Posts for Kuwaga


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Tried to find some good screens on my own. Didn't quite find "the one", but I thought I might still as well post them. Btw: What? Mega Man took off his helmet in midst of a heated fight and I didn't even notice at first? (happens during the Magic Man rebattle) :p
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I'm against all of these shots. I think shots of heavy graphical glitches should only be used for any% "glitched" runs. The glitches were very surprising and entertaining to see, but I think those screenshots would project a misleading image of the run to viewers who aren't yet familiar with this game.
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In the first level, since the mountains and the row of clouds second from the bottom scroll at approximately the same speed and the bottom row of clouds scrolls slower, this sometimes gives you the optical illusion of it scrolling into the opposite direction. Pretty exciting... The simple fact that I was able to notice this proves that the auto-scrolling levels are just way too boring. :p Good job for a first TAS though.
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To my understanding, I'm not allowed to vote unless I have watched the whole movie. I won't sit through a movie I don't enjoy watching just to be able to vote though. I'd rather move on to something else.
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The great Vai doesn't even need fake dubs to sound like that. ;p Link to video
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70 star run should be BLJ-less, so it differs more from the 120 star run. I'm still waiting for an encode, but most likely going to vote no. I am suggesting to include a link to this run in the description of the currently published 120 star run though. Reason being, that if a 120 was to be compiled now, these 16 stars would be included almost 1:1, so one could view it as some kind of pseudo-120-stars-wip. It would serve as a good indicator of how an updated version of the currently published run, that really isn't up to date anymore, would look like. Then again, that would probably make the description of the 120 star run, which is really clear and precise now, unnecasserily confusing.
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Well, I see the test mainly testing for traits that really would be most useful in almost any job. They're looking for someone who is submissive but highly motivated, well suited for team work (carries on motivation to others) and emotionally stable. Those employers who don't look for people like that would hopefully be smart enough not to use that test, so I don't see any problem in that regard, only with cheating. I am submissive only as long as it's in my interest to be submissive (else I switch to avoidant), depending on the task I can either be ridiculously highly motivated or the laziest bum in the universe (delay till deadline approaches), in teams I like to work behind the scenes (observe and only say something out of the ordinary out of bordom or if I feel it's important) and I'm totally unable to carry my motivation on to anybody else. So, I'd probably deserve a yellow or a red card. But if I was to fill out that test, I wouldn't give honest answers, but those which would be most beneficial to me and yet still defendable (never 100% the opposite of the actual truth). I'd probably get an easy green card in the end and imo, that's the real problem with this test.
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Not so flawless cover of my favourite song of the week with some nice improvisation. Not by me. Link to video
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thommy3 wrote:
At 15:03 in the run, chapter 1-5 you don't beat the record? What is up with that, is that record even possible?
He set that very record himself at 2:23. You get keys to hidden second exits throughout the game.
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Interesting. Is it just my impression or could pretty much anyone get a good score on that test just by applying common sense and lying? (even without that sheet)
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Dario_ff wrote:
There's even more problems with the approach you posted Kuwaga. For example, games like Sonic load graphics as the player progresses through the level, and unloads others. That means that even if the maphack worked, several parts of the map would look corrupted.
I didn't count this as a problem because the result would show what's actually really happening in the respective games and I'd find that quite interesting to see. If enemies pop up out of nowhere and suddenly disappear, then that's just the way that game works and imo not a problem. I may be the wrong person to talk about this issue though, as I honestly find atlas videos to be quite boring. I just saw partyboy1a's suggested algorithm and replied with my suggestion, which to me seems much less complicated. It also doesn't require bg-maps to exist or anything.
Dario_ff wrote:
I think this is going a bit overboard with the over-engineering. As I always say, KISS!(acronym)
If this is directed to me, then I don't quite understand. This is one of the most simple non-game-specific ways for adequate off-screen syncing that I can think of. You don't have to map out the whole stage for every frame using that approach, if that's not desired. In Sonic3&Knuckles, for a 3xwidth and 1xheight view, you'd only have to take 10 automated off-screen shots per frame using that method (4+4 for off-screen sprites and 2 for off-screen backgrounds) and the off-screen action would be 100% adequately represented for that area.
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With some games the HUD is part of the sprite layer, with others it's part of the background layers. 1) Define HUD-free area on the sprite layer and background layers. 2) Turn off the sprite layer. 3) Move camx and camy across the map and make screenshots. Append the HUD-free area of every screenshot to a larger image at the appropriate position. If you do this for every frame, animated backgrounds and terrain changes will work. 4) Turn off the background layers this time. 5) Move camx and camy across the map and this time do the same for the sprite layer. Set the background color of the resulting image to be 100% transparent. Do this for every frame. (You can leave the space where camx and camy really are empty for every frame.) This will give you the offscreen NPC/objects movement for every frame. 6) Merge these two images for every frame. (Alternatively, you can just draw each individual shot of the sprite layer directly onto the corresponding background layer shot, obviously) 7) Now turn on all layers, and add the actual on-screen action to the video (including the HUD). Voilà? Problems with this approach: - It may take a long time to create these videos that way. - If the HUD is leftbound and part of the background layers, for example, it won't be possible to get a shot of the leftmost part of the level this way. (For the specific example below, this could be fixed by marking another area to the left and one at the top as HUD-free on the sprite layer. With the sprite layer this won't be as much of a problem as with background layers anyway though) - If the area that the HUD occupies changes (pop up messages?), that would be a problem as well. You'd maybe have to set up extra breakpoints for every such change for it to work properly. - A LUA function that lets you turn off specific layers doesn't exist for every emulator. - Some games can't be cam-hacked so easily. - It also doesn't work with games where there are multiple background layers scrolling by at different speeds. Example: HUD-free on the sprite layer is red and HUD-free on the background layer is blue for Sonic3&Knuckles.
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Wow, the Dolphin team just surprises me again and again. They really are one ambitious bunch of people. I'm really looking forward to a future WW run now. ^^
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For a playaround I simply didn't find this entertaining enough. So I voted no.
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Yes, precisely. I don't know if what it sends back to the GameCube are just button presses or game-dependant messages. In the latter case it would probably be kind of hard to implement support for it.
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How likely is it that we're ever going to see any form of Tingle Tuner support for Dolphin? At the moment it's required to do most of the speed tricks involving [URL=http://www.youtube.com/watch?v=_pDCHF_VKGA]Zombie Hovering[/URL] (it's used to heal Link so he doesn't actually die).
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Masterjun wrote:
Wow, this is funny... Maybe you're the first one, solved it =D (I solved it, too =D... but only with all Spoilers =DD)
Parts of the deciphered text are all over the comments to that video. It's also really old, so no. Just found it fun to do, so I thought I'd share and also safe you the tedious work of having to type off the whole text from the screen. (added another hint btw)
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2,5 million views on this one. Counts as "quite popular" in my book. #29 most subscribed global The video sucks btw. He has way better ones! Yes, this is even more advertisment! Who knows what other hidden messages one could find in his other videos! -.- Now go on and decipher the code. It's fun. The context doesn't matter.
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In [URL=http://www.youtube.com/watch?v=3L-rrkyvApU]this[/URL] quite popular video by freddiew, there is a hidden message at 0:59. Only stumbled across it now. May be fun to decipher for some of you. It sure was for me. Good luck! Spoilers start below this line. It reads:
Ysq xaxrv! W zsix yfi dmdxd kvaw obdvc! A'q oxrp jwvr loifq xatt pcm wixnk mgyk mids
uvtvkzby xabs, sil xabs yok rhmhzby xh wo nwll tgy ldusfbnx Jspox picvyvms. Zh'k nnlt fz'
Xvxwdzs Osgz bvwfk t mokod ntvkrgk!

Xbfe zg ksfxtywfk rhu nwdp gxvvf yim uaty, ks ahpvtmper yfi zew t lriyl hk tnc!

Tym aep rmhx, bf pcm'vx mhv tavlm tf qjevd tywk, wxgd ds s ChnTlpw qxlsruw abmh kvw
takajs: "Xvxwdzs qsn trv o bikd aer A atgt dm lmfx brqc" egw I'cz zshd yfi mt pbty
ggqxmhzby. Em lods hsbgt.

Sm llx pap, Gsq'l poiyarz hn fij rxqt gfgnxvt kvwvx hn ywk ghfplhwv, bgsgwjiw uy
Rqlmobszcf'w kxcvbl evmimwlc. Dxeg of irx olh!

Kmgveisdc, Ykeurai, Ukaergr, tgd Dolxaxw, kvw ghhlvgl hnwej cf xax iehwvgxt. 
Tip 1: Are there any reoccoring words in the text? Answer: Yes: yfi - thrice; pcm - once in isolated form, once as pcm'vx; xabs - twice with one word in between; Xvxwdzs - twice; t - twice; kvw - twice, once as kvwvx; hn - twice + hnwej Tip 2: Looking for words that contain an apostrophe might be very helplful. They are: A'q, Zh'k, fz', pcm'vx, I'cz, Gsq'l and Rglmobszcf'w Tip 3: Pay special attention to one letter words. They most likely translate to I or a or, less likely, to u or r. More help: kv and xa appear very frequently at the beginning of words. uvtvkzby, rhmhzby and ggqxmhzby all end in zby. Critical hint: How can you explain weird double letters as in ggqxmhzby and llx? Partly solved: It's a polyalphabetic cipher. More: It's a Vigenère cipher. Almost done: xabs, sil xabs should give you a good idea of how long the key word is. Alternatively, you could count the letters between the two occurances of Xvxwdzs (154) and then do a prime factorization. Solution: It's a Vigenère cipher and the key word is Rosetta.
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Big improvement entertainmet-wise iirc.
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Hm. Yes vote. It's very debatable whether that should actually count as beating the game though. It rolls the credits, but doesn't load the music, so I doubt all of the usual flags that are set during the credits have been set in this movie. Seemed more like watching "ghost credits" to me.
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If you also had "Let's play x" videos on your channel, I'm sure your speedruns would be more popular.
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I find this one kind of funny. Maybe it's just me though. http://www.youtube.com/watch?v=QlfMsZwr8rc
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moozooh wrote:
A good example of a game with a strong narrative element and adequately strong gameplay is Deus Ex. That's why it's fondly remembered over 10 years since its release, and rightfully so.
I had never played it before, but thanks to your recommendation I've now acquired and finished it. It easily made it into my top 25.
Warp wrote:
Yes, I bought Deus Ex some years ago because it was so praised, like it was one of the best games ever made, and I couldn't finish it. In fact, I stopped at the second or third level, IIRC. It just didn't work.
I recall that as the time through the game where I have been most bored with it. At that stage the missions you're on still are quite incoherent, but that drastically changes pretty quickly. Later on, I got a bit bored with it again though. (wow, another new map to explore! :/) You seem to be very experienced in FPS games, maybe you didn't play it on a high enough difficulty setting? (I recommend Realistic, though the first level will be a pain then). The idea is really that you should want to avoid dangerous battles and a high difficulty setting encourages you to find creative ways of doing that. If you just play it as a general FPS game, it would certainly feel a bit sub-par. I also strongly discourage anyone from using the quite popular Shifter mod. It just makes things way too easy. The thing I've enjoyed about it most is that it forces you to make decisions where you have no way of knowing which option is the better one. So you just have to pick one and deal with it (then later be pissed, lol). For multiple path solutions, I ended up going most of the possible paths to collect more skill points though. (very slight non-plot-related spoiler) For other very immersive, oldish PC games, I can recommend Ultima VIII: Pagan, even though many fans of the series seem to think it sucks.