded video: Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Here is new glitch discovered by EndySWE https://www.twitch.tv/endyswe You can interrupt animation of toad scares by doing some inputs near flies or something. Save some seconds Link to video http://tasvideos.org/userfiles/info/40011729048961785
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
!vote mesen. It should be easier to add tas tools to mesen then develop bijilion new cores.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Post subject: 8 - Beats VGM youtube channel terminated / blocked
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
That channel was my favorite on youtube and it's blocked now ;C It contains awesome stereo mixes of NES and Genesis music Some stuff from that channel: https://www.dropbox.com/s/4lvy1138lhofej5/opr17E0L.mp3 https://www.dropbox.com/s/3qkn48p319z5ri8/Super%20Contra%20%5BOST%5D%20-%20Area%206%20%5BNes%20Stereo%20Music%5D.mp3 https://soundcloud.com/user-mj-27/big-boss-12-mix-by-8-beats-vgm if some one have that technodrome theme from TMNT2 - please share
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Feos, what will be your method of upscaling for this? PointResize only?
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Ok. Seems like you win this round. http://i.imgur.com/0keU5hf.png I wanna have "round" bubbles. So bubbles with your aspect is more round. Thanks everyone! I think now this script are pretty good.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Ok. Let's test it with some bubble bobble.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Language: avisynth

avisource("movie.avi") AssumeTFF SeparateFields Crop(8, 0, -8, 0) dfttest() nnedi3_rpow2(rfactor=16, nsize=0, nns=4, qual=2, cshift="lanczosresize", ep0=2, pscrn=4, fwidth=3168, fheight=2160) ConvertToYV12(matrix="Rec709", chromaresample="lanczos")
Any mistakes / suggestions? I want same aspect as source file.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Any suggestion on dfttest()? Maybe i should use different denoiser? It helps by a lot. Left side denoised by dfttest(). Right side without denoise.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
So basically it will be the script from my first post, lol So only mistake i made - i use RGB color space instead of YUY2 for capture?
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
creaothceann wrote:
Try this script:
Language: Avisynth

AVISource("amarec(20170525-2030).avi") AssumeTFF SeparateFields Interleave(last, BlankClip(last)) AssumeTFF Weave Crop(42, 0, -30, 0)
If nobody else here has an idea you could try asking in the doom9 forum.
Thank you! No blending and shaking, but it have like CRT scanlines / pixels look. This is pretty cool actually! But is it possible to get something like this without "CRT" effect?
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
I know, it's pretty rude to ask something like this, but maybe someone can make deinterlace script for me? Here is lossless source file from GVUSB2 with correct color space: https://www.dropbox.com/s/7tg5aofm3wezkvo/amarec%2820170525-2030%29.avi I read that QTGMC article and i was trying to google, but nothing helps. Converting to YV12 before QTGMC, not converting to YV12 - same blended result. I want to remove such blending if possible: Also reduce such noise in the best way: And also deinterlaced picture shakes up and down every other frame. So i want to eliminate that shaking as well. Again can't find how to do that with QTGMC. Only with different functions / filters. Sorry
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
avisource("1.avi") ConvertToYV12() AssumeTFF() QTGMC( Preset="Placebo", SourceMatch=3, Lossless=2, NoiseProcess=1, NoiseRestore=0.0, Denoiser="dfttest", DenoiseMC=true, NoiseTR=2, Sigma=4.0, Sharpness=0.5, SLMode=1) Crop(8, 0, -8, 0) nnedi3_rpow2(rfactor=4,cshift="LanczosResize",fwidth=3168,fheight=2160) Aim for 4K youtube encode. Denoise to reduce vertical color lines and i would like to get a little bit sharper image. Is those settings ok? I did capture new clip in YUY2.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Can you help a little bit more? Too many options. Is there a way to reduce such blending using QTGMC? Like you can see some artefacts from Zombie that died on previous frame. edit: i also got an up / down shaking (jitter) or something. Any simple solution on that?
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Aktan wrote:
What you are seeing there in your screenshot is YouTube failing to downscale to 1080p properly. A better test is to send the same clip, once in 4k, once in 1080p twice to YouTube and compare. In your composite captures, you can't see the pixels anyway, so pointresize upscale a blurry image won't magically make it less blurry. Since you seem to like the pointresize, I would compare it to nnedi3 first before deciding.
At that time I compare it against official tasvideos Super C youtube encoding that have 1080p max only and it have same blended pixels. I don't really like pointresize, but it become like a standart for hardcore emulator encodes. Also expected fail: QTGMC is too hardcore for me i guess. It requires bijillion dlls in millions archives i don't know what i even should to choose edit: nevermind! I made it to work edit2: Here is first try Link to video
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