Posts for Kohme

Experienced Forum User
Joined: 10/23/2017
Posts: 3
I saw. I misread the post. I couldn't delete it before you replied =). I'll look into it, thanks.
Experienced Forum User
Joined: 10/23/2017
Posts: 3
I probably should have been a little more specific. I'm performing calculations on this information on a per-frame basis and will use it to decide what actions to perform on the next frame. In other words, I'm not trying to take a video of a script I've already made, I'm trying to use the current frame to automatically generate a script. I'm writing it directly into the source to avoid taking thousands of one-frame videos, which could be extremely inefficient. My goal is to take the information straight from memory.
Post subject: BizHawk Source: Extract Visuals and Audio
Experienced Forum User
Joined: 10/23/2017
Posts: 3
Greetings! I'm looking to extract the visuals and audio of BizHawk at every frame of a game for an A.I. project. I'm currently working code directly into BizHawk's source because the built-in Lua isn't flexible enough, to avoid taking screenshots, and to inject controller inputs back in. Unfortunately, I'm not familiar enough with application design to understand the flow of data. Can anyone familiar with the source material suggest the locations of the final visual and audio buffers at each frame (assuming they exist)? Thanks in advance.