Posts for Koh1fds


1 2
6 7 8 9 10 11
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Ok. Here we go. I found this in first week of beta testing and it still presented in the 1.10 ver. You can go to the room that leads to the last location in one minute after game starts. BUT it will have incorrect scrolling and elevator to the last area didn't spawns. If some one finds a way to spawn the elevator then i pretty sure it can be possible to beat the game in like 5-10 minutes. Link to video edit: just found a way to skip that new boss that requires rockets. But i don't know if it faster then collecting them. You have to start boss battle with him, then you use save command, save the game, start the game = boss beaten. So actual working route: High Jump Boots -> Bombs -> Wall Jump Boots -> Spring Ball -> Bridge Skip -> Boss Skip -> Bridge Skip -> Skip found by RaijinXBlade -> End of the game I found a way to skip bridge only by using all of this power ups. So you can't skip them. You need High Jump Boots, Bombs, Wall Jump Boots, Spring Ball. Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Patashu wrote:
I have an idea. Is there a save state, SRAM or simple cheat code that could be used to see all 13 worlds contiguously in one FDS warpless TAS? It would be an arbitrary category, but it would be entertaining enough for Moons. There's basis for such TASes being acceptable, see [2744] Genesis Sonic 3 & Knuckles "newgame+" by marzojr & Aglar in 27:31.29.
In fceux, if you save FDS game trough the game menu and then close the emulator - it creates new FDS rom in fceux folder -> sav. So you can beat that fds smb2 8 times (or have many it needs), then get new fds rom that contains 8 times beated game and then you can use this rom to create tas.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
There is actually no explanation why this happens. Why hitting the turret affects that 007E address. If we know why this actually happens maybe we can find other way to do this. If there is different way of doing it than maybe it's possible to this 2 or 3 times in a row with same elevator or maybe we can find easier setup for rta runs.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Really bad FDS sound emulation in Bio Miracle Bokutte Upa edit: you play nsf file. You pause the emulator. You choose track that you want. You press "Record Wav". You unpause the emulator. Nothing is recording (without any notification, ofc). You have to press "Record Wav" only while track is playing. You can't pause, unpause, change tracks. You can't do anything! If you press something Wav recording immediately stops. It seems to impossible to start recording wav from beginning of the nsf track
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
There is no hope of getting nes overclocking in NESHawk by extra scanlines?
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Skavenger216 wrote:
I used an original JP cart with an official Nintendo made JP-US converter that came in a US cart of Hogan's Alley. I definitely did a hard power cycle before the race as well. The consoles used there were RGB modded frontloaders.
Thank you! I just was trying to recreate this glitch. I was thinking maybe somehow after beating first boss you managed to change that value at 03FB. And by mashing buttons i managed to softlock the game. Is it known glitch? Seems like if you press start at certain frame after beating the boss - you can softlock the game, because congratulation music doesn't start playing. Same with dead. If you press start at certain frame after dying you can softlock the game. Also you can swim in the air. Link to video
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
You play one game from flash cart than starts blaster master. Would blaster master when loading make full reset of all important ram values in this situation? I don't known edit: and when they ask "you definitely turn of the power?" there is no straight answer. They said "he kill first boss". They just don't know that if $03FB=02 than only second boss counts as killed boss. edit2: maybe even if you open flash cart menu while playing blaster master it can writes something in nes ram. Who knows how that thing works?
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
I agree with Jigwally. We also don't know if it was a real cart or flash-cart. You need $03FB=02 and that's it.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
I play this game a little bit and i have a question SPOILERS! Mario is real? I can't solve this stage. I check everything i can. Bomb everything i can. There is a arrow pointing back and you wrap around infinity. If some one finds where is Mario please tell me http://i.imgur.com/uXXSw4L.png
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Twitch can Color a Dinos When this starts chat completely stops for me. I have decent pc and internet connection, but still there was so many messages that my config can't handle that. It completely stops. And also i was banned in the chat for absolutely nothing so i can't spam emotes :C So it was pretty sad edit: definitely this agdq was one of the badest for me. Not that many great games for speedruns. To many indy games. No classic nes runs that i wait every year. No battletoads, no smb3, no megaman 2, no gimmick, no zelda etc. I was so bored so i watch actually previous agdq events instead of strem
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
You didn't show that 7-bit / 52 kHz audio on nes. WHY???
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
If you want - here is maps for beta version. They not 100% completed (because i didn't solve at least one puzzle) and some places it was hard to connect correctly. https://www.dropbox.com/s/lh1u6ffaw0ns408/Metroid%20-%20Rogue%20Dawn%20-%20Beta%203%20Maps.rar?dl=0
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Sour wrote:
Overclock settings, input and region are all already saved in the movie files. Ram init is forced to all 0s when recording & playing movies (because there would be no way to support the "random" init setting in movies)
Because it ignores even correct overclock settings when you replay movie i was thinking that it didn't saves any settings at all.
I'm fairly certain all the input devices can be recorded at the moment.
Because it resets input settings and i didn't find that option - i didn't actually test it. Sorry
5. Movie status icons would be also cool.Not too sure what you mean - any example?
Like in fceux. When you start recording there is red circle and you know that you recording right now. When you play movie there is red triangle. It's pretty handy actually.
TAS tools haven't really been my focus - I understand people on this site want these things though, and I do want to add more of them eventually. A memory watch and other memory tools already exist in the debugger though, if you haven't checked it out.
I checked them, but i didn't find handy memory watch tool. Like you put in it 3-5 addresses and can watch them in real time.
Post subject: Re: How to record synced control inputs + screenshots
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
TOHN wrote:
1. By start movie replay, you mean start record movie (.bk2 file)? 2. After the unpause emulator is when I play the game? 3. How to indicate the last frame? let's say I want to stop recording at this point so I just go to menu and select save AVI? Thanks again
1.2 It's better to make .bk2 file first. You start the emulator. You pause it. You open the rom. You start .bk2 file recording. You unpause the emulator and plays the game. After you record what you want - you stops the .bk2 file recording. Now you can use that bk2 file to do whatever you want. Record avi, make screenshots everything. 3. You just select those when you starts movie replay. So if you pause emulator before you starts bk2 movie replay - you have unlimited time to go avi record menu and starts recording. After you do everything - you unpase emulator and now it starts bk2 movie replay from frame #0 and at the same time it starts avi record (so it would frame #0 in avi file). Then if you select in movie replay to stop on last frame - you have unlimited time to stop avi recording after movie ends. That will give you exactly frame to frame bk2 file and avi file
Post subject: Re: How to record synced control inputs + screenshots
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
TOHN wrote:
I tried to record the .bk2 file along with AVI but it seems the frames from the AVI file don't sync with the records in the bk2 file.
Pause the emulator -> start movie replay (autopause on last frame) -> start avi recording -> unpause emulator -> movie will autostop on last frame -> stop avi recording This way it will be 100% sync edit: you can also record avi with frame counter, input display and other stuff
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
So maybe youtube made 3 sets of encodes. Like at first it made sets of encodes for flash player that have only 30 fps encodes. Than it made another set that have 1080p60fps at max for html5 player. Than it made third set of encodes for html5 that have like 1440p60fps and 4k60 fps. Maybe third set uses different encode settings or even different codec.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Is it looks the same for you? https://www.youtube.com/html5 http://i.imgur.com/HpDY0Xe.png edit: future more. I'm pretty sure yesterday 1080p60fps have more artifacts than today's 1080p60fps. So it maybe got re-encode for some reasons.
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
Pokota wrote:
Why are you downscaling to 1920x1440 instead of just passing 2048x1792 to your encoder? Once you leave nearest neighbor 2x upscaling you're opening yourself up to loss since you no longer have the buffer zone for the yuv420 downsample to eat into.
Hmmm... Because if you upload on youtube 2048x1792 video you get only 1080p60fps at max. If you upload video EXACTLY with 1440 pixels height you get 1440p60fps at max. Same with 4k. You have to upload EXACTLY 2160 height video. (or maybe close to it). If i do 2048x1792 to 1920x1440 downscaling incorrectly that's just because i don't know how to do it correctly
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
feos wrote:
Not sure what you mean, in virtualdub just set the target height and it will calculate the rest for you.
I mean even this is pretty lame, but the main idea of professional tas encode would be something like this?: http://i.imgur.com/FUjNE0k.png Here is the resulting video. https://www.youtube.com/watch?v=FikRBttQ0TY But it can took a lot of time to proceed. If needed i can make another one without aspect ratio correction and that nearest neighbor upscale. Just 256x244 -> 1646x1440 edit: https://www.youtube.com/watch?v=L9NrQTsr5bs 1646x1440 https://www.youtube.com/watch?v=FikRBttQ0TY 1920x1440
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
feos wrote:
Can you make a 1440p@60 test upload just to make sure it works that way for any res, not just 4K?
x8 -> 1920x1440 It would be ok?
Experienced Forum User, Published Author, Player (170)
Joined: 7/1/2016
Posts: 263
And this is how it works for 1.5 years now. So i don't think that those tases that has only 1080p60fps would be re-encoded by youtube to have 1440p60fps any time soon. And obviously everyone wants that 60fps. So basically at least for now my comparison was correct.
1 2
6 7 8 9 10 11